#include "AppDelegate.h" #include "cocosbuilder/js_bindings_ccbreader.h" #include "SimpleAudioEngine.h" #include "jsb_cocos2dx_auto.hpp" #include "jsb_cocos2dx_extension_auto.hpp" #include "jsb_cocos2dx_builder_auto.hpp" #include "extension/jsb_cocos2dx_extension_manual.h" #include "localstorage/js_bindings_system_registration.h" #include "chipmunk/js_bindings_chipmunk_registration.h" #include "jsb_opengl_registration.h" #include "Runtime.h" USING_NS_CC; using namespace CocosDenshion; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { ScriptEngineManager::destroyInstance(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = director->getOpenGLView(); if(!glview) { glview = GLView::createWithRect("Test Lua", Rect(0,0,900,640)); director->setOpenGLView(glview); } // turn on display FPS director->setDisplayStats(true); auto designSize = Size(480, 320); glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::EXACT_FIT); // set FPS. the default value is 1.0/60 if you don't call this director->setAnimationInterval(1.0 / 60); ScriptingCore* sc = ScriptingCore::getInstance(); sc->addRegisterCallback(register_all_cocos2dx); sc->addRegisterCallback(register_all_cocos2dx_extension); sc->addRegisterCallback(register_cocos2dx_js_extensions); sc->addRegisterCallback(register_all_cocos2dx_extension_manual); sc->addRegisterCallback(register_all_cocos2dx_builder); sc->addRegisterCallback(register_CCBuilderReader); sc->addRegisterCallback(jsb_register_system); sc->addRegisterCallback(JSB_register_opengl); sc->addRegisterCallback(jsb_register_chipmunk); startRuntime(); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); SimpleAudioEngine::getInstance()->pauseAllEffects(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); SimpleAudioEngine::getInstance()->resumeAllEffects(); }