/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONBOUNDS_H_ #define SPINE_SKELETONBOUNDS_H_ #include #include #ifdef __cplusplus extern "C" { #endif typedef struct { float* const vertices; int count; int capacity; } spPolygon; spPolygon* spPolygon_create (int capacity); void spPolygon_dispose (spPolygon* self); int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y); int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2); #ifdef SPINE_SHORT_NAMES typedef spPolygon Polygon; #define Polygon_create(...) spPolygon_create(__VA_ARGS__) #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__) #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__) #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__) #endif /**/ typedef struct { int count; spBoundingBoxAttachment** boundingBoxes; spPolygon** polygons; float minX, minY, maxX, maxY; } spSkeletonBounds; spSkeletonBounds* spSkeletonBounds_create (); void spSkeletonBounds_dispose (spSkeletonBounds* self); void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb); /** Returns true if the axis aligned bounding box contains the point. */ int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y); /** Returns true if the axis aligned bounding box intersects the line segment. */ int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */ int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds); /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */ spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y); /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */ spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns the polygon for the specified bounding box, or null. */ spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox); #ifdef SPINE_SHORT_NAMES typedef spSkeletonBounds SkeletonBounds; #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__) #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__) #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__) #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__) #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__) #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__) #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONBOUNDS_H_ */