#include "base/ccConfig.h"
#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION
#ifndef __axis_physics3d_h__
#define __axis_physics3d_h__

#include "tolua++.h"

int register_all_axis_physics3d(lua_State* tolua_S);





























































































































































































































































#endif // __axis_physics3d_h__
#endif //#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION