/**************************************************************************** Copyright (c) 2013 cocos2d-x.org Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. https://axis-project.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __AssetsManagerEx__ #define __AssetsManagerEx__ #include #include #include #include "base/CCEventDispatcher.h" #include "platform/CCFileUtils.h" #include "network/CCDownloader.h" #include "CCEventAssetsManagerEx.h" #include "Manifest.h" #include "extensions/ExtensionMacros.h" #include "extensions/ExtensionExport.h" #include "rapidjson/document-wrapper.h" struct zlib_filefunc_def_s; NS_AX_EXT_BEGIN /** * @brief This class is used to auto update resources, such as pictures or scripts. */ class AX_EX_DLL AssetsManagerEx : public Ref { public: //! Update states enum class State { UNCHECKED, PREDOWNLOAD_VERSION, DOWNLOADING_VERSION, VERSION_LOADED, PREDOWNLOAD_MANIFEST, DOWNLOADING_MANIFEST, MANIFEST_LOADED, NEED_UPDATE, UPDATING, UNZIPPING, UP_TO_DATE, FAIL_TO_UPDATE }; const static std::string VERSION_ID; const static std::string MANIFEST_ID; /** @brief Create function for creating a new AssetsManagerEx @param manifestUrl The url for the local manifest file @param storagePath The storage path for downloaded assets @warning The cached manifest in your storage path have higher priority and will be searched first, only if it doesn't exist, AssetsManagerEx will use the given manifestUrl. */ static AssetsManagerEx* create(std::string_view manifestUrl, std::string_view storagePath); /** @brief Check out if there is a new version of manifest. * You may use this method before updating, then let user determine whether * he wants to update resources. */ void checkUpdate(); /** @brief Update with the current local manifest. */ void update(); /** @brief Reupdate all failed assets under the current AssetsManagerEx context */ void downloadFailedAssets(); /** @brief Gets the current update state. */ State getState() const; /** @brief Gets storage path. */ std::string_view getStoragePath() const; /** @brief Function for retrieving the local manifest object */ const Manifest* getLocalManifest() const; /** @brief Function for retrieving the remote manifest object */ const Manifest* getRemoteManifest() const; /** @brief Function for retrieving the max concurrent task count */ const int getMaxConcurrentTask() const { return _maxConcurrentTask; }; /** @brief Function for setting the max concurrent task count */ void setMaxConcurrentTask(const int max) { _maxConcurrentTask = max; }; /** @brief Set the handle function for comparing manifests versions * @param handle The compare function */ void setVersionCompareHandle(const std::function& handle) { _versionCompareHandle = handle; }; /** @brief Set the verification function for checking whether downloaded asset is correct, e.g. using md5 * verification * @param callback The verify callback function */ void setVerifyCallback(const std::function& callback) { _verifyCallback = callback; }; AssetsManagerEx(std::string_view manifestUrl, std::string_view storagePath); virtual ~AssetsManagerEx(); protected: std::string_view basename(std::string_view path) const; std::string get(std::string_view key) const; void initManifests(std::string_view manifestUrl); void loadLocalManifest(std::string_view manifestUrl); void prepareLocalManifest(); void setStoragePath(std::string_view storagePath); void adjustPath(std::string& path); void dispatchUpdateEvent(EventAssetsManagerEx::EventCode code, std::string_view message = "", std::string_view assetId = "", int curle_code = 0, int curlm_code = 0); void downloadVersion(); void parseVersion(); void downloadManifest(); void parseManifest(); void startUpdate(); void updateSucceed(); bool decompress(std::string_view filename); void decompressDownloadedZip(std::string_view customId, std::string_view storagePath); /** @brief Update a list of assets under the current AssetsManagerEx context */ void updateAssets(const DownloadUnits& assets); /** @brief Retrieve all failed assets during the last update */ const DownloadUnits& getFailedAssets() const; /** @brief Function for destroying the downloaded version file and manifest file */ void destroyDownloadedVersion(); /** @brief Download items in queue with