#include "CCBFileLoader.h" using namespace cocos2d; namespace cocosbuilder { #define PROPERTY_CCBFILE "ccbFile" void CCBFileLoader::onHandlePropTypeCCBFile(Node * pNode, Node * pParent, const char * pPropertyName, Node * pCCBFileNode, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_CCBFILE) == 0) { ((CCBFile*)pNode)->setCCBFileNode(pCCBFileNode); } else { NodeLoader::onHandlePropTypeCCBFile(pNode, pParent, pPropertyName, pCCBFileNode, ccbReader); } } }