enum { kCCNodeOnEnter, kCCNodeOnExit }; class CCNode : public CCObject { int getZOrder(); float getVertexZ(); void setVertexZ(float var); float getRotation(); void setRotation(float newRotation); float getScale(); void setScale(float scale); float getScaleX(); void setScaleX(float newScaleX); float getScaleY(); void setScaleY(float newScaleY); CCPoint getPositionLua(); void getPosition(float* x = 0, float* y = 0); float getPositionX(); float getPositionY(); void setPosition(CCPoint newPosition); void setPosition(float x, float y); void setPositionX(float x); void setPositionY(float y); float getSkewX(); void setSkewX(float skewX); float getSkewY(); void setSkewY(float skewY); bool isVisible(); void setVisible(bool var); CCPoint getAnchorPoint(); void setAnchorPoint(CCPoint point); CCSize getContentSize(); void setContentSize(CCSize size); int getTag(); void setTag(int var); tolua_readonly tolua_property__CCZOrder int zOrder; tolua_property__CCVertexZ float vertexZ; tolua_property__CCRotation float rotation; tolua_property__CCScale float scale; tolua_property__CCScaleX float scaleX; tolua_property__CCScaleY float scaleY; tolua_property__CCPositionX float x; tolua_property__CCPositionY float y; tolua_property__CCSkewX float skewX; tolua_property__CCSkewY float skewY; // tolua_property__CCIsVisible bool isVisible; tolua_property__CCAnchorPoint CCPoint anchorPoint; // tolua_property__CCContentSize CCSize contentSize; tolua_property__CCTag int tag; CCArray* getChildren(); unsigned int getChildrenCount(void); CCCamera* getCamera(); CCGridBase* getGrid(); void setGrid(CCGridBase* pGrid); //CCPoint getAnchorPointInPixels(); //CCSize getContentSizeInPixels(); //void setContentSizeInPixels(CCSize sz); bool isRunning(); CCNode* getParent(); void setParent(CCNode * var); bool isIgnoreAnchorPointForPosition(); void ignoreAnchorPointForPosition(bool newValue); void* getUserData(); void setUserData(void *var); void addChild(CCNode * child); void addChild(CCNode * child, int zOrder); void addChild(CCNode * child, int zOrder, int tag); void removeChild(CCNode* child, bool cleanup); void removeAllChildrenWithCleanup(bool cleanup); void reorderChild(CCNode * child, int zOrder); void cleanup(void); void draw(void); void visit(void); void transform(void); void transformAncestors(void); CCRect boundingBox(void); void runAction(CCAction* action); void stopAllActions(void); void stopAction(CCAction* action); void stopActionByTag(int tag); CCAction* getActionByTag(int tag); char * description(void); CCNode* getChildByTag(int tag); unsigned int numberOfRunningActions(void); void scheduleUpdate(void); void scheduleUpdateWithPriority(int priority); void unscheduleUpdate(void); void unscheduleAllSelectors(void); void resumeSchedulerAndActions(void); void pauseSchedulerAndActions(void); CCAffineTransform nodeToParentTransform(void); CCAffineTransform parentToNodeTransform(void); CCAffineTransform nodeToWorldTransform(void); CCAffineTransform worldToNodeTransform(void); CCPoint convertToNodeSpace(CCPoint worldPoint); CCPoint convertToWorldSpace(CCPoint nodePoint); CCPoint convertToNodeSpaceAR(CCPoint worldPoint); CCPoint convertToWorldSpaceAR(CCPoint nodePoint); CCPoint convertTouchToNodeSpace(CCTouch * touch); CCPoint convertTouchToNodeSpaceAR(CCTouch * touch); void removeFromParentAndCleanup(bool cleanup); void removeChildByTag(int tag, bool cleanup); void registerScriptHandler(LUA_FUNCTION funcID); void unregisterScriptHandler(void); static CCNode * create(void); };