const char * cameraClear_vert = R"( uniform float depth; attribute vec4 a_position; attribute vec4 a_color; attribute vec2 a_texCoord; #ifdef GL_ES varying mediump vec2 v_texCoord; varying mediump vec4 v_color; #else varying vec2 v_texCoord; varying vec4 v_color; #endif void main() { gl_Position = a_position; gl_Position.z = depth; gl_Position.w = 1.0; v_texCoord = a_texCoord; v_color = a_color; } )";