local MAX_COUNT = 9 local LINE_SPACE = 40 local kItemTagBasic = 5432 local Winsize = cc.Director:getInstance():getWinSize() local testNames = { "Bug-350", "Bug-422", "Bug-458", "Bug-624", "Bug-886", "Bug-899", "Bug-914", "Bug-1159", "Bug-1174" } local function CreateBugsTestBackMenuItem(pLayer) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local pMenuItemFont = cc.MenuItemFont:create("Back") pMenuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25)) local function menuCallback() local pScene = BugsTestMain() if pScene ~= nil then cc.Director:getInstance():replaceScene(pScene) end end pMenuItemFont:registerScriptTapHandler(menuCallback) local pMenu = cc.Menu:create() pMenu:addChild(pMenuItemFont) pMenu:setPosition(cc.p(0, 0)) pLayer:addChild(pMenu) end --BugTest350 local function BugTest350() local pLayer = cc.Layer:create() local pBackground = cc.Sprite:create("Hello.png") pBackground:setPosition(cc.p(Winsize.width/2, Winsize.height/2)) pLayer:addChild(pBackground) return pLayer end --BugTest422 local nLocalTag = 0 local function BugTest422() local function reset(pResetLayer) nLocalTag = nLocalTag + 1 local pNode = pResetLayer:getChildByTag(nLocalTag - 1) if nil ~= pNode then --userdata per local strLog = "Menu:"..nLocalTag print(strLog) end pResetLayer:removeChild(pNode, false) local function menuCallback(tag,pMenuItem) if nil ~= pMenuItem then local pCallbackLayer = pMenuItem:getParent():getParent() reset(pCallbackLayer) end end cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local pMenuItem1 = cc.MenuItemFont:create("One") pMenuItem1:registerScriptTapHandler(menuCallback) local pMenuItem2 = cc.MenuItemFont:create("Two") pMenuItem2:registerScriptTapHandler(menuCallback) local pMenu = cc.Menu:create(pMenuItem1, pMenuItem2) pMenu:alignItemsVertically() local fX = math.random() * 50 local fY = math.random() * 50 local menuPosX ,menuPosY = pMenu:getPosition() pMenu:setPosition(cc.p(menuPosX + fX,menuPosY + fY)) pResetLayer:addChild(pMenu,0,nLocalTag) end local pLayer = cc.Layer:create() reset(pLayer) return pLayer end --BugTest458 local nColorFlag = 0 local function BugTest458() local pLayer = cc.Layer:create() local function InitQuestionContainerSprite(pSprite) --Add label local pLabel = cc.Label:createWithTTF("Answer 1", s_arialPath, 12) pLabel:setAnchorPoint(cc.p(0.5,0.5)) pLabel:setTag(100) --Add the background local pCorner = cc.Sprite:create("Images/bugs/corner.png") local nWidth = Winsize.width * 0.9 - (pCorner:getContentSize().width * 2) local nHeight = Winsize.height * 0.15 - (pCorner:getContentSize().height * 2) local pColorLayer = cc.LayerColor:create(cc.c4b(255, 255, 255, 255 * .75), nWidth, nHeight) pColorLayer:setPosition(cc.p(-nWidth / 2, -nHeight / 2)) --First button is blue,Second is red,Used for testing - change later if (0 == nColorFlag) then pLabel:setColor(cc.c3b(0,0,255)) else print("Color changed") pLabel:setColor(cc.c3b(255,0,0)) end nColorFlag = nColorFlag + 1 pSprite:addChild(pColorLayer) pCorner:setPosition(cc.p(-(nWidth / 2 + pCorner:getContentSize().width / 2), -(nHeight / 2 + pCorner:getContentSize().height / 2))) pSprite:addChild(pCorner) local nX,nY = pCorner:getPosition() local pCorner2 = cc.Sprite:create("Images/bugs/corner.png") pCorner2:setPosition(cc.p(-nX, nY)) pCorner2:setFlipX(true) pSprite:addChild(pCorner2) local