/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "LuaOpengl.h" #include #include #include "tolua_fix.h" #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "CCLuaStack.h" #include "CCLuaValue.h" #include "CCLuaEngine.h" #include "LuaScriptHandlerMgr.h" #include "LuaBasicConversions.h" using namespace cocos2d; using namespace cocos2d::extension; void GLNode::draw(Renderer *renderer, const cocos2d::Mat4& transform, bool transformUpdated) { _renderCmd.init(_globalZOrder); _renderCmd.func = CC_CALLBACK_0(GLNode::onDraw, this, transform, transformUpdated); renderer->addCommand(&_renderCmd); } void GLNode::onDraw(const cocos2d::Mat4 &transform, bool transformUpdated) { int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::GL_NODE_DRAW); if (0 != handler) { LuaStack* stack = LuaEngine::getInstance()->getLuaStack(); lua_State* L = stack->getLuaState(); lua_newtable(L); for (int i =0; i < 16; i++) { stack->pushFloat(transform.m[i]); lua_rawseti(L, -2, i + 1); } stack->pushBoolean(transformUpdated); stack->executeFunctionByHandler(handler, 2); stack->clean(); } } /* function to release collected object via destructor */ static void tolua_reg_gl_type(lua_State* tolua_S) { tolua_usertype(tolua_S, "cc.GLNode"); } static int tolua_collect_GLNode (lua_State* tolua_S) { GLNode *self = (GLNode*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } /* method: create of class GLNode */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_GLNode_create00 static int tolua_Cocos2d_GLNode_create00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertable(tolua_S,1,"cc.GLNode",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { GLNode *glNode = new GLNode(); if (NULL != glNode) { glNode->autorelease(); int nID = (int)glNode->_ID; int* pLuaID = &glNode->_luaID; toluafix_pushusertype_ccobject(tolua_S, nID, pLuaID, (void*)glNode,"cc.GLNode"); //tolua_register_gc(tolua_S,lua_gettop(tolua_S)); } else { return 0; } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'create'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* method: setShaderProgram of class GLNode */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_GLNode_setShaderProgram00 static int tolua_Cocos2d_GLNode_setShaderProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cc.GLNode",0,&tolua_err) || !tolua_isusertype(tolua_S,2,"cc.GLProgram",0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { GLNode* self = (GLNode*) tolua_tousertype(tolua_S,1,0); GLProgram* pShaderProgram = ((GLProgram*) tolua_tousertype(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setShaderProgram'", NULL); #endif if(NULL != self) self->setGLProgram(pShaderProgram); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'setShaderProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetSupportedExtensions*/ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetSupportedExtensions00 static int tolua_Cocos2d_glGetSupportedExtensions00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isnoobj(tolua_S,1,&tolua_err)) goto tolua_lerror; else #endif { const GLubyte* extensions = glGetString(GL_EXTENSIONS); size_t len = strlen((const char*)extensions); GLubyte* copy = new GLubyte[len+1]; strncpy((char*)copy, (const char*)extensions, len ); int start_extension=0; LuaValueArray array; for (unsigned int i=0; i < len+1; i++) { if( copy[i]==' ' || copy[i]==',' || i == len ) { copy[i] = 0; LuaValue value = LuaValue::stringValue((const char*)©[start_extension]); array.push_back(value); start_extension = i+1; i++; } } lua_newtable(tolua_S); /* L: table */ int index = 1; for (LuaValueArrayIterator it = array.begin(); it != array.end(); ++it) { lua_pushstring(tolua_S, (*it).stringValue().c_str()); /* L: table value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(copy); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetSupportedExtensions'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glActiveTexture */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glActiveTexture00 static int tolua_Cocos2d_glActiveTexture00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isnumber(tolua_S,1, 0, &tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { unsigned int activeTexture = (unsigned int)tolua_tonumber(tolua_S,1,0); glActiveTexture((GLenum)activeTexture); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glActiveTexture'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glAttachShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glAttachShader00 static int tolua_Cocos2d_glAttachShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { unsigned int program = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int shader = (unsigned int)tolua_tonumber(tolua_S,2,0); glAttachShader ((GLuint)program,(GLuint) shader); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glAttachShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBindAttribLocation */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBindAttribLocation00 static int tolua_Cocos2d_glBindAttribLocation00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isstring(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int program = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int index = (unsigned int)tolua_tonumber(tolua_S,2,0); const char* name = (const char*)tolua_tostring(tolua_S, 3, ""); glBindAttribLocation ((GLuint)program,(GLuint) index,name); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBindAttribLocation'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBindBuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBindBuffer00 static int tolua_Cocos2d_glBindBuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int buffer = (unsigned int)tolua_tonumber(tolua_S,2,0); glBindBuffer((GLenum)target,(GLuint)buffer); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBindBuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* method: glBindFramebuffer of class GLNode */ /* #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBindFramebuffer00 static int tolua_Cocos2d_glBindFramebuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"GLNode",0,&tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,2,0); unsigned int framebuffer = (unsigned int)tolua_tonumber(tolua_S,3,0); glBindFramebuffer((GLenum)target,(GLuint)framebuffer); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBindFramebuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE */ /* function: glBindRenderbuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBindRenderbuffer00 static int tolua_Cocos2d_glBindRenderbuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int renderbuffer = (unsigned int)tolua_tonumber(tolua_S,2,0); glBindRenderbuffer((GLenum)target,(GLuint)renderbuffer); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBindRenderbuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBindTexture */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBindTexture00 static int tolua_Cocos2d_glBindTexture00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int texture = (unsigned int)tolua_tonumber(tolua_S,2,0); glBindTexture((GLenum)target,(GLuint)texture); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBindTexture'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBlendColor */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBlendColor00 static int tolua_Cocos2d_glBlendColor00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int red = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int green = (unsigned int)tolua_tonumber(tolua_S,2,0); unsigned int blue = (unsigned int)tolua_tonumber(tolua_S,3,0); unsigned int alpha = (unsigned int)tolua_tonumber(tolua_S,4,0); glBlendColor((GLclampf)red , (GLclampf)green , (GLclampf)blue , (GLclampf)alpha ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBlendColor'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBlendEquation */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBlendEquation00 static int tolua_Cocos2d_glBlendEquation00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int mode = (unsigned int)tolua_tonumber(tolua_S,1,0); glBlendEquation((GLenum)mode); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBlendEquation'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBlendEquationSeparate */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBlendEquationSeparate00 static int tolua_Cocos2d_glBlendEquationSeparate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int modeRGB = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int modeAlpha = (unsigned int)tolua_tonumber(tolua_S,2,0); glBlendEquationSeparate((GLenum)modeRGB , (GLenum)modeAlpha ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBlendEquationSeparate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBlendFunc */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBlendFunc00 static int tolua_Cocos2d_glBlendFunc00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int sfactor = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int dfactor = (unsigned int)tolua_tonumber(tolua_S,2,0); glBlendFunc((GLenum)sfactor , (GLenum)dfactor); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBlendFunc'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBlendFuncSeparate */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBlendFuncSeparate00 static int tolua_Cocos2d_glBlendFuncSeparate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int srcRGB = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int dstRGB = (unsigned int)tolua_tonumber(tolua_S,2,0); unsigned int srcAlpha = (unsigned int)tolua_tonumber(tolua_S,3,0); unsigned int dstAlpha = (unsigned int)tolua_tonumber(tolua_S,4,0); glBlendFuncSeparate((GLenum)srcRGB , (GLenum)dstRGB , (GLenum)srcAlpha , (GLenum)dstAlpha ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBlendFuncSeparate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBufferData */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBufferData00 static int tolua_Cocos2d_glBufferData00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2, 0,&tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); long length = (long)tolua_tonumber(tolua_S,2,0); float* floatArray = new float[length]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= length; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 3, i, 0); } unsigned int usage = (unsigned int)tolua_tonumber(tolua_S,4,0); long lengthInByte = length * sizeof(float); glBufferData((GLenum)target , (GLsizeiptr)lengthInByte, (GLvoid*)floatArray , (GLenum)usage); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBufferData'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glBufferSubData */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glBufferSubData00 static int tolua_Cocos2d_glBufferSubData00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2, 0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); long offset = (long)tolua_tonumber(tolua_S,2,0); long length = (long)tolua_tonumber(tolua_S,3,0); float* floatArray = new float[length]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= length; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } long lengthInByte = length * sizeof(float); long offsetInByte = offset * sizeof(float); glBufferSubData((GLenum)target,(GLintptr)offsetInByte,(GLsizei)lengthInByte,(GLvoid*)floatArray); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glBufferData'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCheckFramebufferStatus */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCheckFramebufferStatus00 static int