#include "CocosDenshionTest.h" #include "cocos2d.h" #include "SimpleAudioEngine.h" // android effect only support ogg #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #define EFFECT_FILE "effect2.ogg" #elif( CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE) #define EFFECT_FILE "effect1.raw" #else #define EFFECT_FILE "effect1.wav" #endif // CC_PLATFORM_ANDROID #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #define MUSIC_FILE "music.mid" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX ) #define MUSIC_FILE "background.ogg" #else #define MUSIC_FILE "background.mp3" #endif // CC_PLATFORM_WIN32 USING_NS_CC; using namespace CocosDenshion; #define LINE_SPACE 40 CocosDenshionTest::CocosDenshionTest() : _itmeMenu(NULL), _beginPos(PointZero), _soundId(0) { std::string testItems[] = { "play background music", "stop background music", "pause background music", "resume background music", "rewind background music", "is background music playing", "play effect", "play effect repeatly", "stop effect", "unload effect", "add background music volume", "sub background music volume", "add effects volume", "sub effects volume", "pause effect", "resume effect", "pause all effects", "resume all effects", "stop all effects" }; // add menu items for tests _itmeMenu = Menu::create(); _testCount = sizeof(testItems) / sizeof(testItems[0]); for (int i = 0; i < _testCount; ++i) { //#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE) // LabelBMFont* label = LabelBMFont::create(testItems[i].c_str(), "fonts/arial16.fnt"); //#else LabelTTF* label = LabelTTF::create(testItems[i].c_str(), "Arial", 24); //#endif MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(CocosDenshionTest::menuCallback, this)); _itmeMenu->addChild(pMenuItem, i + 10000); pMenuItem->setPosition( ccp( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) )); } _itmeMenu->setContentSize(CCSizeMake(VisibleRect::getVisibleRect().size.width, (_testCount + 1) * LINE_SPACE)); _itmeMenu->setPosition(PointZero); addChild(_itmeMenu); setTouchEnabled(true); // preload background music and effect SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( MUSIC_FILE ); SimpleAudioEngine::sharedEngine()->preloadEffect( EFFECT_FILE ); // set default volume SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5); SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5); } CocosDenshionTest::~CocosDenshionTest() { } void CocosDenshionTest::onExit() { Layer::onExit(); SimpleAudioEngine::sharedEngine()->end(); } void CocosDenshionTest::menuCallback(Object * pSender) { // get the userdata, it's the index of the menu item clicked MenuItem* pMenuItem = (MenuItem *)(pSender); int nIdx = pMenuItem->getZOrder() - 10000; switch(nIdx) { // play background music case 0: SimpleAudioEngine::sharedEngine()->playBackgroundMusic(MUSIC_FILE, true); break; // stop background music case 1: SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(); break; // pause background music case 2: SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); break; // resume background music case 3: SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); break; // rewind background music case 4: SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic(); break; // is background music playing case 5: if (SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying()) { CCLOG("background music is playing"); } else { CCLOG("background music is not playing"); } break; // play effect case 6: _soundId = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE); break; // play effect case 7: _soundId = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE, true); break; // stop effect case 8: SimpleAudioEngine::sharedEngine()->stopEffect(_soundId); break; // unload effect case 9: SimpleAudioEngine::sharedEngine()->unloadEffect(EFFECT_FILE); break; // add bakcground music volume case 10: SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1f); break; // sub backgroud music volume case 11: SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() - 0.1f); break; // add effects volume case 12: SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() + 0.1f); break; // sub effects volume case 13: SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() - 0.1f); break; case 14: SimpleAudioEngine::sharedEngine()->pauseEffect(_soundId); break; case 15: SimpleAudioEngine::sharedEngine()->resumeEffect(_soundId); break; case 16: SimpleAudioEngine::sharedEngine()->pauseAllEffects(); break; case 17: SimpleAudioEngine::sharedEngine()->resumeAllEffects(); break; case 18: SimpleAudioEngine::sharedEngine()->stopAllEffects(); break; } } void CocosDenshionTest::ccTouchesBegan(Set *pTouches, Event *pEvent) { SetIterator it = pTouches->begin(); Touch* touch = (Touch*)(*it); _beginPos = touch->getLocation(); } void CocosDenshionTest::ccTouchesMoved(Set *pTouches, Event *pEvent) { SetIterator it = pTouches->begin(); Touch* touch = (Touch*)(*it); Point touchLocation = touch->getLocation(); float nMoveY = touchLocation.y - _beginPos.y; Point curPos = _itmeMenu->getPosition(); Point nextPos = ccp(curPos.x, curPos.y + nMoveY); if (nextPos.y < 0.0f) { _itmeMenu->setPosition(PointZero); return; } if (nextPos.y > ((_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)) { _itmeMenu->setPosition(ccp(0, ((_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); return; } _itmeMenu->setPosition(nextPos); _beginPos = touchLocation; } void CocosDenshionTestScene::runThisTest() { Layer* pLayer = new CocosDenshionTest(); addChild(pLayer); pLayer->autorelease(); Director::sharedDirector()->replaceScene(this); }