#!/bin/bash FILE=$1 NEED_BOX2D=$2 NEED_CHIPMUNK=$3 NEED_LUA=$4 LOCAL_SHARED_LIBRARIES="LOCAL_SHARED_LIBRARIES := cocosdenshion_shared" if [ $NEED_BOX2D = "true" ];then LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" box2d_shared" fi if [ $NEED_CHIPMUNK = "true" ]; then LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" chipmunk_shared" fi if [ $NEED_LUA = "true" ]; then LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" lua_shared" fi cat > $FILE << EOF LOCAL_PATH := \$(call my-dir) include \$(CLEAR_VARS) LOCAL_MODULE := game_logic_static LOCAL_MODULE_FILENAME := libgame_logic LOCAL_SRC_FILES := AppDelegate.cpp \\ HelloWorldScene.cpp LOCAL_EXPORT_C_INCLUDES := \$(LOCAL_PATH) LOCAL_STATIC_LIBRARIES := png_static_prebuilt LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static $LOCAL_SHARED_LIBRARIES include \$(BUILD_STATIC_LIBRARY) \$(call import-module,cocos2dx/platform/third_party/android/modules/libpng) \$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2) \$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg) EOF