tolua_Cocos2d_glCheckFramebufferStatus00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int retVal = glCheckFramebufferStatus((GLenum)target); tolua_pushnumber(tolua_S,retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCheckFramebufferStatus'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glClear */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glClear00 static int tolua_Cocos2d_glClear00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int mask = (unsigned int)tolua_tonumber(tolua_S,1,0); glClear((GLbitfield)mask); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glClear'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glClearColor */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glClearColor00 static int tolua_Cocos2d_glClearColor00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int red = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int green = (unsigned int)tolua_tonumber(tolua_S,2,0); unsigned int blue = (unsigned int)tolua_tonumber(tolua_S,3,0); unsigned int alpha = (unsigned int)tolua_tonumber(tolua_S,4,0); glClearColor((GLclampf)red , (GLclampf)green , (GLclampf)blue , (GLclampf)alpha); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glClearColor'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glClearDepthf */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glClearDepthf00 static int tolua_Cocos2d_glClearDepthf00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int depth = (unsigned int)tolua_tonumber(tolua_S,1,0); glClearDepthf((GLclampf)depth ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glClearDepthf'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glClearStencil */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glClearStencil00 static int tolua_Cocos2d_glClearStencil00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int stencil = (unsigned int)tolua_tonumber(tolua_S,1,0); glClearStencil((GLint)stencil ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glClearStencil'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glColorMask */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glColorMask00 static int tolua_Cocos2d_glColorMask00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned char red = (unsigned char)tolua_tonumber(tolua_S,1,0); unsigned char green = (unsigned char)tolua_tonumber(tolua_S,2,0); unsigned char blue = (unsigned char)tolua_tonumber(tolua_S,3,0); unsigned char alpha = (unsigned char)tolua_tonumber(tolua_S,4,0); glColorMask((GLboolean)red , (GLboolean)green , (GLboolean)blue , (GLboolean)alpha); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glColorMask'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCompileShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCompileShader00 static int tolua_Cocos2d_glCompileShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int shader = (unsigned int)tolua_tonumber(tolua_S,1,0); glCompileShader((GLuint)shader ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCompileShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCompressedTexImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCompressedTexImage2D00 static int tolua_Cocos2d_glCompressedTexImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2, 0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S,5, 0,&tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_istable(tolua_S, 9, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 10, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); int level = (int)tolua_tonumber(tolua_S,2,0); unsigned int internalformat = (unsigned int)tolua_tonumber(tolua_S,3,0); int width = (int)tolua_tonumber(tolua_S, 4, 0); int height = (int)tolua_tonumber(tolua_S, 5, 0); int border = (int)tolua_tonumber(tolua_S, 6, 0); int imageSize = (int)tolua_tonumber(tolua_S, 7, 0); long length = (long)tolua_tonumber(tolua_S,8,0); float* floatArray = new float[length]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= length; i++) { floatArray[i - 1] = (float)tolua_tofieldnumber(tolua_S, 9, i, 0); } glCompressedTexImage2D((GLenum)target , (GLint)level , (GLenum)internalformat , (GLsizei)width , (GLsizei)height , (GLint)border , (GLsizei)imageSize , (GLvoid*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCompressedTexImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCompressedTexSubImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCompressedTexSubImage2D00 static int tolua_Cocos2d_glCompressedTexSubImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2, 0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S,5, 0,&tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_isnumber(tolua_S, 9, 0, &tolua_err) || !tolua_istable(tolua_S, 10, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 11, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); int level = (int)tolua_tonumber(tolua_S,2,0); int xoffset = (int)tolua_tonumber(tolua_S, 3, 0); int yoffset = (int)tolua_tonumber(tolua_S, 4, 0); int width = (int)tolua_tonumber(tolua_S, 5, 0); int height = (int)tolua_tonumber(tolua_S, 6, 0); unsigned int format = (unsigned int)tolua_tonumber(tolua_S,7,0); int imageSize = (int)tolua_tonumber(tolua_S, 8, 0); long length = (long)tolua_tonumber(tolua_S,9,0); float* floatArray = new float[length]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= length; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 10, i, 0); } glCompressedTexSubImage2D((GLenum)target , (GLint)level , (GLint)xoffset , (GLint)yoffset , (GLsizei)width , (GLsizei)height , (GLenum)format , (GLsizei)imageSize , (GLvoid*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCompressedTexSubImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCopyTexImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCopyTexImage2D00 static int tolua_Cocos2d_glCopyTexImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S,5, 0,&tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 9, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); int level = (int)tolua_tonumber(tolua_S,2,0); unsigned int internalformat = (unsigned int)tolua_tonumber(tolua_S, 3, 0); int x = (int)tolua_tonumber(tolua_S, 4, 0); int y = (int)tolua_tonumber(tolua_S, 5, 0); int width = (int)tolua_tonumber(tolua_S, 6, 0); int height = (int)tolua_tonumber(tolua_S,7,0); int border = (int)tolua_tonumber(tolua_S, 8, 0); glCopyTexImage2D((GLenum)target , (GLint)level , (GLenum)internalformat , (GLint)x , (GLint)y , (GLsizei)width , (GLsizei)height , (GLint)border ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCopyTexImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCopyTexSubImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCopyTexSubImage2D00 static int tolua_Cocos2d_glCopyTexSubImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2, 0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S,5, 0,&tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 9, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S,1,0); int level = (int)tolua_tonumber(tolua_S,2,0); int xoffset = (int)tolua_tonumber(tolua_S, 3, 0); int yoffset = (int)tolua_tonumber(tolua_S, 4, 0); int x = (int)tolua_tonumber(tolua_S, 5, 0); int y = (int)tolua_tonumber(tolua_S, 6, 0); int width = (int)tolua_tonumber(tolua_S, 7, 0); int height = (int)tolua_tonumber(tolua_S,8,0); glCopyTexSubImage2D((GLenum)target , (GLint)level , (GLint)xoffset ,(GLint)yoffset , (GLint)x , (GLint)y , (GLsizei)width , (GLsizei)height); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCopyTexSubImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCreateProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCreateProgram00 static int tolua_Cocos2d_glCreateProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isnoobj(tolua_S, 1, &tolua_err)) goto tolua_lerror; else #endif { int retVal = glCreateProgram(); tolua_pushnumber(tolua_S,retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCreateProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCreateShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCreateShader00 static int tolua_Cocos2d_glCreateShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int type = (unsigned int)tolua_tonumber(tolua_S,1,0); int retVal = glCreateShader((GLenum)type ); tolua_pushnumber(tolua_S,retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCreateShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glCullFace */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glCullFace00 static int tolua_Cocos2d_glCullFace00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int mode = (unsigned int)tolua_tonumber(tolua_S,1,0); glCullFace((GLenum)mode ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glCullFace'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteBuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteBuffers00 static int tolua_Cocos2d_glDeleteBuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int buffers = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteBuffers(1,&buffers ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteBuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteFramebuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteFramebuffers00 static int tolua_Cocos2d_glDeleteFramebuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int framebuffers = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteBuffers(1,&framebuffers ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteFramebuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteProgram00 static int tolua_Cocos2d_glDeleteProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int program = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteProgram((GLuint)program); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteRenderbuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteRenderbuffers00 static int tolua_Cocos2d_glDeleteRenderbuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int renderbuffers = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteRenderbuffers(1,&renderbuffers); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteRenderbuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteShader00 static int tolua_Cocos2d_glDeleteShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int shader = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteShader((GLuint)shader ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDeleteTextures */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDeleteTextures00 static int tolua_Cocos2d_glDeleteTextures00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int textures = (unsigned int)tolua_tonumber(tolua_S,1,0); glDeleteTextures(1,&textures ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDeleteTextures'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDepthFunc */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDepthFunc00 static int tolua_Cocos2d_glDepthFunc00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int func = (unsigned int)tolua_tonumber(tolua_S,1,0); glDepthFunc((GLenum)func); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDepthFunc'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDepthMask */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDepthMask00 static int tolua_Cocos2d_glDepthMask00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned char flag = (unsigned char)tolua_tonumber(tolua_S,1,0); glDepthMask((GLboolean)flag ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDepthMask'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDepthRangef */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDepthRangef00 static int tolua_Cocos2d_glDepthRangef00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int