/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SPINE_H_ #define SPINE_SPINE_H_ #include <spine/Animation.h> #include <spine/AnimationState.h> #include <spine/AnimationStateData.h> #include <spine/Atlas.h> #include <spine/AtlasAttachmentLoader.h> #include <spine/Attachment.h> #include <spine/AttachmentLoader.h> #include <spine/Bone.h> #include <spine/BoneData.h> #include <spine/RegionAttachment.h> #include <spine/MeshAttachment.h> #include <spine/SkinnedMeshAttachment.h> #include <spine/BoundingBoxAttachment.h> #include <spine/Skeleton.h> #include <spine/SkeletonBounds.h> #include <spine/SkeletonData.h> #include <spine/SkeletonJson.h> #include <spine/Skin.h> #include <spine/Slot.h> #include <spine/SlotData.h> #include <spine/Event.h> #include <spine/EventData.h> #endif /* SPINE_SPINE_H_ */