LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dlua_shared LOCAL_MODULE_FILENAME := libcocos2dlua ifeq ($(COCOS_SIMULATOR_BUILD),1) LOCAL_ARM_MODE := arm endif FILE_LIST := hellolua/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support/*.c) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := \ $(LOCAL_PATH)/../../Classes/protobuf-lite \ $(LOCAL_PATH)/../../Classes/runtime \ $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../../../../../external \ $(LOCAL_PATH)/../../../../../../tools/simulator/libsimulator/lib \ $(LOCAL_PATH)/../../../../../../tools/simulator/libsimulator/lib/protobuf-lite LOCAL_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static LOCAL_STATIC_LIBRARIES += cocos2d_js_static LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2 -DCOCOS2D_JAVASCRIPT include $(BUILD_SHARED_LIBRARY) $(call import-module,scripting/lua-bindings/proj.android) $(call import-module,scripting/js-bindings/proj.android) $(call import-module,tools/simulator/libsimulator/proj.android)