zNear = (int)tolua_tonumber(tolua_S,1,0); int zFar = (int)tolua_tonumber(tolua_S,2,0); glDepthRangef((GLclampf)zNear , (GLclampf)zFar ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDepthRangef'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDetachShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDetachShader00 static int tolua_Cocos2d_glDetachShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int program = (unsigned int)tolua_tonumber(tolua_S,1,0); unsigned int shader = (unsigned int)tolua_tonumber(tolua_S,2,0); glDetachShader((GLuint)program , (GLuint)shader ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDetachShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDisable */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDisable00 static int tolua_Cocos2d_glDisable00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int cap = (unsigned int)tolua_tonumber(tolua_S,1,0); glDisable((GLenum)cap ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDisable'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDisableVertexAttribArray */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDisableVertexAttribArray00 static int tolua_Cocos2d_glDisableVertexAttribArray00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int index = (unsigned int)tolua_tonumber(tolua_S,1,0); glDisableVertexAttribArray((GLuint)index ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDisableVertexAttribArray'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDrawArrays */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDrawArrays00 static int tolua_Cocos2d_glDrawArrays00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int mode = (unsigned int)tolua_tonumber(tolua_S,1,0); int first = (unsigned int)tolua_tonumber(tolua_S,2,0); int count = (unsigned int)tolua_tonumber(tolua_S,3,0); glDrawArrays((GLenum)mode , (GLint)first , (GLsizei)count ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDrawArrays'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glDrawElements */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glDrawElements00 static int tolua_Cocos2d_glDrawElements00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_istable(tolua_S,5,0,&tolua_err) || !tolua_isnoobj(tolua_S,6, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); unsigned int arg2 = (unsigned int)tolua_tonumber(tolua_S, 3, 0); unsigned int arg3 = (unsigned int)tolua_tonumber(tolua_S, 4, 0); if (GL_UNSIGNED_BYTE == arg2) { unsigned char* unit8Array = new unsigned char[arg3]; if (NULL == unit8Array) { return 0; } for (unsigned int i = 1; i <= arg3; i++) { unit8Array[i-1] = (unsigned char)tolua_tofieldnumber(tolua_S, 5, i, 0); } glDrawElements((GLenum)arg0 , (GLsizei)arg1 , (GLenum)arg2 , (GLvoid*)unit8Array); CC_SAFE_DELETE_ARRAY(unit8Array); } else if(GL_UNSIGNED_SHORT == arg2) { unsigned short* shortArray = new unsigned short[arg3]; if (NULL == shortArray) { return 0; } for (unsigned int i = 1; i <= arg3; i++) { shortArray[i-1] = (unsigned short)tolua_tofieldnumber(tolua_S, 5, i, 0); } glDrawElements((GLenum)arg0 , (GLsizei)arg1 , (GLenum)arg2 , (GLvoid*)shortArray); CC_SAFE_DELETE_ARRAY(shortArray); } else if(GL_UNSIGNED_INT == arg2) { unsigned int* intArray = new unsigned int[arg3]; if (NULL == intArray) { return 0; } for (unsigned int i = 1; i <= arg3; i++) { intArray[i-1] = (unsigned int)tolua_tofieldnumber(tolua_S, 5, i, 0); } glDrawElements((GLenum)arg0 , (GLsizei)arg1 , (GLenum)arg2 , (GLvoid*)intArray); CC_SAFE_DELETE_ARRAY(intArray); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glDrawElements'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glEnable */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glEnable00 static int tolua_Cocos2d_glEnable00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int cap = (unsigned int)tolua_tonumber(tolua_S,1,0); glEnable((GLenum)cap); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glEnable'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glEnableVertexAttribArray */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glEnableVertexAttribArray00 static int tolua_Cocos2d_glEnableVertexAttribArray00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int index = (unsigned int)tolua_tonumber(tolua_S,1,0); glEnableVertexAttribArray((GLuint)index); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glEnableVertexAttribArray'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glFinish */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glFinish00 static int tolua_Cocos2d_glFinish00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { glFinish(); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glFinish'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glFlush */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glFlush00 static int tolua_Cocos2d_glFlush00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { glFlush(); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glFlush'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glFramebufferRenderbuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glFramebufferRenderbuffer00 static int tolua_Cocos2d_glFramebufferRenderbuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int attachment = (unsigned int)tolua_tonumber(tolua_S, 2, 0); unsigned int renderbuffertarget = (unsigned int)tolua_tonumber(tolua_S, 3, 0); unsigned int renderbuffer = (unsigned int)tolua_tonumber(tolua_S, 4, 0); glFramebufferRenderbuffer((GLenum)target , (GLenum)attachment , (GLenum)renderbuffertarget , (GLuint)renderbuffer ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glFramebufferRenderbuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glFramebufferTexture2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glFramebufferTexture2D00 static int tolua_Cocos2d_glFramebufferTexture2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 6, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int attachment = (unsigned int)tolua_tonumber(tolua_S, 2, 0); unsigned int textarget = (unsigned int)tolua_tonumber(tolua_S, 3, 0); unsigned int texture = (unsigned int)tolua_tonumber(tolua_S, 4, 0); int level = (int)tolua_tonumber(tolua_S, 5, 0); glFramebufferTexture2D((GLenum)target , (GLenum)attachment , (GLenum)textarget , (GLuint)texture,(GLuint)level ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glFramebufferTexture2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glFrontFace */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glFrontFace00 static int tolua_Cocos2d_glFrontFace00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int mode = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glFrontFace((GLenum)mode); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glFrontFace'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGenBuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGenBuffers00 static int tolua_Cocos2d_glGenBuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int buffer = 0; glGenBuffers(1, &buffer); tolua_pushnumber(tolua_S, buffer); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGenBuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGenFramebuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGenFramebuffers00 static int tolua_Cocos2d_glGenFramebuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int framebuffer = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glGenFramebuffers(1, &framebuffer); tolua_pushnumber(tolua_S, framebuffer); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGenFramebuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGenRenderbuffers */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGenRenderbuffers00 static int tolua_Cocos2d_glGenRenderbuffers00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int renderbuffer = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glGenRenderbuffers(1, &renderbuffer); tolua_pushnumber(tolua_S, renderbuffer); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGenRenderbuffers'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGenTextures */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGenTextures00 static int tolua_Cocos2d_glGenTextures00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { GLuint texture; glGenTextures(1, &texture); tolua_pushnumber(tolua_S, texture); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGenTextures'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGenerateMipmap */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGenerateMipmap00 static int tolua_Cocos2d_glGenerateMipmap00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int target = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glGenerateMipmap((GLenum)target ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGenerateMipmap'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetActiveAttrib */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetActiveAttrib00 static int tolua_Cocos2d_glGetActiveAttrib00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLsizei length; glGetProgramiv(arg0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &length); GLchar* buffer = new GLchar[length]; GLint size = -1; GLenum type = -1; glGetActiveAttrib(arg0, arg1, length, NULL, &size, &type, buffer); lua_pushnumber(tolua_S, size); lua_pushnumber(tolua_S, type); //may check std::string name = buffer; lua_pushstring(tolua_S, name.c_str()); CC_SAFE_DELETE_ARRAY(buffer); } return 3; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetActiveAttrib'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetActiveUniform */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetActiveUniform00 static int tolua_Cocos2d_glGetActiveUniform00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLsizei length; glGetProgramiv(arg0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &length); GLchar* buffer = new GLchar[length]; GLint size = -1; GLenum type = -1; glGetActiveUniform(arg0, arg1, length, NULL, &size, &type, buffer); lua_pushnumber(tolua_S, size); lua_pushnumber(tolua_S, type); //may check std::string name = buffer; lua_pushstring(tolua_S, name.c_str()); CC_SAFE_DELETE_ARRAY(buffer); } return 3; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetActiveUniform'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetAttachedShaders */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetAttachedShaders00 static int tolua_Cocos2d_glGetAttachedShaders00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); GLsizei length; glGetProgramiv(arg0, GL_ATTACHED_SHADERS, &length); GLuint* buffer = new GLuint[length]; memset(buffer, 0, length * sizeof(GLuint)); //Fix bug 2448, it seems that glGetAttachedShaders will crash if we send NULL to the third parameter (eg Windows), same as in JS binding GLsizei realShaderCount = 0; glGetAttachedShaders(arg0, length, &realShaderCount, buffer); lua_newtable(tolua_S); /* L: table */ int index = 1; for (int i = 0; i < length; i++) { lua_pushnumber(tolua_S, buffer[i]); /* L: table value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(buffer); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetAttachedShaders'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetAttribLocation */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetAttribLocation00 static int tolua_Cocos2d_glGetAttribLocation00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isstring(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int program = (unsigned int)tolua_tonumber(tolua_S, 1, 0); const char* name = (const char*)tolua_tostring(tolua_S, 2, ""); int retVal = glGetAttribLocation((GLuint)program , name ); lua_pushnumber(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetAttribLocation'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetError */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetError00 static int tolua_Cocos2d_glGetError00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { int retVal = glGetError(); lua_pushnumber(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetAttribLocation'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetProgramInfoLog */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetProgramInfoLog00 static int tolua_Cocos2d_glGetProgramInfoLog00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); GLsizei length; glGetProgramiv(arg0, GL_INFO_LOG_LENGTH, &length); GLchar* src = new GLchar[length]; glGetProgramInfoLog(arg0, length, NULL, src); lua_pushstring(tolua_S, src); CC_SAFE_DELETE_ARRAY(src); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetProgramInfoLog'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetProgramiv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetProgramiv00 static int tolua_Cocos2d_glGetProgramiv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLint ret; glGetProgramiv(arg0, arg1, &ret); lua_pushnumber(tolua_S, ret); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetProgramiv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetShaderInfoLog */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetShaderInfoLog00 static int tolua_Cocos2d_glGetShaderInfoLog00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); GLsizei length; glGetShaderiv(arg0, GL_INFO_LOG_LENGTH, &length); GLchar* src = new GLchar[length]; glGetShaderInfoLog(arg0, length, NULL, src); lua_pushstring(tolua_S, src); CC_SAFE_DELETE_ARRAY(src); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetShaderInfoLog'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetShaderSource */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetShaderSource00 static int tolua_Cocos2d_glGetShaderSource00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); GLsizei length; glGetShaderiv(arg0, GL_SHADER_SOURCE_LENGTH, &length); GLchar* src = new GLchar[length]; glGetShaderSource(arg0, length, NULL, src); lua_pushstring(tolua_S, src); CC_SAFE_DELETE_ARRAY(src); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetShaderSource'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetShaderiv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetShaderiv00 static int tolua_Cocos2d_glGetShaderiv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLint ret; glGetShaderiv(arg0, arg1, &ret); lua_pushnumber(tolua_S, ret); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetShaderiv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetTexParameterfv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetTexParameterfv00 static int tolua_Cocos2d_glGetTexParameterfv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLfloat param; glGetTexParameterfv(arg0, arg1, ¶m); lua_pushnumber(tolua_S, param); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetTexParameterfv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetUniformLocation */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetUniformLocation00 static int tolua_Cocos2d_glGetUniformLocation00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isstring(tolua_S, 2,0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); const char* arg1 = tolua_tostring(tolua_S, 2, ""); int retVal = glGetUniformLocation((GLuint)arg0 , arg1 ); lua_pushnumber(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetUniformLocation'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glGetUniformfv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glGetUniformfv00 static int tolua_Cocos2d_glGetUniformfv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; memset(&tolua_err, 0, sizeof(tolua_Error)); if ( !tolua_isnumber(tolua_S, 1,0,&tolua_err) || !tolua_isnumber(tolua_S, 2,0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); GLsizei length; glGetProgramiv(arg0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &length); GLchar* namebuffer = new GLchar[length]; GLint size = -1; GLenum type = -1; glGetActiveUniform(arg0, arg1, length, NULL, &size, &type, namebuffer); CC_SAFE_DELETE_ARRAY(namebuffer); int usize = 0; int utype = 0; switch(type) { // float case GL_FLOAT: usize = 1; utype = GL_FLOAT; break; case GL_FLOAT_MAT2: usize = 2 * 2; utype = GL_FLOAT; break; case GL_FLOAT_MAT3: usize = 3 * 3; utype = GL_FLOAT; break; case GL_FLOAT_MAT4: usize = 4 * 4; utype = GL_FLOAT; break; case GL_FLOAT_VEC2: usize = 2; utype = GL_FLOAT; break; case GL_FLOAT_VEC3: usize = 3; utype = GL_FLOAT; break; case GL_FLOAT_VEC4: usize = 4; utype = GL_FLOAT; break; // int case GL_INT: usize = 1; utype = GL_INT; break; case GL_INT_VEC2: usize = 1; utype = GL_INT; break; case GL_INT_VEC3: usize = 1; utype = GL_INT; break; case GL_INT_VEC4: usize = 1; utype = GL_INT; break; default: #ifndef TOLUA_RELEASE tolua_error(tolua_S,"#ferror in function 'glGetUniformfv'.",&tolua_err); return 0; #endif break; } if( utype == GL_FLOAT) { GLfloat* param = new GLfloat[usize]; glGetUniformfv(arg0, arg1, param); lua_newtable(tolua_S); /* L: table */ int index = 1; for (int i = 0; i < usize; i++) { lua_pushnumber(tolua_S, param[i]); /* L: table value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(param); } else if( utype == GL_INT ) { GLint* param = new GLint[usize]; glGetUniformiv(arg0, arg1, param); lua_newtable(tolua_S); /* L: table */ int index = 1; for (int i = 0; i < usize; i++) { lua_pushnumber(tolua_S, param[i]); /* L: table value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(param); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glGetUniformfv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glHint */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glHint00 static int tolua_Cocos2d_glHint00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); glHint((GLenum)arg0 , (GLenum)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glHint'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsBuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsBuffer00 static int tolua_Cocos2d_glIsBuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsBuffer((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsBuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsEnabled */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsEnabled00 static int tolua_Cocos2d_glIsEnabled00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsEnabled((GLenum)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsEnabled'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsFramebuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsFramebuffer00 static int tolua_Cocos2d_glIsFramebuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsFramebuffer((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsFramebuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsProgram00 static int tolua_Cocos2d_glIsProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsProgram((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsRenderbuffer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsRenderbuffer00 static int tolua_Cocos2d_glIsRenderbuffer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsRenderbuffer((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsRenderbuffer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsShader */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsShader00 static int tolua_Cocos2d_glIsShader00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsShader((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsShader'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glIsTexture */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glIsTexture00 static int tolua_Cocos2d_glIsTexture00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); bool retVal = glIsTexture((GLuint)arg0 ); lua_pushboolean(tolua_S, retVal); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glIsTexture'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glLineWidth */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glLineWidth00 static int tolua_Cocos2d_glLineWidth00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { float arg0 = (float)tolua_tonumber(tolua_S, 1, 0); glLineWidth((GLfloat)arg0 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glLineWidth'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glLinkProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glLinkProgram00 static int tolua_Cocos2d_glLinkProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glLinkProgram((GLuint)arg0 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glLinkProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glPixelStorei */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glPixelStorei00 static int tolua_Cocos2d_glPixelStorei00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); glPixelStorei((GLenum)arg0 , (GLint)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glPixelStorei'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glPolygonOffset */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glPolygonOffset00 static int tolua_Cocos2d_glPolygonOffset00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); glPolygonOffset((GLfloat)arg0 , (GLfloat)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glPolygonOffset'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glReadPixels */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glReadPixels00 static int tolua_Cocos2d_glReadPixels00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isnumber(tolua_S,5,0,&tolua_err) || !tolua_isnumber(tolua_S,6,0,&tolua_err) || !tolua_isnumber(tolua_S,7, 0, &tolua_err) || !tolua_isnoobj(tolua_S,8, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); unsigned int arg4 = (unsigned int)tolua_tonumber(tolua_S, 5, 0); unsigned int arg5 = (unsigned int)tolua_tonumber(tolua_S, 6, 0); long length = (long)tolua_tonumber(tolua_S,7,0); unsigned char* unit8Array = new unsigned char[length]; if (NULL == unit8Array) { return 0; } for (int i = 0; i < length; i++) { unit8Array[i] = 0; } glReadPixels((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 , (GLenum)arg4 , (GLenum)arg5 , (GLvoid*)unit8Array); lua_newtable(tolua_S); /* L: table */ int index = 1; for (int i = 0; i < length; i++) { lua_pushnumber(tolua_S, unit8Array[i]); /* L: unit8 value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(unit8Array); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glReadPixels'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glReleaseShaderCompiler */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glReleaseShaderCompiler00 static int tolua_Cocos2d_glReleaseShaderCompiler00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S, 1, &tolua_err) ) goto tolua_lerror; else #endif { glReleaseShaderCompiler( ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glReleaseShaderCompiler'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glRenderbufferStorage */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glRenderbufferStorage00 static int tolua_Cocos2d_glRenderbufferStorage00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glRenderbufferStorage((GLenum)arg0 , (GLenum)arg1 , (GLsizei)arg2 , (GLsizei)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glRenderbufferStorage'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glSampleCoverage */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glSampleCoverage00 static int