/**************************************************************************** Copyright (c) 2013 cocos2d-x.org Copyright (c) Microsoft Open Technologies, Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __INPUT_EVENT__ #define __INPUT_EVENT__ #include "InputEventTypes.h" #include ref class Cocos2dRenderer; namespace PhoneDirect3DXamlAppComponent { public delegate void Cocos2dEventDelegate(Cocos2dEvent event); public delegate void Cocos2dMessageBoxDelegate(Platform::String^ title, Platform::String^ text); public delegate void Cocos2dEditBoxDelegate(Platform::String^ strPlaceHolder, Platform::String^ strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler^ receiveHandler); enum PointerEventType { PointerPressed, PointerMoved, PointerReleased, }; class InputEvent { public: InputEvent() {}; virtual ~InputEvent() {}; virtual void execute(Cocos2dRenderer^ renderer) = 0; }; class PointerEvent : public InputEvent { public: PointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args); virtual void execute(Cocos2dRenderer ^ renderer); private: PointerEventType m_type; Platform::Agile m_args; }; class KeyboardEvent : public InputEvent { public: KeyboardEvent(Cocos2dKeyEvent type); KeyboardEvent(Cocos2dKeyEvent type, Platform::String^ text); virtual void execute(Cocos2dRenderer ^ renderer); private: Cocos2dKeyEvent m_type; Platform::Agile m_text; }; class BackButtonEvent : public InputEvent { public: BackButtonEvent(); virtual void execute(Cocos2dRenderer ^ renderer); }; } #endif // #ifndef __INPUT_EVENT__