#ifndef __COMPONENTSTESTSCENE_H__ #define __COMPONENTSTESTSCENE_H__ #include "cocos2d.h" #include "cocos-ext.h" void runComponentsTestLayerTest(); class ComponentsTestLayer : public cocos2d::LayerColor { public: ComponentsTestLayer(); ~ComponentsTestLayer(); // Here's a difference. Method 'init' in cocos2d-x returns bool, // instead of returning 'id' in cocos2d-iphone virtual bool init(); // there's no 'id' in cpp, so we recommand to return the exactly class pointer static cocos2d::Scene* scene(); // implement the "static node()" method manually CREATE_FUNC(ComponentsTestLayer); // init scene cocos2d::Node* createGameScene(); //back to Extensions Main Layer void toExtensionsMainLayer(cocos2d::Object *sender); }; #endif // __HELLOWORLD_SCENE_H__