tolua_Cocos2d_glSampleCoverage00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); unsigned short arg1 = (unsigned short)tolua_tonumber(tolua_S, 2, 0); glSampleCoverage((GLclampf)arg0 , (GLboolean)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glSampleCoverage'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glScissor */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glScissor00 static int tolua_Cocos2d_glScissor00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glScissor((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glScissor'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glShaderSource */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glShaderSource00 static int tolua_Cocos2d_glShaderSource00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isstring(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); const char* arg1 = tolua_tostring(tolua_S, 2, ""); glShaderSource(arg0, 1, &arg1, NULL); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glShaderSource'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilFunc */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilFunc00 static int tolua_Cocos2d_glStencilFunc00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); unsigned int arg2 = (unsigned int)tolua_tonumber(tolua_S, 3, 0); glStencilFunc((GLenum)arg0 , (GLint)arg1 , (GLuint)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilFunc'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilFuncSeparate */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilFuncSeparate00 static int tolua_Cocos2d_glStencilFuncSeparate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); unsigned int arg3 = (unsigned int)tolua_tonumber(tolua_S, 4, 0); glStencilFuncSeparate((GLenum)arg0 , (GLenum)arg1 , (GLint)arg2 , (GLuint)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilFuncSeparate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilMask */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilMask00 static int tolua_Cocos2d_glStencilMask00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glStencilMask((GLuint)arg0); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilMask'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilMaskSeparate */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilMaskSeparate00 static int tolua_Cocos2d_glStencilMaskSeparate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); glStencilMaskSeparate((GLenum)arg0 , (GLuint)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilMaskSeparate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilOp */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilOp00 static int tolua_Cocos2d_glStencilOp00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); unsigned int arg2 = (unsigned int)tolua_tonumber(tolua_S, 3, 0); glStencilOp((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilOp'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glStencilOpSeparate */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glStencilOpSeparate00 static int tolua_Cocos2d_glStencilOpSeparate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); unsigned int arg2 = (unsigned int)tolua_tonumber(tolua_S, 3, 0); unsigned int arg3 = (unsigned int)tolua_tonumber(tolua_S, 4, 0); glStencilOpSeparate((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 , (GLenum)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glStencilOpSeparate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glTexImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glTexImage2D00 static int tolua_Cocos2d_glTexImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_isnumber(tolua_S, 9, 0, &tolua_err) || !tolua_istable(tolua_S, 10, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 11, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); int arg5 = (int)tolua_tonumber(tolua_S, 6, 0); unsigned int arg6 = (unsigned int)tolua_tonumber(tolua_S, 7, 0); unsigned int arg7 = (unsigned int)tolua_tonumber(tolua_S, 8, 0); unsigned int arg8 = (unsigned int)tolua_tonumber(tolua_S, 9, 0); unsigned char* unit8Array = new unsigned char[arg8]; if (NULL == unit8Array) { return 0; } for (unsigned int i = 1; i <= arg8; i++) { unit8Array[i-1] = (unsigned char)tolua_tofieldnumber(tolua_S, 10, i, 0); } glTexImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLsizei)arg3 , (GLsizei)arg4 , (GLint)arg5 , (GLenum)arg6 , (GLenum)arg7 , (GLvoid*)unit8Array); // lua_newtable(tolua_S); /* L: table */ // int index = 1; // for (int i = 0; i < arg8; i++) // { // lua_pushnumber(tolua_S, unit8Array[i]); /* L: unit8 value */ // lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ // ++index; // } CC_SAFE_DELETE_ARRAY(unit8Array); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glTexImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glTexParameterf */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glTexParameterf00 static int tolua_Cocos2d_glTexParameterf00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); glTexParameterf((GLenum)arg0 , (GLenum)arg1 , (GLfloat)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glTexParameterf'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glTexParameteri */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glTexParameteri00 static int tolua_Cocos2d_glTexParameteri00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); unsigned int arg1 = (unsigned int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); glTexParameteri((GLenum)arg0 , (GLenum)arg1 , (GLint)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glTexParameteri'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glTexSubImage2D */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glTexSubImage2D00 static int tolua_Cocos2d_glTexSubImage2D00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnumber(tolua_S, 7, 0, &tolua_err) || !tolua_isnumber(tolua_S, 8, 0, &tolua_err) || !tolua_isnumber(tolua_S, 9, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 10, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); int arg5 = (int)tolua_tonumber(tolua_S, 6, 0); unsigned int arg6 = (unsigned int)tolua_tonumber(tolua_S, 7, 0); unsigned int arg7 = (unsigned int)tolua_tonumber(tolua_S, 8, 0); unsigned int arg8 = (unsigned int)tolua_tonumber(tolua_S, 9, 0); unsigned char* unit8Array = new unsigned char[arg8]; if (NULL == unit8Array) { return 0; } for (unsigned int i = 0; i < arg8; i++) { unit8Array[i] = 0; } glTexSubImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLsizei)arg4 , (GLsizei)arg5 , (GLenum)arg6 , (GLenum)arg7 , (GLvoid*)unit8Array ); lua_newtable(tolua_S); /* L: table */ int index = 1; for (unsigned int i = 0; i < arg8; i++) { lua_pushnumber(tolua_S, unit8Array[i]); /* L: unit8 value */ lua_rawseti(tolua_S, -2, index); /* table[index] = value, L: table */ ++index; } CC_SAFE_DELETE_ARRAY(unit8Array); } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glTexSubImage2D'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform1f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform1f00 static int tolua_Cocos2d_glUniform1f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); glUniform1f((GLint)arg0 , (GLfloat)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform1f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform1fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform1fv00 static int tolua_Cocos2d_glUniform1fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform1fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform1fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform1i */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform1i00 static int tolua_Cocos2d_glUniform1i00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); glUniform1i((GLint)arg0 , (GLint)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform1i'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform1iv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform1iv00 static int tolua_Cocos2d_glUniform1iv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int* intArray = new int[arg2]; if (NULL == intArray) { return 0; } for (int i = 1; i <= arg2; i++) { intArray[i-1] = (int)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform1iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)intArray ); CC_SAFE_DELETE_ARRAY(intArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform1fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform2f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform2f00 static int tolua_Cocos2d_glUniform2f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); glUniform2f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform2f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform2fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform2fv00 static int tolua_Cocos2d_glUniform2fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform1fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform2fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform2i */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform2i00 static int tolua_Cocos2d_glUniform2i00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); glUniform2i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform2i'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform2iv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform2iv00 static int tolua_Cocos2d_glUniform2iv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int* intArray = new int[arg2]; if (NULL == intArray) { return 0; } for (int i = 1; i <= arg2; i++) { intArray[i-1] = (int)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform2iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)intArray ); CC_SAFE_DELETE_ARRAY(intArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform2iv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform3f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform3f00 static int tolua_Cocos2d_glUniform3f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glUniform3f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform4f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform3fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform3fv00 static int tolua_Cocos2d_glUniform3fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform1fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform3fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform3i */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform3i00 static int tolua_Cocos2d_glUniform3i00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glUniform3i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform3i'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform3iv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform3iv00 static int tolua_Cocos2d_glUniform3iv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int* intArray = new int[arg2]; if (NULL == intArray) { return 0; } for (int i = 1; i <= arg2; i++) { intArray[i-1] = (int)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform3iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)intArray ); CC_SAFE_DELETE_ARRAY(intArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform3iv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform4f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform4f00 static int tolua_Cocos2d_glUniform4f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 6, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); glUniform4f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 , (GLfloat)arg4 