#ifndef _PHYSICS_TEST_H_ #define _PHYSICS_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "../BaseTest.h" #include class PhysicsTestScene : public TestScene { public: virtual bool initTest() override; virtual void runThisTest(); void toggleDebug(); private: static bool _debugDraw; }; class PhysicsDemo : public BaseTest { protected: PhysicsTestScene* _scene; public: PhysicsDemo(); virtual ~PhysicsDemo(); virtual void onEnter() override; virtual std::string title() override; virtual std::string subtitle() override; void restartCallback(Object* sender); void nextCallback(Object* sender); void backCallback(Object* sender); void toggleDebugCallback(Object* sender); Sprite* addGrossiniAtPosition(Point p, float scale = 1.0); Sprite* makeBall(Point point, float radius, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT); Sprite* makeBox(Point point, Size size, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT); Sprite* makeTriangle(Point point, Size size, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT); bool onTouchBegan(Touch* touch, Event* event); void onTouchMoved(Touch* touch, Event* event); void onTouchEnded(Touch* touch, Event* event); protected: Texture2D* _spriteTexture; // weak ref SpriteBatchNode* _ball; std::map _mouses; }; class PhysicsDemoClickAdd : public PhysicsDemo { public: virtual ~PhysicsDemoClickAdd(); void onEnter() override; std::string subtitle() override; void onTouchesEnded(const std::vector& touches, Event* event); void onAcceleration(Acceleration* acc, Event* event); }; class PhysicsDemoLogoSmash : public PhysicsDemo { public: void onEnter() override; std::string title() override; }; class PhysicsDemoPlink : public PhysicsDemo { public: void onEnter() override; std::string title() override; }; class PhysicsDemoRayCast : public PhysicsDemo { public: PhysicsDemoRayCast(); public: void onEnter() override; std::string title() override; void update(float delta) override; void onTouchesEnded(const std::vector& touches, Event* event); void changeModeCallback(Object* sender); bool anyRay(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data); private: float _angle; DrawNode* _node; int _mode; }; class PhysicsDemoJoints : public PhysicsDemo { public: void onEnter() override; std::string title() override; }; class PhysicsDemoActions : public PhysicsDemo { public: void onEnter() override; std::string title() override; }; class PhysicsDemoPump : public PhysicsDemo { public: void onEnter() override; void update(float delta) override; std::string title() override; std::string subtitle() override; bool onTouchBegan(Touch* touch, Event* event); void onTouchMoved(Touch* touch, Event* event); void onTouchEnded(Touch* touch, Event* event); private: float _distance; float _rotationV; }; class PhysicsDemoOneWayPlatform : public PhysicsDemo { public: void onEnter() override; std::string title() override; bool onContactBegin(EventCustom* event, const PhysicsContact& contact); }; class PhysicsDemoSlice : public PhysicsDemo { public: void onEnter() override; std::string title() override; std::string subtitle() override; bool slice(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data); void clipPoly(PhysicsShapePolygon* shape, Point normal, float distance); bool onTouchBegan(Touch *touch, Event *event); void onTouchMoved(Touch *touch, Event *event); void onTouchEnded(Touch *touch, Event *event); private: int _sliceTag; }; #endif