// Copyright (c) 2018-2019 HALX99 // Copyright (c) 2020 c4games.com #pragma once #include #include "platform/CCPlatformConfig.h" #include "platform/CCPlatformMacros.h" NS_CC_BEGIN class CC_DLL FileStream { public: virtual ~FileStream() = default; enum class Mode { READ, WRITE, APPEND, }; /** * Open a file * @param path file to open * @param mode File open mode, being READ | WRITE | APPEND * @return true if successful, false if not */ virtual bool open(const std::string& path, FileStream::Mode mode) = 0; /** * Close a file stream * @return 0 if successful, -1 if not */ virtual int close() = 0; /** * Seek to position in a file stream * @param offset how many bytes to move within the stream * @param origin SEEK_SET | SEEK_CUR | SEEK_END * @return 0 if successful, -1 if not */ virtual int seek(long offset, int origin) = 0; /** * Read data from file stream * @param buf pointer to data * @param size the amount of data to read in bytes * @return amount of data read successfully, -1 if error */ virtual int read(void* buf, unsigned int size) = 0; /** * Write data to file stream * @param buf pointer to data * @param size the amount of data to write in bytes * @return amount of data written successfully, -1 if error */ virtual int write(const void* buf, unsigned int size) = 0; /** * Get the current position in the file stream * @return current position, -1 if error */ virtual int tell() = 0; /** * Get status of file stream * @return true if open, false if closed */ virtual bool isOpen() const = 0; virtual operator bool() const { return isOpen(); } protected: FileStream() = default; }; NS_CC_END