#ifndef _CCB_CCNODELOADER_H_ #define _CCB_CCNODELOADER_H_ #include "extensions/GUI/CCControlExtension/CCInvocation.h" #include "editor-support/cocosbuilder/CCBReader.h" #include "extensions/GUI/CCControlExtension/CCControl.h" namespace cocosbuilder { #define PROPERTY_POSITION "position" #define PROPERTY_CONTENTSIZE "contentSize" #define PROPERTY_SKEW "skew" #define PROPERTY_ANCHORPOINT "anchorPoint" #define PROPERTY_SCALE "scale" #define PROPERTY_ROTATION "rotation" #define PROPERTY_ROTATIONX "rotationX" #define PROPERTY_ROTATIONY "rotationY" #define PROPERTY_TAG "tag" #define PROPERTY_IGNOREANCHORPOINTFORPOSITION "ignoreAnchorPointForPosition" #define PROPERTY_VISIBLE "visible" #define ASSERT_FAIL_UNEXPECTED_PROPERTY(PROPERTY) cocos2d::log("Unexpected property: '%s'!\n", PROPERTY); assert(false) #define ASSERT_FAIL_UNEXPECTED_PROPERTYTYPE(PROPERTYTYPE) cocos2d::log("Unexpected property type: '%d'!\n", PROPERTYTYPE); assert(false) #define CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) { \ return T::create(); \ } #define CCB_PURE_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) = 0 struct BlockData { cocos2d::SEL_MenuHandler mSELMenuHandler; cocos2d::Ref * _target; }; struct BlockControlData { cocos2d::extension::Control::Handler mSELControlHandler; cocos2d::Ref * _target; cocos2d::extension::Control::EventType mControlEvents; }; /* Forward declaration. */ class CCBReader; class CC_DLL NodeLoader : public cocos2d::Ref { public: /** * @js NA * @lua NA */ NodeLoader(); /** * @js NA * @lua NA */ virtual ~NodeLoader(); /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(NodeLoader, loader); /** * @js NA * @lua NA */ virtual cocos2d::Node * loadNode(cocos2d::Node *, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void parseProperties(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual cocos2d::ValueMap& getCustomProperties(); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Node); virtual cocos2d::Vec2 parsePropTypePosition(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual cocos2d::Vec2 parsePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual cocos2d::Vec2 parsePropTypePointLock(cocos2d::Node * pNode,cocos2d:: Node * pParent, CCBReader * ccbReader); virtual cocos2d::Size parsePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual float * parsePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual float parsePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual float parsePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual float parsePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual int parsePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual int parsePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual float * parsePropTypeFloatVar(cocos2d::Node * pNode,cocos2d::Node * pParent, CCBReader * ccbReader); virtual bool parsePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual cocos2d::SpriteFrame * parsePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual cocos2d::Animation * parsePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual cocos2d::Texture2D * parsePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual unsigned char parsePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual cocos2d::Color3B parsePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName); virtual cocos2d::Color4F * parsePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual bool * parsePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual cocos2d::BlendFunc parsePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual std::string parsePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual std::string parsePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual std::string parsePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual std::string parsePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual BlockData * parsePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual BlockControlData * parsePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual cocos2d::Node * parsePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual float * parsePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader); virtual void onHandlePropTypePosition(cocos2d::Node * pNode,cocos2d:: Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPosition, CCBReader * ccbReader); virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPoint, CCBReader * ccbReader); virtual void onHandlePropTypePointLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPointLock, CCBReader * ccbReader); virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader); virtual void onHandlePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pScaleLock, CCBReader * ccbReader); virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloat, CCBReader * ccbReader); virtual void onHandlePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pDegrees, CCBReader * ccbReader); virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloatScale, CCBReader * ccbReader); virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pInteger, CCBReader * ccbReader); virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pIntegerLabeled, CCBReader * ccbReader); virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader); virtual void onHandlePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader); virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, CCBReader * ccbReader); virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader); virtual void onHandlePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Animation * pAnimation, CCBReader * ccbReader); virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader); virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, unsigned char pByte, CCBReader * ccbReader); virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader); virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader); virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool * pFlip, CCBReader * ccbReader); virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader); virtual void onHandlePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFntFile, CCBReader * ccbReader); virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, CCBReader * ccbReader); virtual void onHandlePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pText, CCBReader * ccbReader); virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFontTTF, CCBReader * ccbReader); virtual void onHandlePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockData * pBlockData, CCBReader * ccbReader); virtual void onHandlePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader); virtual void onHandlePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Node * pCCBFileNode, CCBReader * ccbReader); protected: cocos2d::ValueMap _customProperties; }; } #endif