pCorner3 = cc.Sprite:create("Images/bugs/corner.png") pCorner3:setPosition(cc.p(nX, -nY)) pCorner3:setFlipY(true) pSprite:addChild(pCorner3) local pCorner4 = cc.Sprite:create("Images/bugs/corner.png") pCorner4:setPosition(cc.p(-nX, -nY)) pCorner4:setFlipX(true) pCorner4:setFlipY(true) pSprite:addChild(pCorner4) local pEdge = cc.Sprite:create("Images/bugs/edge.png") pEdge:setScaleX(nWidth) pEdge:setPosition(cc.p(nX + (pCorner:getContentSize().width / 2) + (nWidth / 2), nY)) pSprite:addChild(pEdge) local pEdge2 = cc.Sprite:create("Images/bugs/edge.png") pEdge2:setScaleX(nWidth) pEdge2:setPosition(cc.p(nX + (pCorner:getContentSize().width / 2) + (nWidth / 2), -nY)) pEdge2:setFlipY(true) pSprite:addChild(pEdge2) local pEdge3 = cc.Sprite:create("Images/bugs/edge.png") pEdge3:setRotation(90) pEdge3:setScaleX(nHeight) pEdge3:setPosition(cc.p(nX, nY + (pCorner:getContentSize().height / 2) + (nHeight / 2))) pSprite:addChild(pEdge3) local pEdge4 = cc.Sprite:create("Images/bugs/edge.png") pEdge4:setRotation(270) pEdge4:setScaleX(nHeight) pEdge4:setPosition(cc.p(-nX, nY + (pCorner:getContentSize().height / 2) + (nHeight / 2))) pSprite:addChild(pEdge4) pSprite:addChild(pLabel) end local pQuestion1 = cc.Sprite:create() InitQuestionContainerSprite(pQuestion1) local pQuestion2 = cc.Sprite:create() InitQuestionContainerSprite(pQuestion2) local function menuCallback() print("Selected") end local pMenuItemSprite = cc.MenuItemSprite:create(pQuestion1,pQuestion2) pMenuItemSprite:registerScriptTapHandler(menuCallback) local pLayerColor1 = cc.LayerColor:create(cc.c4b(0,0,255,255), 100, 100) -- question->release() -- question2->release() local pLayerColor2 = cc.LayerColor:create(cc.c4b(255,0,0,255), 100, 100) local pMenuItemSprite2 = cc.MenuItemSprite:create(pLayerColor1, pLayerColor2) pMenuItemSprite2:registerScriptTapHandler(menuCallback) local pMenu = cc.Menu:create(pMenuItemSprite, pMenuItemSprite2) pMenu:alignItemsVerticallyWithPadding(100) pMenu:setPosition(cc.p(Winsize.width / 2, Winsize.height / 2)) -- add the label as a child to this Layer pLayer:addChild(pMenu) return pLayer end --BugTest624 local BugTest624_entry = nil local BugTest624_2_entry = nil local function BugTest624() local pLayer = cc.Layer:create() local pLabel = cc.Label:createWithTTF("Layer1", s_markerFeltFontPath, 36) pLabel:setAnchorPoint(cc.p(0.5, 0.5)) pLabel:setPosition(cc.p(Winsize.width / 2, Winsize.height / 2)) pLayer:addChild(pLabel) pLayer:setAccelerometerEnabled(true) -- schedule(schedule_selector(Bug624Layer::switchLayer), 5.0f) local function BugTest624_SwitchLayer() local scheduler = cc.Director:getInstance():getScheduler() scheduler:unscheduleScriptEntry(BugTest624_entry) local pScene = cc.Scene:create() local pNewPlayer = BugTest624_2() CreateBugsTestBackMenuItem(pNewPlayer) pScene:addChild(pNewPlayer) cc.Director:getInstance():replaceScene(cc.TransitionFade:create(2.0, pScene, cc.c3b(255,255,255))) end local function BugTest624_OnEnterOrExit(tag) local scheduler = cc.Director:getInstance():getScheduler() if tag == "enter" then BugTest624_entry = scheduler:scheduleScriptFunc(BugTest624_SwitchLayer, 5.