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform4f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform4fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform4fv00 static int tolua_Cocos2d_glUniform4fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform4fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform4fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform4i */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform4i00 static int tolua_Cocos2d_glUniform4i00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 6, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); glUniform4i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLint)arg4 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform4i'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniform4iv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniform4iv00 static int tolua_Cocos2d_glUniform4iv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int* intArray = new int[arg2]; if (NULL == intArray) { return 0; } for (int i = 1; i <= arg2; i++) { intArray[i-1] = (int)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniform4iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)intArray ); CC_SAFE_DELETE_ARRAY(intArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniform4iv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniformMatrix2fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniformMatrix2fv00 static int tolua_Cocos2d_glUniformMatrix2fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); unsigned short arg1 = (unsigned short)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniformMatrix2fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniformMatrix2fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniformMatrix3fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniformMatrix3fv00 static int tolua_Cocos2d_glUniformMatrix3fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); unsigned short arg1 = (unsigned short)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniformMatrix3fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniformMatrix3fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUniformMatrix4fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUniformMatrix4fv00 static int tolua_Cocos2d_glUniformMatrix4fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isboolean(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); bool arg1 = (bool)tolua_toboolean(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); float* floatArray = new float[arg2]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg2; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 4, i, 0); } glUniformMatrix4fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUniformMatrix4fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glUseProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glUseProgram00 static int tolua_Cocos2d_glUseProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glUseProgram((GLuint)arg0 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glUseProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glValidateProgram */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glValidateProgram00 static int tolua_Cocos2d_glValidateProgram00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); glValidateProgram((GLuint)arg0 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glValidateProgram'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib1f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib1f00 static int tolua_Cocos2d_glVertexAttrib1f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); glVertexAttrib1f((GLuint)arg0 , (GLfloat)arg1 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib1f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib1fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib1fvf00 static int tolua_Cocos2d_glVertexAttrib1fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); float* floatArray = new float[arg1]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg1; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 3, i, 0); } glVertexAttrib1fv((GLuint)arg0 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib1fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib2f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib2f00 static int tolua_Cocos2d_glVertexAttrib2f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); glVertexAttrib2f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib2f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib2fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib2fv00 static int tolua_Cocos2d_glVertexAttrib2fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); float* floatArray = new float[arg1]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg1; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 3, i, 0); } glVertexAttrib2fv((GLuint)arg0 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib2fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib3f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib3f00 static int tolua_Cocos2d_glVertexAttrib3f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glVertexAttrib3f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib3f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib3fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib3fv00 static int tolua_Cocos2d_glVertexAttrib3fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); float* floatArray = new float[arg1]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg1; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 3, i, 0); } glVertexAttrib3fv((GLuint)arg0 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib3fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib4f */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib4f00 static int tolua_Cocos2d_glVertexAttrib4f00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 6, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); glVertexAttrib4f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 , (GLfloat)arg4 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib4f'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttrib4fv */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttrib4fv00 static int tolua_Cocos2d_glVertexAttrib4fv00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 4, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); float* floatArray = new float[arg1]; if (NULL == floatArray) { return 0; } for (int i = 1; i <= arg1; i++) { floatArray[i-1] = (float)tolua_tofieldnumber(tolua_S, 3, i, 0); } glVertexAttrib4fv((GLuint)arg0 , (GLfloat*)floatArray ); CC_SAFE_DELETE_ARRAY(floatArray); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttrib4fv'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glVertexAttribPointer */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glVertexAttribPointer00 static int tolua_Cocos2d_glVertexAttribPointer00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isboolean(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S, 5, 0, &tolua_err) || !tolua_isnumber(tolua_S, 6, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 7, &tolua_err) ) goto tolua_lerror; else #endif { unsigned int arg0 = (unsigned int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); unsigned int arg2 = (unsigned int)tolua_tonumber(tolua_S, 3, 0); bool arg3 = tolua_toboolean(tolua_S, 4, 0); int arg4 = (int)tolua_tonumber(tolua_S, 5, 0); //int arg5 = (int)tolua_tonumber(tolua_S, 7, 0); glVertexAttribPointer((GLuint)arg0 , (GLint)arg1 , (GLenum)arg2 , (GLboolean)arg3 , (GLsizei)arg4 , (GLvoid*)NULL); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glVertexAttribPointer'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glViewport */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glViewport00 static int tolua_Cocos2d_glViewport00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S, 4, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 5, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); int arg1 = (int)tolua_tonumber(tolua_S, 2, 0); int arg2 = (int)tolua_tonumber(tolua_S, 3, 0); int arg3 = (int)tolua_tonumber(tolua_S, 4, 0); glViewport((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 ); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glViewport'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: glEnableVertexAttribs */ #ifndef TOLUA_DISABLE_tolua_Cocos2d_glEnableVertexAttribs00 static int tolua_Cocos2d_glEnableVertexAttribs00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S, 1, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else #endif { int arg0 = (int)tolua_tonumber(tolua_S, 1, 0); GL::enableVertexAttribs(arg0); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'glEnableVertexAttribs'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: DrawPoint in the DrawPrimitives namespace */ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_ccDrawPoint00 static int tolua_cocos2d_DrawPrimitives_drawPoint00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_istable(tolua_S,1,0, &tolua_err) || !tolua_isnoobj(tolua_S,2, &tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 vec2; if(luaval_to_vector2(tolua_S, 1, &vec2)) { DrawPrimitives::drawPoint(vec2); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawPoint'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawPoints in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_DrawPoints00 static int tolua_cocos2d_DrawPrimitives_drawPoints00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { unsigned int numberOfPoints = ((unsigned int) tolua_tonumber(tolua_S,2,0)); if (numberOfPoints > 0) { cocos2d::Vec2* points = new cocos2d::Vec2[numberOfPoints]; if (NULL == points) return 0; for (int i = 0; i < numberOfPoints; i++) { lua_pushnumber(tolua_S,i + 1); lua_gettable(tolua_S,1); if (!tolua_istable(tolua_S,-1, 0, &tolua_err)) { CC_SAFE_DELETE_ARRAY(points); goto tolua_lerror; } if(!luaval_to_vector2(tolua_S, lua_gettop(tolua_S), &points[i])) { lua_pop(tolua_S, 1); CC_SAFE_DELETE_ARRAY(points); return 0; } lua_pop(tolua_S, 1); } DrawPrimitives::drawPoints(points, numberOfPoints); CC_SAFE_DELETE_ARRAY(points); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawPoints'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawLine in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawLine00 static int tolua_cocos2d_DrawPrimitives_drawLine00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_istable(tolua_S, 2, 0,&tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 origin; if (!luaval_to_vector2(tolua_S, 1, &origin)) return 0; cocos2d::Vec2 destination; if (!luaval_to_vector2(tolua_S, 2, &destination)) return 0; DrawPrimitives::drawLine(origin,destination); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawLine'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawRect in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawRect00 static int tolua_cocos2d_DrawPrimitives_drawRect00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_istable(tolua_S, 2, 0,&tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 origin; if (!luaval_to_vector2(tolua_S, 1, &origin)) return 0; cocos2d::Vec2 destination; if (!luaval_to_vector2(tolua_S, 2, &destination)) return 0; DrawPrimitives::drawRect(origin,destination); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawRect'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawSolidRect in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_Cocos2d_DrawPrimitives_drawSolidRect00 static int tolua_cocos2d_DrawPrimitives_drawSolidRect00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_istable(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 