#include "ActionsEaseTest.h" #include "../testResource.h" enum { kTagAction1 = 1, kTagAction2 = 2, kTagSlider = 1, }; Layer* nextEaseAction(); Layer* backEaseAction(); Layer* restartEaseAction(); //------------------------------------------------------------------ // // SpriteEase // //------------------------------------------------------------------ void SpriteEase::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130,0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseIn::create(move->clone(), 2.5f); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseOut::create(move->clone(), 2.5f); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); Action *a2 = _grossini->runAction(RepeatForever::create(seq1)); a2->setTag(1); Action *a1 = _tamara->runAction(RepeatForever::create(seq2)); a1->setTag(1); Action *a = _kathia->runAction(RepeatForever::create(seq3)); a->setTag(1); schedule(schedule_selector(SpriteEase::testStopAction), 6.25f); } void SpriteEase::testStopAction(float dt) { unschedule(schedule_selector(SpriteEase::testStopAction)); _tamara->stopActionByTag(1); _kathia->stopActionByTag(1); _grossini->stopActionByTag(1); } std::string SpriteEase::title() { return "EaseIn - EaseOut - Stop"; } //------------------------------------------------------------------ // // SpriteEaseInOut // //------------------------------------------------------------------ void SpriteEaseInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130,0)); // id move_back = move->reverse(); ActionInterval* move_ease_inout1 = EaseInOut::create(move->clone(), 0.65f); ActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse(); ActionInterval* move_ease_inout2 = EaseInOut::create(move->clone(), 1.35f); ActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse(); ActionInterval* move_ease_inout3 = EaseInOut::create(move->clone(), 1.0f); ActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create( move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), NULL); Sequence* seq2 = Sequence::create( move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), NULL); Sequence* seq3 = Sequence::create( move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), NULL); _tamara->runAction(RepeatForever::create(seq1)); _kathia->runAction(RepeatForever::create(seq2)); _grossini->runAction(RepeatForever::create(seq3)); } std::string SpriteEaseInOut::title() { return "EaseInOut and rates"; } //------------------------------------------------------------------ // // SpriteEaseExponential // //------------------------------------------------------------------ void SpriteEaseExponential::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130,0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseExponentialIn::create(move->clone()); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseExponentialOut::create(move->clone()); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); _kathia->runAction( RepeatForever::create(seq3)); } std::string SpriteEaseExponential::title() { return "ExpIn - ExpOut actions"; } //------------------------------------------------------------------ // // SpriteEaseExponentialInOut // //------------------------------------------------------------------ void SpriteEaseExponentialInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease = EaseExponentialInOut::create(move->clone() ); ActionInterval* move_ease_back = move_ease->reverse(); //--> reverse() DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create( move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create( move_ease, delay, move_ease_back, delay->clone(), NULL); this->positionForTwo(); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); } std::string SpriteEaseExponentialInOut::title() { return "EaseExponentialInOut action"; } //------------------------------------------------------------------ // // SpriteEaseSine // //------------------------------------------------------------------ void SpriteEaseSine::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseSineIn::create(move->clone() ); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseSineOut::create(move->clone() ); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); _kathia->runAction( RepeatForever::create(seq3)); } std::string SpriteEaseSine::title() { return "EaseSineIn - EaseSineOut"; } //------------------------------------------------------------------ // // SpriteEaseSineInOut // //------------------------------------------------------------------ void SpriteEaseSineInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130,0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease = EaseSineInOut::create(move->clone() ); ActionInterval* move_ease_back = move_ease->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL); this->positionForTwo(); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); } std::string SpriteEaseSineInOut::title() { return "EaseSineInOut action"; } //------------------------------------------------------------------ // // SpriteEaseElastic // //------------------------------------------------------------------ void SpriteEaseElastic::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseElasticIn::create(move->clone() ); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseElasticOut::create(move->clone() ); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); _kathia->runAction( RepeatForever::create(seq3)); } std::string SpriteEaseElastic::title() { return "Elastic In - Out actions"; } //------------------------------------------------------------------ // // SpriteEaseElasticInOut // //------------------------------------------------------------------ void SpriteEaseElasticInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_ease_inout1 = EaseElasticInOut::create(move->clone(), 0.3f); ActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse(); ActionInterval* move_ease_inout2 = EaseElasticInOut::create(move->clone(), 0.45f); ActionInterval* move_ease_inout_back2 = move_ease_inout2->reverse(); ActionInterval* move_ease_inout3 = EaseElasticInOut::create(move->clone(), 0.6f); ActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), NULL); _tamara->runAction( RepeatForever::create(seq1)); _kathia->runAction( RepeatForever::create(seq2)); _grossini->runAction( RepeatForever::create(seq3)); } std::string SpriteEaseElasticInOut::title() { return "EaseElasticInOut action"; } //------------------------------------------------------------------ // // SpriteEaseBounce // //------------------------------------------------------------------ void SpriteEaseBounce::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseBounceIn::create(move->clone() ); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseBounceOut::create(move->clone() ); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); _kathia->runAction( RepeatForever::create(seq3)); } std::string SpriteEaseBounce::title() { return "Bounce In - Out actions"; } //------------------------------------------------------------------ // // SpriteEaseBounceInOut // //------------------------------------------------------------------ void SpriteEaseBounceInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease = EaseBounceInOut::create(move->clone() ); ActionInterval* move_ease_back = move_ease->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL); this->positionForTwo(); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); } std::string SpriteEaseBounceInOut::title() { return "EaseBounceInOut action"; } //------------------------------------------------------------------ // // SpriteEaseBack // //------------------------------------------------------------------ void SpriteEaseBack::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease_in = EaseBackIn::create(move->clone()); ActionInterval* move_ease_in_back = move_ease_in->reverse(); ActionInterval* move_ease_out = EaseBackOut::create( move->clone()); ActionInterval* move_ease_out_back = move_ease_out->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), NULL); Sequence* seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), NULL); _grossini->runAction(RepeatForever::create(seq1)); _tamara->runAction(RepeatForever::create(seq2)); _kathia->runAction(RepeatForever::create(seq3)); } std::string SpriteEaseBack::title() { return "Back In - Out actions"; } //------------------------------------------------------------------ // // SpriteEaseBackInOut // //------------------------------------------------------------------ void SpriteEaseBackInOut::onEnter() { EaseSpriteDemo::onEnter(); ActionInterval* move = MoveBy::create(3, ccp(VisibleRect::right().x-130, 0)); ActionInterval* move_back = move->reverse(); ActionInterval* move_ease = EaseBackInOut::create(move->clone() ); ActionInterval* move_ease_back = move_ease->reverse(); DelayTime *delay = DelayTime::create(0.25f); Sequence* seq1 = Sequence::create(move, delay, move_back, delay->clone(), NULL); Sequence* seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), NULL); this->positionForTwo(); _grossini->runAction( RepeatForever::create(seq1)); _tamara->runAction( RepeatForever::create(seq2)); } std::string SpriteEaseBackInOut::title() { return "EaseBackInOut action"; } //------------------------------------------------------------------ // // SpeedTest // //------------------------------------------------------------------ void SpeedTest::onEnter() { EaseSpriteDemo::onEnter(); Size s = Director::sharedDirector()->getWinSize(); // rotate and jump ActionInterval *jump1 = JumpBy::create(4, ccp(-s.width+80, 0), 100, 4); ActionInterval *jump2 = jump1->reverse(); ActionInterval *rot1 = RotateBy::create(4, 360*2); ActionInterval *rot2 = rot1->reverse(); Sequence* seq3_1 = Sequence::create(jump2, jump1, NULL); Sequence* seq3_2 = Sequence::create( rot1, rot2, NULL); Spawn* spawn = Spawn::create(seq3_1, seq3_2, NULL); Speed* action = Speed::create(RepeatForever::create(spawn), 1.0f); action->setTag(kTagAction1); Action* action2 = action->clone(); Action* action3 = action->clone(); action2->setTag(kTagAction1); action3->setTag(kTagAction1); _grossini->runAction(action2); _tamara->runAction(action3); _kathia->runAction(action); this->schedule(schedule_selector(SpeedTest::altertime), 1.0f);//:@selector(altertime:) interval:1.0f]; } void SpeedTest::altertime(float dt) { Speed* action1 = (Speed*)(_grossini->getActionByTag(kTagAction1)); Speed* action2 = (Speed*)(_tamara->getActionByTag(kTagAction1)); Speed* action3 = (Speed*)(_kathia->getActionByTag(kTagAction1)); action1->setSpeed( CCRANDOM_MINUS1_1() * 2 ); action2->setSpeed( CCRANDOM_MINUS1_1() * 2 ); action3->setSpeed( CCRANDOM_MINUS1_1() * 2 ); } std::string SpeedTest::title() { return "Speed action"; } //------------------------------------------------------------------ // // EaseSpriteDemo // //------------------------------------------------------------------ enum { IDC_NEXT = 100, IDC_BACK, IDC_RESTART }; static int sceneIdx = -1; #define MAX_LAYER 13 Layer* createEaseLayer(int nIndex) { switch(nIndex) { case 0: return new SpriteEase(); case 1: return new SpriteEaseInOut(); case 2: return new SpriteEaseExponential(); case 3: return new SpriteEaseExponentialInOut(); case 4: return new SpriteEaseSine(); case 5: return new SpriteEaseSineInOut(); case 6: return new SpriteEaseElastic(); case 7: return new SpriteEaseElasticInOut(); case 8: return new SpriteEaseBounce(); case 9: return new SpriteEaseBounceInOut(); case 10: return new SpriteEaseBack(); case 11: return new SpriteEaseBackInOut(); case 12: return new SpeedTest(); } return NULL; } Layer* nextEaseAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; Layer* pLayer = createEaseLayer(sceneIdx); pLayer->autorelease(); return pLayer; } Layer* backEaseAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; Layer* pLayer = createEaseLayer(sceneIdx); pLayer->autorelease(); return pLayer; } Layer* restartEaseAction() { Layer* pLayer = createEaseLayer(sceneIdx); pLayer->autorelease(); return pLayer; } EaseSpriteDemo::EaseSpriteDemo(void) { } EaseSpriteDemo::~EaseSpriteDemo(void) { _grossini->release(); _tamara->release(); _kathia->release(); } void EaseSpriteDemo::positionForTwo() { _grossini->setPosition(ccp(VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*1/5)); _tamara->setPosition(ccp( VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*4/5)); _kathia->setVisible(false); } std::string EaseSpriteDemo::title() { return "No title"; } void EaseSpriteDemo::onEnter() { BaseTest::onEnter(); // Or you can create an sprite using a filename. PNG and BMP files are supported. Probably TIFF too _grossini = Sprite::create(s_pPathGrossini); _grossini->retain(); _tamara = Sprite::create(s_pPathSister1); _tamara->retain(); _kathia = Sprite::create(s_pPathSister2); _kathia->retain(); addChild( _grossini, 3); addChild( _kathia, 2); addChild( _tamara, 1); _grossini->setPosition(ccp(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*1/5)); _kathia->setPosition(ccp(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2.5f/5)); _tamara->setPosition(ccp(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*4/5)); } void EaseSpriteDemo::restartCallback(Object* pSender) { Scene* s = new ActionsEaseTestScene();//CCScene::create(); s->addChild(restartEaseAction()); Director::sharedDirector()->replaceScene(s); s->release(); } void EaseSpriteDemo::nextCallback(Object* pSender) { Scene* s = new ActionsEaseTestScene();//CCScene::create(); s->addChild( nextEaseAction() ); Director::sharedDirector()->replaceScene(s); s->release(); } void EaseSpriteDemo::backCallback(Object* pSender) { Scene* s = new ActionsEaseTestScene();//CCScene::create(); s->addChild( backEaseAction() ); Director::sharedDirector()->replaceScene(s); s->release(); } void ActionsEaseTestScene::runThisTest() { Layer* pLayer = nextEaseAction(); addChild(pLayer); Director::sharedDirector()->replaceScene(this); }