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(BugTest624_entry) end end pLayer:registerScriptHandler(BugTest624_OnEnterOrExit) local function didAccelerate(x,y,z,timestamp) print("Layer1 accel") end pLayer:registerScriptAccelerateHandler(didAccelerate) return pLayer end function BugTest624_2() local pLayer = cc.Layer:create() local pLabel = cc.Label:createWithTTF("Layer2", s_markerFeltFontPath, 36) pLabel:setAnchorPoint(cc.p(0.5, 0.5)) pLabel:setPosition(cc.p(Winsize.width / 2, Winsize.height / 2)) pLayer:addChild(pLabel) pLayer:setAccelerometerEnabled(true) local function BugTest624_2_SwitchLayer() local scheduler = cc.Director:getInstance():getScheduler() scheduler:unscheduleScriptEntry(BugTest624_2_entry) local pScene = cc.Scene:create() local pNewPlayer = BugTest624() CreateBugsTestBackMenuItem(pNewPlayer) pScene:addChild(pNewPlayer) cc.Director:getInstance():replaceScene(cc.TransitionFade:create(2.0, pScene, cc.c3b(255,0,0))) end local function BugTest624_2_OnEnterOrExit(tag) local scheduler = cc.Director:getInstance():getScheduler() if tag == "enter" then BugTest624_2_entry = scheduler:scheduleScriptFunc(BugTest624_2_SwitchLayer, 5.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(BugTest624_2_entry) end end pLayer:registerScriptHandler(BugTest624_2_OnEnterOrExit) local function didAccelerate(x,y,z,timestamp) print("Layer2 accel") end pLayer:registerScriptAccelerateHandler(didAccelerate) return pLayer end --BugTest886 local function BugTest886() local pLayer = cc.Layer:create() local pSprite1 = cc.Sprite:create("Images/bugs/bug886.jpg") pSprite1:setAnchorPoint(cc.p(0, 0)) pSprite1:setPosition(cc.p(0, 0)) pSprite1:setScaleX(0.6) pLayer:addChild(pSprite1) local pSprite2 = cc.Sprite:create("Images/bugs/bug886.jpg") pSprite2:setAnchorPoint(cc.p(0, 0)) pSprite2:setScaleX(0.6) pSprite2:setPosition(cc.p(pSprite1:getContentSize().width * 0.6 + 10, 0)) pLayer:addChild(pSprite2) return pLayer end --BugTest899 local function BugTest899() local pLayer = cc.Layer:create() local pBg = cc.Sprite:create("Images/bugs/RetinaDisplay.jpg") pLayer:addChild(pBg,0) pBg:setAnchorPoint(cc.p(0, 0)) return pLayer end --BugTest914 local function BugTest914() local layer = cc.Layer:create() local layerColor = nil for i = 0, 4 do layerColor = cc.LayerColor:create(cc.c4b(i*20, i*20, i*20,255)) layerColor:setContentSize(cc.size(i*100, i*100)) layerColor:setPosition(cc.p(Winsize.width/2, Winsize.height/2)) layerColor:setAnchorPoint(cc.p(0.5, 0.5)) layerColor:ignoreAnchorPointForPosition(false) layer:addChild(layerColor, -1-i) end --create and initialize a Label local function restart() local scene = cc.Scene:create() local newLayer = BugTest914() CreateBugsTestBackMenuItem(newLayer) scene:addChild(newLayer) cc.Director:getInstance():replaceScene(scene) end local label = cc.Label:createWithTTF("Hello World", s_markerFeltFontPath, 64) label:setAnchorPoint(cc.p(0.5, 0.5)) --position the label on the center of the screen label:setPosition(cc.p( Winsize.width /2 , Winsize.height/2 )) layer:addChild(label) local item1 = cc.MenuItemFont:create("restart") item1:registerScriptTapHandler(restart) local menu = cc.Menu:create() menu:addChild(item1) menu:alignItemsVertically() menu:setPosition(cc.p(Winsize.width/2, 100)) layer:addChild(menu) -- handling touch events local function onTouchMoved(touches, event) local count = table.getn(touches) print("Number of touches: ",count) end local function onTouchBegan(touches, event) onTouchMoved(touches, event) end