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-- @module GLProgram
-- @extend Ref

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-- @function [parent=#GLProgram] getFragmentShaderLog 
-- @param self
-- @return string#string ret (return value: string)
        
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-- @function [parent=#GLProgram] initWithByteArrays 
-- @param self
-- @param #char char
-- @param #char char
-- @return bool#bool ret (return value: bool)
        
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix4fv 
-- @param self
-- @param #int int
-- @param #float float
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] initWithFilenames 
-- @param self
-- @param #string str
-- @param #string str
-- @return bool#bool ret (return value: bool)
        
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-- @function [parent=#GLProgram] getUniformLocationForName 
-- @param self
-- @param #char char
-- @return int#int ret (return value: int)
        
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-- @function [parent=#GLProgram] use 
-- @param self
        
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-- @function [parent=#GLProgram] getVertexShaderLog 
-- @param self
-- @return string#string ret (return value: string)
        
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-- @function [parent=#GLProgram] getUniform 
-- @param self
-- @param #string str
-- @return Uniform#Uniform ret (return value: cc.Uniform)
        
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-- overload function: setUniformsForBuiltins(mat4_table)
--          
-- overload function: setUniformsForBuiltins()
--          
-- @function [parent=#GLProgram] setUniformsForBuiltins
-- @param self
-- @param #mat4_table mat4

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-- @function [parent=#GLProgram] setUniformLocationWith3i 
-- @param self
-- @param #int int
-- @param #int int
-- @param #int int
-- @param #int int
        
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-- @function [parent=#GLProgram] setUniformLocationWith3iv 
-- @param self
-- @param #int int
-- @param #int int
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] updateUniforms 
-- @param self
        
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-- @function [parent=#GLProgram] setUniformLocationWith4iv 
-- @param self
-- @param #int int
-- @param #int int
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] getUniformLocation 
-- @param self
-- @param #string str
-- @return int#int ret (return value: int)
        
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-- @function [parent=#GLProgram] setUniformLocationWith1i 
-- @param self
-- @param #int int
-- @param #int int
        
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-- @function [parent=#GLProgram] setUniformLocationWith2iv 
-- @param self
-- @param #int int
-- @param #int int
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix3fv 
-- @param self
-- @param #int int
-- @param #float float
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] reset 
-- @param self
        
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-- @function [parent=#GLProgram] bindAttribLocation 
-- @param self
-- @param #string str
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] getAttribLocation 
-- @param self
-- @param #string str
-- @return int#int ret (return value: int)
        
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-- @function [parent=#GLProgram] getVertexAttrib 
-- @param self
-- @param #string str
-- @return VertexAttrib#VertexAttrib ret (return value: cc.VertexAttrib)
        
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix2fv 
-- @param self
-- @param #int int
-- @param #float float
-- @param #unsigned int int
        
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-- @function [parent=#GLProgram] setUniformLocationWith4i 
-- @param self
-- @param #int int
-- @param #int int
-- @param #int int
-- @param #int int
-- @param #int int
        
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-- @function [parent=#GLProgram] link 
-- @param self
-- @return bool#bool ret (return value: bool)
        
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-- @function [parent=#GLProgram] setUniformLocationWith2i 
-- @param self
-- @param #int int
-- @param #int int
-- @param #int int
        
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-- @function [parent=#GLProgram] createWithByteArrays 
-- @param self
-- @param #char char
-- @param #char char
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
        
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-- @function [parent=#GLProgram] createWithFilenames 
-- @param self
-- @param #string str
-- @param #string str
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
        
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-- @function [parent=#GLProgram] GLProgram 
-- @param self
        
return nil