#ifndef __GEARDISPLAY2_H__ #define __GEARDISPLAY2_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" #include "GearBase.h" NS_FGUI_BEGIN class GObject; class GearDisplay2 : public GearBase { public: GearDisplay2(GObject* owner); virtual ~GearDisplay2(); void apply() override; void updateState() override; bool evaluate(bool connected); std::vector pages; int condition; protected: void addStatus(const std::string& pageId, ByteBuffer* buffer) override; void init() override; private: int _visible; }; NS_FGUI_END #endif