local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCHES_BEGAN ) listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCHES_MOVED ) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer) return layer end --BugTest1159 local function BugTest1159() local pLayer = cc.Layer:create() cc.Director:getInstance():setDepthTest(true) local background = cc.LayerColor:create(cc.c4b(255, 0, 255, 255)) pLayer:addChild(background) local sprite_a = cc.LayerColor:create(cc.c4b(255, 0, 0, 255), 700, 700) sprite_a:setAnchorPoint(cc.p(0.5, 0.5)) sprite_a:ignoreAnchorPointForPosition(false) sprite_a:setPosition(cc.p(0.0, Winsize.height/2)) pLayer:addChild(sprite_a) local seq = cc.Sequence:create(cc.MoveTo:create(1.0, cc.p(1024.0, 384.0)), cc.MoveTo:create(1.0, cc.p(0.0, 384.0))) sprite_a:runAction(cc.RepeatForever:create(seq)) local sprite_b = cc.LayerColor:create(cc.c4b(0, 0, 255, 255), 400, 400) sprite_b:setAnchorPoint(cc.p(0.5, 0.5)) sprite_b:ignoreAnchorPointForPosition(false) sprite_b:setPosition(cc.p(Winsize.width/2, Winsize.height/2)) pLayer:addChild(sprite_b) local function menuCallback() local pScene = cc.Scene:create() local pLayer = BugTest1159() CreateBugsTestBackMenuItem(pLayer) pScene:addChild(pLayer) cc.Director:getInstance():replaceScene(cc.TransitionPageTurn:create(1.0, pScene, false)) end local label = cc.MenuItemLabel:createWithSystemFont(cc.Label:createWithSystemFont("Flip Me", "Helvetica", 24)) label:setAnchorPoint(cc.p(0.5, 0.5)) label:registerScriptTapHandler(menuCallback) local menu = cc.Menu:create() menu:addChild(label) menu:setPosition(cc.p(Winsize.width - 200.0, 50.0)) pLayer:addChild(menu) local function onNodeEvent(event) if event == "exit" then --[[ if schedulerEntry ~= nil then scheduler:unscheduleScriptEntry(schedulerEntry) end ]]-- cc.Director:getInstance():setDepthTest(false) end end pLayer:registerScriptHandler(onNodeEvent) return pLayer end --BugTest1174 local function BugTest1174() local pLayer = cc.Layer:create() local function check_for_error(p1,p2,p3,p4,s,t) local p4_p3 = cc.pSub(p4,p3) local p4_p3_t = cc.pMul(p4_p3,t) local hitp1 = cc.pAdd(p3,p4_p3_t) local p2_p1 = cc.pSub(p2,p1) local p2_p1_s = cc.pMul(p2_p1,s) local hitp2 = cc.pAdd(p1,p2_p1_s) if math.abs(hitp1.x - hitp2.x ) > 0.1 or math.abs(hitp1.y - hitp2.y) > 0.1 then local strErr = "ERROR: ("..hitp1.x..","..hitp1.y..") != ("..hitp2.x..","..hitp2.y..")" print(strErr) return 1 end return 0 end local A,B,C,D,p1,p2,p3,p4 local s = 0.0 local t = 0.0 local err = 0 local ok = 0 local bRet = false print("Test1 - Start") local i = 0 for i = 0, 9999 do --[[ A|b ----- c|d ]]-- local ax = math.random() * -5000 local ay = math.random() * 5000 --[[ a|b ----- c|D ]]-- local dx = math.random() * 5000 local dy = math.random() * -5000 --[[ a|B ----- c|d ]]-- local bx = math.random() * 5000 local by = math.random() * 5000 --[[ a|b ----- C|d ]]-- local cx = math.random() * -5000 local cy = math.random() * -5000 A = cc.p(ax,ay) B = cc.p(bx,by) C = cc.p(cx,cy) D = cc.p(dx,dy) bRet,s,t = cc.pIsLineIntersect( A, D, B, C, s, t) if true == bRet then if 1 == check_for_error(A,D,B,C,s,t) then err = err + 1 else ok = ok + 1 end end end local strLog = "Test1 - End. OK="..ok..", Err="..err print(strLog) -------- --Test 2 -------- print("Test2 - Start") p1 = cc.p(220,480) p2 = cc.p(304,325) p3 = cc.p(264,416) p4 = cc.p(186,416) s = 0.0 t = 0.0 bRet,s,t = cc.pIsLineIntersect( p1, p2, p3, p4, s, t) if true == bRet then check_for_error(p1, p2, p3, p4, s, t) end print("Test2 - End") ------ --Test 3 ------ print("Test3 - Start") ok=0 err=0 for i = 0 , 9999 do -- A | b -- ----- -- c | d local ax = math.random() * -500 local ay = math.random() * 500 p1 = cc.p(ax,ay) -- a | b -- ----- -- c | D local dx = math.random() * 500 local dy = math.random() * -500 p2 = cc.p(dx,dy) ------- local y = ay - ((ay - dy) / 2.0) -- a | b -- ----- -- C | d local cx = math.random() * -500 p3 = cc.p(cx,y) -- a | B -- ----- -- c | d local bx = math.random() * 500 p4 = cc.p(bx,y) s = 0.0 t = 0.0 bRet,s,t = cc.pIsLineIntersect(p1, p2, p3, p4, s, t) if true == bRet then if 1 == check_for_error(p1, p2, p3, p4, s,t ) then err = err + 1 else ok = ok + 1 end end end strLog = "Test3 - End. OK="..ok..", Err="..err print(strLog) return pLayer end local CreateBugsTestTable = { BugTest350, BugTest422, BugTest458, BugTest624, BugTest886, BugTest899, BugTest914, BugTest1159, BugTest1174, } local function CreateBugsTestScene(nBugNo) local pNewscene = cc.Scene:create() local pLayer = CreateBugsTestTable[nBugNo]() CreateBugsTestBackMenuItem(pLayer) pNewscene:addChild(pLayer) cc.Director:getInstance():replaceScene(pNewscene) --pLayer:autorelease() end local function BugsTestMainLayer() local ret = cc.Layer:create() --menu callback local function menuCallback(tag, pMenuItem) local nIdx = pMenuItem:getLocalZOrder() - kItemTagBasic local BugTestScene = CreateBugsTestScene(nIdx) if nil ~= testScene then cc.Director:getInstance():replaceScene(testScene) end end -- add menu items for tests local pItemMenu = cc.Menu:create() local nTestCount = table.getn(testNames) local i = 1 for i = 1, nTestCount do local label = cc.Label:createWithTTF(testNames[i], s_arialPath, 24) label:setAnchorPoint(cc.p(0.5, 0.5)) local pMenuItem = cc.MenuItemLabel:create(label) pMenuItem:registerScriptTapHandler(menuCallback) pItemMenu:addChild(pMenuItem, i + kItemTagBasic) pMenuItem:setPosition( cc.p( VisibleRect:center().x, (VisibleRect:top().y - i * LINE_SPACE) )) end pItemMenu:setPosition(cc.p(0, 0)) ret:addChild(pItemMenu) -- handling touch events local ptBeginPos = {x = 0, y = 0} local ptCurPos = {x = 0, y = 0} -- handling touch events local function onTouchMoved(touches, event) local touchLocation = touches[1]:getLocation() local nMoveY = touchLocation.y - ptBeginPos.y local curPosx, curPosy = pItemMenu:getPosition() local nextPosy = curPosy + nMoveY if nextPosy < 0 then pItemMenu:setPosition(0, 0) return end if nextPosy > ((nTestCount + 1) * LINE_SPACE - Winsize.height) then pItemMenu:setPosition(0, ((nTestCount + 1) * LINE_SPACE - Winsize.height)) return end pItemMenu:setPosition(curPosx, nextPosy) ptBeginPos = touchLocation ptCurPos = {x = curPosx, y = nextPosy} end local function onTouchBegan(touches, event) ptBeginPos = touches[1]:getLocation() end local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCHES_BEGAN ) listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCHES_MOVED ) local eventDispatcher = ret:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, ret) return ret end function BugsTestMain() cclog("BugsTestMain") local scene = cc.Scene:create() scene:addChild(BugsTestMainLayer()) scene:addChild(CreateBackMenuItem()) return scene end