/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include USING_NS_CC; using std::min; using std::max; using std::vector; namespace spine { typedef struct _TrackEntryListeners { StartListener startListener; InterruptListener interruptListener; EndListener endListener; DisposeListener disposeListener; CompleteListener completeListener; EventListener eventListener; } _TrackEntryListeners; void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) { ((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(entry, type, event); } void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) { ((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(entry, type, event); if (type == SP_ANIMATION_DISPOSE) if (entry->rendererObject) delete (spine::_TrackEntryListeners*)entry->rendererObject; } static _TrackEntryListeners* getListeners (spTrackEntry* entry) { if (!entry->rendererObject) { entry->rendererObject = new spine::_TrackEntryListeners(); entry->listener = trackEntryCallback; } return (_TrackEntryListeners*)entry->rendererObject; } // SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) { SkeletonAnimation* node = new SkeletonAnimation(); node->initWithData(skeletonData, ownsSkeletonData); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale) { SkeletonAnimation* node = new SkeletonAnimation(); node->initWithJsonFile(skeletonJsonFile, atlas, scale); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale) { SkeletonAnimation* node = new SkeletonAnimation(); spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0); node->initWithJsonFile(skeletonJsonFile, atlas, scale); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, spAtlas* atlas, float scale) { SkeletonAnimation* node = new SkeletonAnimation(); node->initWithBinaryFile(skeletonBinaryFile, atlas, scale); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale) { SkeletonAnimation* node = new SkeletonAnimation(); spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0); node->initWithBinaryFile(skeletonBinaryFile, atlas, scale); node->autorelease(); return node; } void SkeletonAnimation::initialize () { super::initialize(); _ownsAnimationStateData = true; _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data)); _state->rendererObject = this; _state->listener = animationCallback; } SkeletonAnimation::SkeletonAnimation () : SkeletonRenderer() { } SkeletonAnimation::~SkeletonAnimation () { if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); } void SkeletonAnimation::update (float deltaTime) { super::update(deltaTime); deltaTime *= _timeScale; spAnimationState_update(_state, deltaTime); spAnimationState_apply(_state, _skeleton); spSkeleton_updateWorldTransform(_skeleton); } void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { CCASSERT(stateData, "stateData cannot be null."); if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); _ownsAnimationStateData = false; _state = spAnimationState_create(stateData); _state->rendererObject = this; _state->listener = animationCallback; } void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) { spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration); } spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); if (!animation) { log("Spine: Animation not found: %s", name.c_str()); return 0; } return spAnimationState_setAnimation(_state, trackIndex, animation, loop); } spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); if (!animation) { log("Spine: Animation not found: %s", name.c_str()); return 0; } return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay); } spTrackEntry* SkeletonAnimation::setEmptyAnimation (int trackIndex, float mixDuration) { return spAnimationState_setEmptyAnimation(_state, trackIndex, mixDuration); } void SkeletonAnimation::setEmptyAnimations (float mixDuration) { spAnimationState_setEmptyAnimations(_state, mixDuration); } spTrackEntry* SkeletonAnimation::addEmptyAnimation (int trackIndex, float mixDuration, float delay) { return spAnimationState_addEmptyAnimation(_state, trackIndex, mixDuration, delay); } spAnimation* SkeletonAnimation::findAnimation(const std::string& name) const { return spSkeletonData_findAnimation(_skeleton->data, name.c_str()); } spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) { return spAnimationState_getCurrent(_state, trackIndex); } void SkeletonAnimation::clearTracks () { spAnimationState_clearTracks(_state); } void SkeletonAnimation::clearTrack (int trackIndex) { spAnimationState_clearTrack(_state, trackIndex); } void SkeletonAnimation::onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event) { switch (type) { case SP_ANIMATION_START: if (_startListener) _startListener(entry); break; case SP_ANIMATION_INTERRUPT: if (_interruptListener) _interruptListener(entry); break; case SP_ANIMATION_END: if (_endListener) _endListener(entry); break; case SP_ANIMATION_DISPOSE: if (_disposeListener) _disposeListener(entry); break; case SP_ANIMATION_COMPLETE: if (_completeListener) _completeListener(entry); break; case SP_ANIMATION_EVENT: if (_eventListener) _eventListener(entry, event); break; } } void SkeletonAnimation::onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event) { if (!entry->rendererObject) return; _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; switch (type) { case SP_ANIMATION_START: if (listeners->startListener) listeners->startListener(entry); break; case SP_ANIMATION_INTERRUPT: if (listeners->interruptListener) listeners->interruptListener(entry); break; case SP_ANIMATION_END: if (listeners->endListener) listeners->endListener(entry); break; case SP_ANIMATION_DISPOSE: if (listeners->disposeListener) listeners->disposeListener(entry); break; case SP_ANIMATION_COMPLETE: if (listeners->completeListener) listeners->completeListener(entry); break; case SP_ANIMATION_EVENT: if (listeners->eventListener) listeners->eventListener(entry, event); break; } } void SkeletonAnimation::setStartListener (const StartListener& listener) { _startListener = listener; } void SkeletonAnimation::setInterruptListener (const InterruptListener& listener) { _interruptListener = listener; } void SkeletonAnimation::setEndListener (const EndListener& listener) { _endListener = listener; } void SkeletonAnimation::setDisposeListener (const DisposeListener& listener) { _disposeListener = listener; } void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) { _completeListener = listener; } void SkeletonAnimation::setEventListener (const EventListener& listener) { _eventListener = listener; } void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartListener& listener) { getListeners(entry)->startListener = listener; } void SkeletonAnimation::setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener) { getListeners(entry)->interruptListener = listener; } void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) { getListeners(entry)->endListener = listener; } void SkeletonAnimation::setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener) { getListeners(entry)->disposeListener = listener; } void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) { getListeners(entry)->completeListener = listener; } void SkeletonAnimation::setTrackEventListener (spTrackEntry* entry, const EventListener& listener) { getListeners(entry)->eventListener = listener; } spAnimationState* SkeletonAnimation::getState() const { return _state; } }