#ifndef _CCSPRITE_LOADER_H_ #define _CCSPRITE_LOADER_H_ #include "CCNodeLoader.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; class CCSpriteLoader : public CCNodeLoader { protected: virtual cocos2d::CCSprite * createCCNode(cocos2d::CCNode *, CCBReader *); virtual void onHandlePropTypeColor3(cocos2d::CCNode *, cocos2d::CCNode *, std::string, cocos2d::ccColor3B, CCBReader *); virtual void onHandlePropTypeByte(CCNode *, CCNode *, std::string, unsigned char, CCBReader *); virtual void onHandlePropTypeBlendFunc(CCNode *, CCNode *, std::string, ccBlendFunc, CCBReader *); virtual void onHandlePropTypeSpriteFrame(CCNode *, CCNode *, std::string, CCSpriteFrame *, CCBReader *); virtual void onHandlePropTypeFlip(CCNode *, CCNode *, std::string, bool *, CCBReader *); }; NS_CC_EXT_END #endif