local function AccelerometerMainLayer() local function title() return "AccelerometerTest" end local pLayer = CCLayer:create() pLayer:setAccelerometerEnabled(true) local pLabel = CCLabelTTF:create(title(), "Arial", 32) pLayer:addChild(pLabel, 1) pLabel:setPosition( ccp(VisibleRect:center().x, VisibleRect:top().y - 50) ) local pBall = CCSprite:create("Images/ball.png") pBall:setPosition(ccp(VisibleRect:center().x, VisibleRect:center().y)) pLayer:addChild(pBall) pBall:retain() local function didAccelerate(x,y,z,timestamp) local pDir = CCDirector:sharedDirector() if nil == pBall then return end local szBall = pBall:getContentSize() local ptNowX,ptNowY = pBall:getPosition() local ptTmp = pDir:convertToUI(CCPointMake(ptNowX,ptNowY)) ptTmp.x = ptTmp.x + x * 9.81 ptTmp.y = ptTmp.y - y * 9.81 local ptNext = pDir:convertToGL(CCPointMake(ptTmp.x,ptTmp.y)) local nMinX = math.floor(VisibleRect:left().x + szBall.width / 2.0) local nMaxX = math.floor(VisibleRect:right().x - szBall.width / 2.0) if ptNext.x < nMinX then ptNext.x = nMinX elseif ptNext.x > nMaxX then ptNext.x = nMaxX end local nMinY = math.floor(VisibleRect:bottom().y + szBall.height / 2.0) local nMaxY = math.floor(VisibleRect:top().y - szBall.height / 2.0) if ptNext.y < nMinY then ptNext.y = nMinY elseif ptNext.y > nMaxY then ptNext.y = nMaxY end pBall:setPosition(CCPointMake(ptNext.x,ptNext.y)) end pLayer:registerScriptAccelerateHandler(didAccelerate) return pLayer end function AccelerometerMain() cclog("AccelerometerMain") local scene = CCScene:create() scene:addChild(AccelerometerMainLayer()) scene:addChild(CreateBackMenuItem()) return scene end