import org.apache.tools.ant.taskdefs.condition.Os apply plugin: 'com.android.application' android { compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger() buildToolsVersion PROP_BUILD_TOOLS_VERSION defaultConfig { applicationId "org.cocos2dx.lua_empty_test" minSdkVersion PROP_MIN_SDK_VERSION targetSdkVersion PROP_TARGET_SDK_VERSION versionCode 1 versionName "1.0" externalNativeBuild { if (PROP_BUILD_TYPE == 'ndk-build') { ndkBuild { targets 'lua_empty_test' arguments 'NDK_TOOLCHAIN_VERSION=clang' arguments '-j' + Runtime.runtime.availableProcessors() } } else if (PROP_BUILD_TYPE == 'cmake') { cmake { targets "lua_empty_test" arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", \ "-DUSE_CHIPMUNK=TRUE", "-DUSE_BULLET=TRUE", "-DBUILD_LUA_LIBS=TRUE" cppFlags "-frtti -fexceptions" // prebuilt root must be defined as a directory which you have right to access or create if you use prebuilt // set "-DGEN_COCOS_PREBUILT=ON" and "-DUSE_COCOS_PREBUILT=OFF" to generate prebuilt, this way build cocos2d-x libs // set "-DGEN_COCOS_PREBUILT=OFF" and "-DUSE_COCOS_PREBUILT=ON" to use prebuilt, this way not build cocos2d-x libs //arguments "-DCOCOS_PREBUILT_ROOT=/Users/laptop/cocos-prebuilt" //arguments "-DGEN_COCOS_PREBUILT=OFF", "-DUSE_COCOS_PREBUILT=OFF" } } } ndk { abiFilters = [] abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String}) } } sourceSets.main { java.srcDir "src" res.srcDir "res" manifest.srcFile "AndroidManifest.xml" } externalNativeBuild { if (PROP_BUILD_TYPE == 'ndk-build') { ndkBuild { path "jni/Android.mk" } } else if (PROP_BUILD_TYPE == 'cmake') { cmake { path "../../CMakeLists.txt" } } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE")) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { debuggable false jniDebuggable false renderscriptDebuggable false minifyEnabled true shrinkResources true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } externalNativeBuild { ndkBuild { arguments 'NDK_DEBUG=0' } } } debug { debuggable true jniDebuggable true renderscriptDebuggable true externalNativeBuild { ndkBuild { arguments 'NDK_DEBUG=1' } } } } } def getCocosCommandPath() { if (Os.isFamily(Os.FAMILY_WINDOWS)) { return 'cocos.bat' } else { // on unix like system, can not get environments variables easily // so run a shell script to get environment variable sets by cocos2d-x setup.py new ByteArrayOutputStream().withStream { os -> def result = exec { executable = project.file('get_environment.sh') standardOutput = os } ext.console_path = os.toString().trim() } return new File(console_path + '/cocos').absolutePath; } } // a method used to invoke the cocos luacompile command def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) { def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir] if (!doCompile) { compileArgs << '--disable-compile' } else if (is64bit) { compileArgs << '--bytecode-64bit' } if (doEncrypt) { compileArgs << '-e' compileArgs << '-k' compileArgs << project.property('PROP_LUA_ENCRYPT_KEY') compileArgs << '-b' compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN') } // commandLine compileArgs println 'running command : ' + 'cocos ' + compileArgs.join(' ') exec { // if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command executable getCocosCommandPath() args compileArgs } // remove the lua files in dstDir delete fileTree(dstDir) { include '**/*.lua' } } android.applicationVariants.all { variant -> // delete previous files first delete "${buildDir}/intermediates/assets/${variant.dirName}" variant.mergeAssets.doLast { copy { from "${buildDir}/../../../../res" into "${buildDir}/intermediates/assets/${variant.dirName}/res" } copy { from "${buildDir}/../../../../src" into "${buildDir}/intermediates/assets/${variant.dirName}/src" } copy { from "${buildDir}/../../../../../../cocos/scripting/lua-bindings/script" into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos" } // compile & encrypt the scripts if necessary def compileScript = (variant.name.compareTo('release') == 0) if (project.hasProperty('PROP_COMPILE_SCRIPT')) { compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) } def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0) if (compileScript || encryptLua) { // -1 means not build bytecode // 0 means build 32bit only // 1 means build 64bit only // 2 means build both 32bit & 64bit def buildType = -1 if (compileScript) { def need64 = false def need32 = false def abis = PROP_APP_ABI.split(':').collect{it as String} abis.each{ abi-> if (abi.compareTo('arm64-v8a') == 0) { need64 = true } else { need32 = true } } if (need64 && need32) { buildType = 2 } else if (need64) { buildType = 1 } else { buildType = 0 } } // invoke cocos command to compile & encrypt the lua files switch (buildType) { case -1: compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src", "${buildDir}/intermediates/assets/${variant.dirName}/src", false, false, encryptLua) break case 0: compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src", "${buildDir}/intermediates/assets/${variant.dirName}/src", true, false, encryptLua) break case 1: compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src", "${buildDir}/intermediates/assets/${variant.dirName}/src/64bit", true, true, encryptLua) // remove the lua files in src dir delete fileTree("${buildDir}/intermediates/assets/${variant.dirName}/src") { include '**/*.lua' } delete "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos" break case 2: compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src", "${buildDir}/intermediates/assets/${variant.dirName}/src/64bit", true, true, encryptLua) compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src", "${buildDir}/intermediates/assets/${variant.dirName}/src", true, false, encryptLua) break } } } } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation project(':libcocos2dx') }