Debug Win32 Release Win32 {4E6A7A0E-DDD8-4BAA-8B22-C964069364ED} simulator Application true Unicode v110 v120 v140 v140_xp Application false Unicode v110 v120 v140 v140_xp $(SolutionDir)$(Configuration).win32\ $(Configuration).win32\ true $(IncludePath) $(SourcePath); AllRules.ruleset $(SolutionDir)$(Configuration).win32\ $(Configuration).win32\ false $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath) $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath) $(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(EngineRoot)cocos\base;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\tinyxml2;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories) NotUsing Level3 MultiThreadedDebugDLL false ProgramDatabase EnableFastChecks Disabled WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRLUASTATIC;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions) 4267;4251;4244;%(DisableSpecificWarnings) true $(IntDir)vc$(PlatformToolsetVersion).pdb algorithm CompileAsCpp Windows MachineX86 true $(OutDir);$(EngineRoot)external\spidermonkey\prebuilt\win32;%(AdditionalLibraryDirectories) mozjs-33.lib;libbox2d.lib;libSpine.lib;%(AdditionalDependencies) $(ProjectDir)../../../runtime/win32/$(TargetName).pdb $(ProjectDir)../../../runtime/win32/$(TargetName)$(TargetExt) libcmt.lib;%(IgnoreSpecificDefaultLibraries) 0x0409 $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories) _DEBUG;%(PreprocessorDefinitions) false Win32 _DEBUG;%(PreprocessorDefinitions) simulator.h simulator_i.c simulator_p.c true $(IntDir)/simulator.tlb if not exist "$(OutDir)" mkdir "$(OutDir)" if not exist "$(ProjectDir)..\..\..\runtime" mkdir "$(ProjectDir)..\..\..\runtime" if not exist "$(ProjectDir)..\..\..\runtime\win32" mkdir "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)*.exe" "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)lang" "$(ProjectDir)..\..\..\runtime\win32" $(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(EngineRoot)cocos\base;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)external\tinyxml2;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);%(AdditionalIncludeDirectories) NotUsing Level3 MultiThreadedDLL Sync ProgramDatabase COCOS2D_DEBUG=1;WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;_USRLUASTATIC;_USRJSSTATIC;_USRLIBSIMSTATIC;%(PreprocessorDefinitions) 4267;4251;4244;%(DisableSpecificWarnings) true $(IntDir)vc$(PlatformToolsetVersion).pdb algorithm CompileAsCpp Default true Windows MachineX86 $(OutDir);$(EngineRoot)external\spidermonkey\prebuilt\win32;%(AdditionalLibraryDirectories) mozjs-33.lib;libbox2d.lib;libSpine.lib;%(AdditionalDependencies) false $(OutDir)$(ProjectName).exe libcmt.lib;%(IgnoreSpecificDefaultLibraries) 0x0409 $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories) NDEBUG;%(PreprocessorDefinitions) false Win32 NDEBUG;%(PreprocessorDefinitions) simulator.h simulator_i.c simulator_p.c true $(IntDir)/simulator.tlb if not exist "$(OutDir)" mkdir "$(OutDir)" if not exist "$(ProjectDir)..\..\..\runtime" mkdir "$(ProjectDir)..\..\..\runtime" if not exist "$(ProjectDir)..\..\..\runtime\win32" mkdir "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)*.exe" "$(ProjectDir)..\..\..\runtime\win32" xcopy /Y /Q "$(OutDir)lang" "$(ProjectDir)..\..\..\runtime\win32" {39379840-825a-45a0-b363-c09ffef864bd} {9f2d6ce6-c893-4400-b50c-6db70cc2562f} {001b324a-bb91-4e83-875c-c92f75c40857}