#ifndef _LAYER_TEST_H_ #define _LAYER_TEST_H_ ////----#include "cocos2d.h" #include "../testBasic.h" class LayerTest : public CCLayer { protected: std::string m_strTitle; public: LayerTest(void); ~LayerTest(void); virtual std::string title(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class LayerTest1 : public LayerTest { public: virtual void onEnter(); virtual std::string title(); void registerWithTouchDispatcher(); void updateSize(CCTouch*touch); virtual bool ccTouchBegan(CCTouch* touche, UIEvent* event); virtual void ccTouchMoved(CCTouch* touche, UIEvent* event); virtual void ccTouchEnded(CCTouch* touche, UIEvent* event); }; class LayerTest2 : public LayerTest { public: virtual void onEnter(); virtual std::string title(); }; class LayerTestBlend : public LayerTest { public: LayerTestBlend(); void newBlend(ccTime dt); virtual std::string title(); }; class LayerTestScene : public TestScene { public: virtual void runThisTest(); }; #endif