origin; if (!luaval_to_vector2(tolua_S, 1, &origin)) return 0; cocos2d::Vec2 destination; if (!luaval_to_vector2(tolua_S, 2, &destination)) return 0; Color4F color; if (!luaval_to_color4f(tolua_S, 3, &color)) return 0; DrawPrimitives::drawSolidRect(origin,destination,color); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawSolidRect'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawPoly in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawPoly00 static int tolua_cocos2d_DrawPrimitives_drawPoly00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isboolean(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { unsigned int numOfVertices = ((unsigned int) tolua_tonumber(tolua_S,2,0)); bool closePolygon = ((bool) tolua_toboolean(tolua_S,3,0)); if (numOfVertices > 0) { cocos2d::Vec2* points = new cocos2d::Vec2[numOfVertices]; if (NULL == points) return 0; for (int i = 0; i < numOfVertices; i++) { lua_pushnumber(tolua_S,i + 1); lua_gettable(tolua_S,1); if (!tolua_istable(tolua_S,-1, 0, &tolua_err)) { CC_SAFE_DELETE_ARRAY(points); goto tolua_lerror; } if(!luaval_to_vector2(tolua_S, lua_gettop(tolua_S), &points[i])) { lua_pop(tolua_S, 1); CC_SAFE_DELETE_ARRAY(points); return 0; } lua_pop(tolua_S, 1); } DrawPrimitives::drawPoly(points,numOfVertices,closePolygon); CC_SAFE_DELETE_ARRAY(points); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'ccDrawPoly'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawSolidPoly in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawSolidPoly00 static int tolua_cocos2d_DrawPrimitives_drawSolidPoly00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { unsigned int numberOfPoints = ((unsigned int) tolua_tonumber(tolua_S,2,0)); if (numberOfPoints > 0) { cocos2d::Vec2* points = new cocos2d::Vec2[numberOfPoints]; if (NULL == points) return 0; for (int i = 0; i < numberOfPoints; i++) { lua_pushnumber(tolua_S,i + 1); lua_gettable(tolua_S,1); if (!tolua_istable(tolua_S,-1, 0, &tolua_err)) { CC_SAFE_DELETE_ARRAY(points); goto tolua_lerror; } if(!luaval_to_vector2(tolua_S, lua_gettop(tolua_S), &points[i])) { lua_pop(tolua_S, 1); CC_SAFE_DELETE_ARRAY(points); return 0; } lua_pop(tolua_S, 1); } Color4F color; if (!luaval_to_color4f(tolua_S, 3, &color)) { CC_SAFE_DELETE_ARRAY(points); return 0; } DrawPrimitives::drawSolidPoly(points,numberOfPoints,color); CC_SAFE_DELETE_ARRAY(points); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawSolidPoly'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawCircle in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawCircle00 static int tolua_cocos2d_DrawPrimitives_drawCircle00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isboolean(tolua_S,5,0,&tolua_err) || !tolua_isnumber(tolua_S,6,1,&tolua_err) || !tolua_isnumber(tolua_S,7,1,&tolua_err) || !tolua_isnoobj(tolua_S,8,&tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 center; if (!luaval_to_vector2(tolua_S, 1, ¢er)) return 0; float radius = ((float) tolua_tonumber(tolua_S,2,0)); float angle = ((float) tolua_tonumber(tolua_S,3,0)); unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,4,0)); bool drawLineToCenter = ((bool) tolua_toboolean(tolua_S,5,0)); float xScale = ((float) tolua_tonumber(tolua_S,6,1.0f)); float yScale = ((float) tolua_tonumber(tolua_S,7,1.0f)); DrawPrimitives::drawCircle(center,radius,angle,segments,drawLineToCenter,xScale,yScale); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawCircle'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawSolidCircle in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawSolidCircle00 static int tolua_cocos2d_DrawPrimitives_drawSolidCircle00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isnumber(tolua_S,5,1,&tolua_err) || !tolua_isnumber(tolua_S,6,1,&tolua_err) || !tolua_isnoobj(tolua_S,7,&tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 center; if (!luaval_to_vector2(tolua_S, 1, ¢er)) return 0; float radius = ((float) tolua_tonumber(tolua_S,2,0)); float angle = ((float) tolua_tonumber(tolua_S,3,0)); unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,4,0)); float scaleX = ((float) tolua_tonumber(tolua_S,5,1.0f)); float scaleY = ((float) tolua_tonumber(tolua_S,6,1.0f)); DrawPrimitives::drawSolidCircle(center,radius,angle,segments,scaleX,scaleY); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawSolidCircle'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawQuadBezier in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawQuadBezier00 static int tolua_cocos2d_DrawPrimitives_drawQuadBezier00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_istable(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_isnumber(tolua_S,4, 0, &tolua_err) || !tolua_isnoobj(tolua_S,5,&tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 origin; if (!luaval_to_vector2(tolua_S, 1, &origin)) return 0; cocos2d::Vec2 control; if (!luaval_to_vector2(tolua_S, 2, &control)) return 0; cocos2d::Vec2 destination; if (!luaval_to_vector2(tolua_S, 3, &destination)) return 0; unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,4,0)); DrawPrimitives::drawQuadBezier(origin,control,destination,segments); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawQuadBezier'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawCubicBezier in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawCubicBezier00 static int tolua_cocos2d_DrawPrimitives_drawCubicBezier00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_istable(tolua_S, 2, 0, &tolua_err) || !tolua_istable(tolua_S, 3, 0, &tolua_err) || !tolua_istable(tolua_S, 4, 0, &tolua_err) || !tolua_isnumber(tolua_S,5, 0, &tolua_err) || !tolua_isnoobj(tolua_S,6,&tolua_err) ) goto tolua_lerror; else #endif { cocos2d::Vec2 origin; if (!luaval_to_vector2(tolua_S, 1, &origin)) return 0; cocos2d::Vec2 control1; if (!luaval_to_vector2(tolua_S, 2, &control1)) return 0; cocos2d::Vec2 control2; if (!luaval_to_vector2(tolua_S, 3, &control2)) return 0; cocos2d::Vec2 destination; if (!luaval_to_vector2(tolua_S, 4, &destination)) return 0; unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,5,0)); DrawPrimitives::drawCubicBezier(origin,control1,control2,destination,segments); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawCubicBezier'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawCatmullRom in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawCatmullRom00 int tolua_cocos2d_DrawPrimitives_drawCatmullRom00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { int num = 0; cocos2d::Vec2 *arr = NULL; if (!luaval_to_array_of_vector2(tolua_S, 1, &arr, &num)) return 0; PointArray* points = PointArray::create(num); if (NULL == points) { CC_SAFE_DELETE_ARRAY(arr); return 0; } for( int i = 0; i < num; i++) { points->addControlPoint(arr[i]); } CC_SAFE_DELETE_ARRAY(arr); unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,2,0)); DrawPrimitives::drawCatmullRom(points,segments); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawCatmullRom'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawCardinalSpline in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawCardinalSpline00 int tolua_cocos2d_DrawPrimitives_drawCardinalSpline00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_istable(tolua_S, 1, 0, &tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { int num = 0; cocos2d::Vec2 *arr = NULL; if (!luaval_to_array_of_vector2(tolua_S, 1, &arr, &num)) return 0; PointArray* config = PointArray::create(num); if (NULL == config) { CC_SAFE_DELETE_ARRAY(arr); return 0; } for( int i = 0; i < num; i++) { config->addControlPoint(arr[i]); } CC_SAFE_DELETE_ARRAY(arr); float tension = ((float) tolua_tonumber(tolua_S,2,0)); unsigned int segments = ((unsigned int) tolua_tonumber(tolua_S,3,0)); DrawPrimitives::drawCardinalSpline(config,tension,segments); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawCardinalSpline'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawColor4B in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawColor4B00 static int tolua_cocos2d_DrawPrimitives_drawColor4B00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isnoobj(tolua_S,5,&tolua_err) ) goto tolua_lerror; else #endif { unsigned char r = (( unsigned char) tolua_tonumber(tolua_S,1,0)); unsigned char g = (( unsigned char) tolua_tonumber(tolua_S,2,0)); unsigned char b = (( unsigned char) tolua_tonumber(tolua_S,3,0)); unsigned char a = (( unsigned char) tolua_tonumber(tolua_S,4,0)); DrawPrimitives::setDrawColor4B(r,g,b,a); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawColor4B'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: drawColor4F in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_drawColor4F00 static int tolua_cocos2d_DrawPrimitives_drawColor4F00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isnoobj(tolua_S,5,&tolua_err) ) goto tolua_lerror; else #endif { unsigned char r = (( unsigned char) tolua_tonumber(tolua_S,1,0)); unsigned char g = (( unsigned char) tolua_tonumber(tolua_S,2,0)); unsigned char b = (( unsigned char) tolua_tonumber(tolua_S,3,0)); unsigned char a = (( unsigned char) tolua_tonumber(tolua_S,4,0)); DrawPrimitives::setDrawColor4F(r,g,b,a); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'drawColor4F'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE /* function: setPointSize in the DrawPrimitives namespace*/ #ifndef TOLUA_DISABLE_tolua_cocos2d_DrawPrimitives_setPointSize00 static int tolua_cocos2d_DrawPrimitives_setPointSize00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnumber(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { float pointSize = (( float) tolua_tonumber(tolua_S,1,0)); DrawPrimitives::setPointSize(pointSize); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'setPointSize'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE TOLUA_API int tolua_opengl_open(lua_State* tolua_S) { tolua_open(tolua_S); tolua_reg_gl_type(tolua_S); tolua_module(tolua_S,"cc",0); tolua_beginmodule(tolua_S,"cc"); tolua_cclass(tolua_S,"GLNode","cc.GLNode","cc.Node",tolua_collect_GLNode); tolua_beginmodule(tolua_S,"GLNode"); tolua_function(tolua_S, "create", tolua_Cocos2d_GLNode_create00); tolua_function(tolua_S, "setShaderProgram", tolua_Cocos2d_GLNode_setShaderProgram00); tolua_endmodule(tolua_S); tolua_module(tolua_S, "DrawPrimitives", 0); tolua_beginmodule(tolua_S,"DrawPrimitives"); tolua_function(tolua_S,"drawPoint",tolua_cocos2d_DrawPrimitives_drawPoint00); tolua_function(tolua_S,"drawPoints",tolua_cocos2d_DrawPrimitives_drawPoints00); tolua_function(tolua_S,"drawLine",tolua_cocos2d_DrawPrimitives_drawLine00); tolua_function(tolua_S,"drawRect",tolua_cocos2d_DrawPrimitives_drawRect00); tolua_function(tolua_S,"drawSolidRect",tolua_cocos2d_DrawPrimitives_drawSolidRect00); tolua_function(tolua_S,"drawPoly",tolua_cocos2d_DrawPrimitives_drawPoly00); tolua_function(tolua_S,"drawSolidPoly",tolua_cocos2d_DrawPrimitives_drawSolidPoly00); tolua_function(tolua_S,"drawCircle",tolua_cocos2d_DrawPrimitives_drawCircle00); tolua_function(tolua_S,"drawSolidCircle",tolua_cocos2d_DrawPrimitives_drawSolidCircle00); tolua_function(tolua_S,"drawQuadBezier",tolua_cocos2d_DrawPrimitives_drawQuadBezier00); tolua_function(tolua_S,"drawCubicBezier",tolua_cocos2d_DrawPrimitives_drawCubicBezier00); tolua_function(tolua_S,"drawCatmullRom",tolua_cocos2d_DrawPrimitives_drawCatmullRom00); tolua_function(tolua_S,"drawCardinalSpline",tolua_cocos2d_DrawPrimitives_drawCardinalSpline00); tolua_function(tolua_S,"drawColor4B",tolua_cocos2d_DrawPrimitives_drawColor4B00); tolua_function(tolua_S,"drawColor4F",tolua_cocos2d_DrawPrimitives_drawColor4F00); tolua_function(tolua_S,"setPointSize",tolua_cocos2d_DrawPrimitives_setPointSize00); tolua_endmodule(tolua_S); tolua_endmodule(tolua_S); tolua_module(tolua_S, "gl", 