#include "EffectsTest.h" #include "../testResource.h" enum { kTagTextLayer = 1, kTagBackground = 1, kTagLabel = 2, }; static int actionIdx=0; static std::string effectsList[] = { "Shaky3D", "Waves3D", "FlipX3D", "FlipY3D", "Lens3D", "Ripple3D", "Liquid", "Waves", "Twirl", "ShakyTiles3D", "ShatteredTiles3D", "ShuffleTiles", "FadeOutTRTiles", "FadeOutBLTiles", "FadeOutUpTiles", "FadeOutDownTiles", "TurnOffTiles", "WavesTiles3D", "JumpTiles3D", "SplitRows", "SplitCols", "PageTurn3D", }; class Shaky3DDemo : public Shaky3D { public: static ActionInterval* create(float t) { return Shaky3D::create(t, CCSizeMake(15,10), 5, false); } }; class Waves3DDemo : public Waves3D { public: static ActionInterval* create(float t) { return Waves3D::create(t, CCSizeMake(15,10), 5, 40); } }; class FlipX3DDemo : public FlipX3D { public: static ActionInterval* create(float t) { FlipX3D* flipx = FlipX3D::create(t); ActionInterval* flipx_back = flipx->reverse(); DelayTime* delay = DelayTime::create(2); return Sequence::create(flipx, delay, flipx_back, NULL); } }; class FlipY3DDemo : public FlipY3D { public: static ActionInterval* create(float t) { FlipY3D* flipy = FlipY3D::create(t); ActionInterval* flipy_back = flipy->reverse(); DelayTime* delay = DelayTime::create(2); return Sequence::create(flipy, delay, flipy_back, NULL); } }; class Lens3DDemo : public Lens3D { public: static ActionInterval* create(float t) { Size size = Director::sharedDirector()->getWinSize(); return Lens3D::create(t, CCSizeMake(15,10), ccp(size.width/2,size.height/2), 240); } }; class Ripple3DDemo : public Ripple3D { public: static ActionInterval* create(float t) { Size size = Director::sharedDirector()->getWinSize(); return Ripple3D::create(t, CCSizeMake(32,24), ccp(size.width/2,size.height/2), 240, 4, 160); } }; class LiquidDemo : public Liquid { public: static ActionInterval* create(float t) { return Liquid::create(t, CCSizeMake(16,12), 4, 20); } }; class WavesDemo : public Waves { public: static ActionInterval* create(float t) { return Waves::create(t, CCSizeMake(16,12), 4, 20, true, true); } }; class TwirlDemo : public Twirl { public: static ActionInterval* create(float t) { Size size = Director::sharedDirector()->getWinSize(); return Twirl::create(t, CCSizeMake(12,8), ccp(size.width/2, size.height/2), 1, 2.5f); } }; class ShakyTiles3DDemo : public ShakyTiles3D { public: static ActionInterval* create(float t) { return ShakyTiles3D::create(t, CCSizeMake(16,12), 5, false) ; } }; class ShatteredTiles3DDemo : public ShatteredTiles3D { public: static ActionInterval* create(float t) { return ShatteredTiles3D::create(t, CCSizeMake(16,12), 5, false); } }; class ShuffleTilesDemo : public ShuffleTiles { public: static ActionInterval* create(float t) { ShuffleTiles* shuffle = ShuffleTiles::create(t, CCSizeMake(16,12), 25); ActionInterval* shuffle_back = shuffle->reverse(); DelayTime* delay = DelayTime::create(2); return Sequence::create(shuffle, delay, shuffle_back, NULL); } }; class FadeOutTRTilesDemo : public FadeOutTRTiles { public: static ActionInterval* create(float t) { FadeOutTRTiles* fadeout = FadeOutTRTiles::create(t, CCSizeMake(16,12)); ActionInterval* back = fadeout->reverse(); DelayTime* delay = DelayTime::create(0.5f); return Sequence::create(fadeout, delay, back, NULL); } }; class FadeOutBLTilesDemo : public FadeOutBLTiles { public: static ActionInterval* create(float t) { FadeOutBLTiles* fadeout = FadeOutBLTiles::create(t, CCSizeMake(16,12)); ActionInterval* back = fadeout->reverse(); DelayTime* delay = DelayTime::create(0.5f); return Sequence::create(fadeout, delay, back, NULL); } }; class FadeOutUpTilesDemo : public FadeOutUpTiles { public: static ActionInterval* create(float t) { FadeOutUpTiles* fadeout = FadeOutUpTiles::create(t, CCSizeMake(16,12)); ActionInterval* back = fadeout->reverse(); DelayTime* delay = DelayTime::create(0.5f); return Sequence::create(fadeout, delay, back, NULL); } }; class FadeOutDownTilesDemo : public FadeOutDownTiles { public: static ActionInterval* create(float t) { FadeOutDownTiles* fadeout = FadeOutDownTiles::create(t, CCSizeMake(16,12)); ActionInterval* back = fadeout->reverse(); DelayTime* delay = DelayTime::create(0.5f); return Sequence::create(fadeout, delay, back, NULL); } }; class TurnOffTilesDemo : public TurnOffTiles { public: static ActionInterval* create(float t) { TurnOffTiles* fadeout = TurnOffTiles::create(t, CCSizeMake(48,32), 25); ActionInterval* back = fadeout->reverse(); DelayTime* delay = DelayTime::create(0.5f); return Sequence::create(fadeout, delay, back, NULL); } }; class WavesTiles3DDemo : public WavesTiles3D { public: static ActionInterval* create(float t) { return WavesTiles3D::create(t, CCSizeMake(15,10), 4, 120); } }; class JumpTiles3DDemo : public JumpTiles3D { public: static ActionInterval* create(float t) { return JumpTiles3D::create(t, CCSizeMake(15,10), 2, 30); } }; class SplitRowsDemo : public SplitRows { public: static ActionInterval* create(float t) { return SplitRows::create(t, 9); } }; class SplitColsDemo : public SplitCols { public: static ActionInterval* create(float t) { return SplitCols::create(t, 9); } }; class PageTurn3DDemo : public PageTurn3D { public: static ActionInterval* create(float t) { Director::sharedDirector()->setDepthTest(true); return PageTurn3D::create(t, CCSizeMake(15,10)); } }; //------------------------------------------------------------------ // // TextLayer // //------------------------------------------------------------------ #define MAX_LAYER 22 ActionInterval* createEffect(int nIndex, float t) { Director::sharedDirector()->setDepthTest(false); switch(nIndex) { case 0: return Shaky3DDemo::create(t); case 1: return Waves3DDemo::create(t); case 2: return FlipX3DDemo::create(t); case 3: return FlipY3DDemo::create(t); case 4: return Lens3DDemo::create(t); case 5: return Ripple3DDemo::create(t); case 6: return LiquidDemo::create(t); case 7: return WavesDemo::create(t); case 8: return TwirlDemo::create(t); case 9: return ShakyTiles3DDemo::create(t); case 10: return ShatteredTiles3DDemo::create(t); case 11: return ShuffleTilesDemo::create(t); case 12: return FadeOutTRTilesDemo::create(t); case 13: return FadeOutBLTilesDemo::create(t); case 14: return FadeOutUpTilesDemo::create(t); case 15: return FadeOutDownTilesDemo::create(t); case 16: return TurnOffTilesDemo::create(t); case 17: return WavesTiles3DDemo::create(t); case 18: return JumpTiles3DDemo::create(t); case 19: return SplitRowsDemo::create(t); case 20: return SplitColsDemo::create(t); case 21: return PageTurn3DDemo::create(t); } return NULL; } ActionInterval* getAction() { ActionInterval* pEffect = createEffect(actionIdx, 3); return pEffect; } void EffectTestScene::runThisTest() { addChild(TextLayer::create()); Director::sharedDirector()->replaceScene(this); } #define SID_RESTART 1 TextLayer::TextLayer(void) : BaseTest() { LayerColor *background = LayerColor::create( ccc4(32,128,32,255) ); this->addChild(background,-20); Node* node = Node::create(); ActionInterval* effect = getAction(); node->runAction(effect); addChild(node, 0, kTagBackground); Sprite *bg = Sprite::create(s_back3); node->addChild(bg, 0); // bg->setAnchorPoint( PointZero ); bg->setPosition(VisibleRect::center()); Sprite* grossini = Sprite::create(s_pPathSister2); node->addChild(grossini, 1); grossini->setPosition( ccp(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) ); ActionInterval* sc = ScaleBy::create(2, 5); ActionInterval* sc_back = sc->reverse(); grossini->runAction( RepeatForever::create(Sequence::create(sc, sc_back, NULL) ) ); Sprite* tamara = Sprite::create(s_pPathSister1); node->addChild(tamara, 1); tamara->setPosition( ccp(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) ); ActionInterval* sc2 = ScaleBy::create(2, 5); ActionInterval* sc2_back = sc2->reverse(); tamara->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, NULL)) ); schedule( schedule_selector(TextLayer::checkAnim) ); } void TextLayer::checkAnim(float dt) { Node* s2 = getChildByTag(kTagBackground); if ( s2->numberOfRunningActions() == 0 && s2->getGrid() != NULL) s2->setGrid(NULL);; } TextLayer::~TextLayer(void) { } // TextLayer* TextLayer::node() // { // return TextLayer::create(); // } TextLayer* TextLayer::create() { TextLayer* pLayer = new TextLayer(); pLayer->autorelease(); return pLayer; } void TextLayer::onEnter() { BaseTest::onEnter(); } void TextLayer::newScene() { Scene* s = new EffectTestScene(); Node* child = TextLayer::create(); s->addChild(child); Director::sharedDirector()->replaceScene(s); s->release(); } void TextLayer::restartCallback(Object* pSender) { newScene(); } void TextLayer::nextCallback(Object* pSender) { // update the action index actionIdx++; actionIdx = actionIdx % MAX_LAYER; newScene(); } void TextLayer::backCallback(Object* pSender) { // update the action index actionIdx--; int total = MAX_LAYER; if( actionIdx < 0 ) actionIdx += total; newScene(); }