max concurrency setting */ void queueDowload(); void fileError(std::string_view identifier, std::string_view errorStr, int errorCode = 0, int errorCodeInternal = 0); void fileSuccess(std::string_view customId, std::string_view storagePath); /** @brief Call back function for error handling, the error will then be reported to user's listener registed in addUpdateEventListener @param error The error object contains ErrorCode, message, asset url, asset key @warning AssetsManagerEx internal use only * @js NA * @lua NA */ virtual void onError(const network::DownloadTask& task, int errorCode, int errorCodeInternal, std::string_view errorStr); /** @brief Call back function for recording downloading percent of the current asset, the progression will then be reported to user's listener registed in addUpdateProgressEventListener @param total Total size to download for this asset @param downloaded Total size already downloaded for this asset @param url The url of this asset @param customId The key of this asset @warning AssetsManagerEx internal use only * @js NA * @lua NA */ virtual void onProgress(double total, double downloaded, std::string_view url, std::string_view customId); /** @brief Call back function for success of the current asset the success event will then be send to user's listener registed in addUpdateEventListener @param srcUrl The url of this asset @param customId The key of this asset @warning AssetsManagerEx internal use only * @js NA * @lua NA */ virtual void onSuccess(std::string_view srcUrl, std::string_view storagePath, std::string_view customId); private: void batchDownload(); // Called when one DownloadUnits finished void onDownloadUnitsFinished(); void fillZipFunctionOverrides(zlib_filefunc_def_s& zipFunctionOverrides); //! The event of the current AssetsManagerEx in event dispatcher std::string _eventName; //! Reference to the global event dispatcher EventDispatcher* _eventDispatcher; //! Reference to the global file utils FileUtils* _fileUtils; //! State of update State _updateState = State::UNCHECKED; //! Downloader std::shared_ptr _downloader; //! The reference to the local assets const hlookup::string_map* _assets = nullptr; //! The path to store successfully downloaded version. std::string _storagePath; //! The path to store downloading version. std::string _tempStoragePath; //! The local path of cached temporary version file std::string _tempVersionPath; //! The local path of cached manifest file std::string _cacheManifestPath; //! The local path of cached temporary manifest file std::string _tempManifestPath; //! The path of local manifest file std::string _manifestUrl; //! Local manifest Manifest* _localManifest = nullptr; //! Local temporary manifest for download resuming Manifest* _tempManifest = nullptr; //! Remote manifest Manifest* _remoteManifest = nullptr; //! Whether user have requested to update enum class UpdateEntry : char { NONE, CHECK_UPDATE, DO_UPDATE }; UpdateEntry _updateEntry = UpdateEntry::NONE; //! All assets unit to download DownloadUnits _downloadUnits; //! All failed units DownloadUnits _failedUnits; //! Download queue std::vector _queue; //! Max concurrent task count for downloading int _maxConcurrentTask = 32; //! Current concurrent task count int _currConcurrentTask = 0; //! Download percent float _percent = 0.f; //! Download percent by file float _percentByFile = 0.f; //! Indicate whether the total size should be enabled int _totalEnabled; //! Indicate the number of file whose total size have been collected int _sizeCollected; //! Total file size need to be downloaded (sum of all file) double _totalSize; //! Downloaded size for each file hlookup::string_map _downloadedSize; //! Total number of assets to download int _totalToDownload = 0; //! Total number of assets still waiting to be downloaded int _totalWaitToDownload = 0; //! Next target percent for saving the manifest file float _nextSavePoint = 0.f; //! Handle function to compare versions between different manifests std::function _versionCompareHandle = nullptr; //! Callback function to verify the downloaded assets std::function _verifyCallback = nullptr; //! Marker for whether the assets manager is inited bool _inited = false; }; NS_AX_EXT_END #endif /* defined(__AssetsManagerEx__) */