0); tolua_beginmodule(tolua_S,"gl"); tolua_function(tolua_S, "getSupportedExtensions", tolua_Cocos2d_glGetSupportedExtensions00); tolua_function(tolua_S, "activeTexture", tolua_Cocos2d_glActiveTexture00); tolua_function(tolua_S, "_attachShader", tolua_Cocos2d_glAttachShader00); tolua_function(tolua_S, "_bindAttribLocation", tolua_Cocos2d_glBindAttribLocation00); tolua_function(tolua_S, "_bindBuffer", tolua_Cocos2d_glBindBuffer00); tolua_function(tolua_S, "_bindFramebuffer", tolua_Cocos2d_glBindBuffer00); tolua_function(tolua_S, "_bindRenderbuffer", tolua_Cocos2d_glBindRenderbuffer00); tolua_function(tolua_S, "_bindTexture", tolua_Cocos2d_glBindTexture00); tolua_function(tolua_S, "blendColor", tolua_Cocos2d_glBlendColor00); tolua_function(tolua_S, "blendEquation", tolua_Cocos2d_glBlendEquation00); tolua_function(tolua_S, "blendEquationSeparate", tolua_Cocos2d_glBlendEquationSeparate00); tolua_function(tolua_S, "blendFunc", tolua_Cocos2d_glBlendFunc00); tolua_function(tolua_S, "blendFuncSeparate", tolua_Cocos2d_glBlendFuncSeparate00); tolua_function(tolua_S, "bufferData", tolua_Cocos2d_glBufferData00); tolua_function(tolua_S, "bufferSubData", tolua_Cocos2d_glBufferSubData00); tolua_function(tolua_S, "checkFramebufferStatus", tolua_Cocos2d_glCheckFramebufferStatus00); tolua_function(tolua_S, "clear", tolua_Cocos2d_glClear00); tolua_function(tolua_S, "clearColor", tolua_Cocos2d_glClearColor00); tolua_function(tolua_S, "clearDepthf", tolua_Cocos2d_glClearDepthf00); tolua_function(tolua_S, "clearStencil", tolua_Cocos2d_glClearStencil00); tolua_function(tolua_S, "colorMask", tolua_Cocos2d_glColorMask00); tolua_function(tolua_S, "_compileShader", tolua_Cocos2d_glCompileShader00); tolua_function(tolua_S, "compressedTexImage2D", tolua_Cocos2d_glCompressedTexImage2D00); tolua_function(tolua_S, "compressedTexSubImage2D", tolua_Cocos2d_glCompressedTexSubImage2D00); tolua_function(tolua_S, "copyTexImage2D", tolua_Cocos2d_glCopyTexImage2D00); tolua_function(tolua_S, "copyTexSubImage2D", tolua_Cocos2d_glCopyTexSubImage2D00); tolua_function(tolua_S, "_createProgram", tolua_Cocos2d_glCreateProgram00); tolua_function(tolua_S, "_createShader", tolua_Cocos2d_glCreateShader00); tolua_function(tolua_S, "cullFace", tolua_Cocos2d_glCullFace00); tolua_function(tolua_S, "_deleteBuffer", tolua_Cocos2d_glDeleteBuffers00); tolua_function(tolua_S, "_deleteFramebuffer", tolua_Cocos2d_glDeleteFramebuffers00); tolua_function(tolua_S, "_deleteProgram", tolua_Cocos2d_glDeleteProgram00); tolua_function(tolua_S, "_deleteRenderbuffer", tolua_Cocos2d_glDeleteRenderbuffers00); tolua_function(tolua_S, "_deleteShader", tolua_Cocos2d_glDeleteShader00); tolua_function(tolua_S, "_deleteTexture", tolua_Cocos2d_glDeleteTextures00); tolua_function(tolua_S, "depthFunc", tolua_Cocos2d_glDepthFunc00); tolua_function(tolua_S, "depthMask", tolua_Cocos2d_glDepthMask00); tolua_function(tolua_S, "depthRangef", tolua_Cocos2d_glDepthRangef00); tolua_function(tolua_S, "detachShader", tolua_Cocos2d_glDetachShader00); tolua_function(tolua_S, "disable", tolua_Cocos2d_glDisable00); tolua_function(tolua_S, "disableVertexAttribArray", tolua_Cocos2d_glDisableVertexAttribArray00); tolua_function(tolua_S, "drawArrays", tolua_Cocos2d_glDrawArrays00); tolua_function(tolua_S, "drawElements", tolua_Cocos2d_glDrawElements00); tolua_function(tolua_S, "enable", tolua_Cocos2d_glEnable00); tolua_function(tolua_S, "enableVertexAttribArray", tolua_Cocos2d_glEnableVertexAttribArray00); tolua_function(tolua_S, "finish", tolua_Cocos2d_glFinish00); tolua_function(tolua_S, "flush", tolua_Cocos2d_glFlush00); tolua_function(tolua_S, "framebufferRenderbuffer", tolua_Cocos2d_glFramebufferRenderbuffer00); tolua_function(tolua_S, "framebufferTexture2D", tolua_Cocos2d_glFramebufferTexture2D00); tolua_function(tolua_S, "frontFace", tolua_Cocos2d_glFrontFace00); tolua_function(tolua_S, "_createBuffer", tolua_Cocos2d_glGenBuffers00); tolua_function(tolua_S, "_createFramebuffer", tolua_Cocos2d_glGenFramebuffers00); tolua_function(tolua_S, "_createRenderbuffer", tolua_Cocos2d_glGenRenderbuffers00); tolua_function(tolua_S, "_createTexture", tolua_Cocos2d_glGenTextures00); tolua_function(tolua_S, "generateMipmap", tolua_Cocos2d_glGenerateMipmap00); tolua_function(tolua_S, "_getActiveAttrib", tolua_Cocos2d_glGetActiveAttrib00); tolua_function(tolua_S, "_getActiveUniform", tolua_Cocos2d_glGetActiveUniform00); tolua_function(tolua_S, "_getAttachedShaders", tolua_Cocos2d_glGetAttachedShaders00); tolua_function(tolua_S, "_getAttribLocation", tolua_Cocos2d_glGetAttribLocation00); tolua_function(tolua_S, "getError", tolua_Cocos2d_glGetError00); tolua_function(tolua_S, "_getProgramInfoLog", tolua_Cocos2d_glGetProgramInfoLog00); tolua_function(tolua_S, "_getProgramParameter", tolua_Cocos2d_glGetProgramiv00); tolua_function(tolua_S, "_getShaderInfoLog", tolua_Cocos2d_glGetShaderInfoLog00); tolua_function(tolua_S, "_getShaderSource", tolua_Cocos2d_glGetShaderSource00); tolua_function(tolua_S, "_getShaderParameter", tolua_Cocos2d_glGetShaderiv00); tolua_function(tolua_S, "getTexParameter", tolua_Cocos2d_glGetTexParameterfv00); tolua_function(tolua_S, "_getUniformLocation", tolua_Cocos2d_glGetUniformLocation00); tolua_function(tolua_S, "_getUniform", tolua_Cocos2d_glGetUniformfv00); tolua_function(tolua_S, "hint", tolua_Cocos2d_glHint00); tolua_function(tolua_S, "isBuffer",tolua_Cocos2d_glIsBuffer00); tolua_function(tolua_S, "isEnabled", tolua_Cocos2d_glIsEnabled00); tolua_function(tolua_S, "isFramebuffer", tolua_Cocos2d_glIsFramebuffer00); tolua_function(tolua_S, "isProgram", tolua_Cocos2d_glIsProgram00); tolua_function(tolua_S, "isRenderbuffer", tolua_Cocos2d_glIsRenderbuffer00); tolua_function(tolua_S, "isShader", tolua_Cocos2d_glIsShader00); tolua_function(tolua_S, "isTexture", tolua_Cocos2d_glIsTexture00); tolua_function(tolua_S, "lineWidth", tolua_Cocos2d_glLineWidth00); tolua_function(tolua_S, "_linkProgram", tolua_Cocos2d_glLinkProgram00); tolua_function(tolua_S, "pixelStorei", tolua_Cocos2d_glPixelStorei00); tolua_function(tolua_S, "polygonOffset", tolua_Cocos2d_glPolygonOffset00); tolua_function(tolua_S, "readPixels", tolua_Cocos2d_glReadPixels00); tolua_function(tolua_S, "releaseShaderCompiler", tolua_Cocos2d_glReleaseShaderCompiler00); tolua_function(tolua_S, "renderbufferStorage", tolua_Cocos2d_glRenderbufferStorage00); tolua_function(tolua_S, "sampleCoverage", tolua_Cocos2d_glSampleCoverage00); tolua_function(tolua_S, "scissor", tolua_Cocos2d_glScissor00); tolua_function(tolua_S, "_shaderSource", tolua_Cocos2d_glShaderSource00); tolua_function(tolua_S, "stencilFunc", tolua_Cocos2d_glStencilFunc00); tolua_function(tolua_S, "stencilFuncSeparate", tolua_Cocos2d_glStencilFuncSeparate00); tolua_function(tolua_S, "stencilMask", tolua_Cocos2d_glStencilMask00); tolua_function(tolua_S, "stencilMaskSeparate", tolua_Cocos2d_glStencilMaskSeparate00); tolua_function(tolua_S, "stencilOp", tolua_Cocos2d_glStencilOp00); tolua_function(tolua_S, "stencilOpSeparate", tolua_Cocos2d_glStencilOpSeparate00); tolua_function(tolua_S, "_texImage2D", tolua_Cocos2d_glTexImage2D00); tolua_function(tolua_S, "texParameterf", tolua_Cocos2d_glTexParameterf00); tolua_function(tolua_S, "texParameteri", tolua_Cocos2d_glTexParameteri00); tolua_function(tolua_S, "_texSubImage2D", tolua_Cocos2d_glTexSubImage2D00); tolua_function(tolua_S, "uniform1f", tolua_Cocos2d_glUniform1f00); tolua_function(tolua_S, "uniform1fv", tolua_Cocos2d_glUniform1fv00); tolua_function(tolua_S, "uniform1i", tolua_Cocos2d_glUniform1i00); tolua_function(tolua_S, "uniform1iv", tolua_Cocos2d_glUniform1iv00); tolua_function(tolua_S, "uniform2f", tolua_Cocos2d_glUniform2f00); tolua_function(tolua_S, "uniform2fv", tolua_Cocos2d_glUniform2fv00); tolua_function(tolua_S, "uniform2i", tolua_Cocos2d_glUniform2i00); tolua_function(tolua_S, "uniform2iv", tolua_Cocos2d_glUniform2iv00); tolua_function(tolua_S, "uniform3f", tolua_Cocos2d_glUniform3f00); tolua_function(tolua_S, "uniform3fv", tolua_Cocos2d_glUniform3fv00); tolua_function(tolua_S, "uniform3i", tolua_Cocos2d_glUniform3i00); tolua_function(tolua_S, "uniform3iv", tolua_Cocos2d_glUniform3iv00); tolua_function(tolua_S, "uniform4f", tolua_Cocos2d_glUniform4f00); tolua_function(tolua_S, "uniform4fv", tolua_Cocos2d_glUniform4fv00); tolua_function(tolua_S, "uniform4i", tolua_Cocos2d_glUniform4i00); tolua_function(tolua_S, "uniform4iv", tolua_Cocos2d_glUniform4iv00); tolua_function(tolua_S, "uniformMatrix2fv", tolua_Cocos2d_glUniformMatrix2fv00); tolua_function(tolua_S, "uniformMatrix3fv", tolua_Cocos2d_glUniformMatrix3fv00); tolua_function(tolua_S, "uniformMatrix4fv", tolua_Cocos2d_glUniformMatrix4fv00); tolua_function(tolua_S, "_useProgram", tolua_Cocos2d_glUseProgram00); tolua_function(tolua_S, "_validateProgram", tolua_Cocos2d_glValidateProgram00); tolua_function(tolua_S, "vertexAttrib1f", tolua_Cocos2d_glVertexAttrib1f00); tolua_function(tolua_S, "vertexAttrib1fv", tolua_Cocos2d_glVertexAttrib1fv00); tolua_function(tolua_S, "vertexAttrib2f", tolua_Cocos2d_glVertexAttrib2f00); tolua_function(tolua_S, "vertexAttrib2fv", tolua_Cocos2d_glVertexAttrib2fv00); tolua_function(tolua_S, "vertexAttrib3f", tolua_Cocos2d_glVertexAttrib3f00); tolua_function(tolua_S, "vertexAttrib3fv", tolua_Cocos2d_glVertexAttrib3fv00); tolua_function(tolua_S, "vertexAttrib4f", tolua_Cocos2d_glVertexAttrib4f00); tolua_function(tolua_S, "vertexAttrib4fv", tolua_Cocos2d_glVertexAttrib4fv00); tolua_function(tolua_S, "vertexAttribPointer", tolua_Cocos2d_glVertexAttribPointer00); tolua_function(tolua_S, "viewport", tolua_Cocos2d_glViewport00); tolua_function(tolua_S, "glEnableVertexAttribs", tolua_Cocos2d_glEnableVertexAttribs00); tolua_endmodule(tolua_S); return 1; } static int tolua_Cocos2d_GLNode_registerScriptDrawHandler00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isusertype(tolua_S,1,"cc.GLNode",0,&tolua_err) || (tolua_isvaluenil(tolua_S,2,&tolua_err) || !toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err)) || !tolua_isnoobj(tolua_S,3,&tolua_err)) goto tolua_lerror; else #endif { GLNode* glNode = (GLNode*) tolua_tousertype(tolua_S,1,0); LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,2,0)); ScriptHandlerMgr::getInstance()->addObjectHandler((void*)glNode, handler, ScriptHandlerMgr::HandlerType::GL_NODE_DRAW); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'registerScriptDrawHandler'.",&tolua_err); return 0; #endif } static int tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isusertype(tolua_S,1,"cc.GLNode",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err)) goto tolua_lerror; else #endif { GLNode* glNode = (GLNode*)tolua_tousertype(tolua_S,1,0); ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)glNode,ScriptHandlerMgr::HandlerType::GL_NODE_DRAW); } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'unregisterScriptDrawHandler'.",&tolua_err); return 0; #endif } int register_glnode_manual(lua_State* tolua_S) { if (nullptr == tolua_S) return 0; lua_pushstring(tolua_S,"cc.GLNode"); lua_rawget(tolua_S,LUA_REGISTRYINDEX); if (lua_istable(tolua_S,-1)) { lua_pushstring(tolua_S,"registerScriptDrawHandler"); lua_pushcfunction(tolua_S,tolua_Cocos2d_GLNode_registerScriptDrawHandler00); lua_rawset(tolua_S,-3); lua_pushstring(tolua_S,"unregisterScriptDrawHandler"); lua_pushcfunction(tolua_S,tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00); lua_rawset(tolua_S,-3); } lua_pop(tolua_S, 1); return 1; }