// // cocos2d // #ifndef __CHIPMUNKTEST_H__ #define __CHIPMUNKTEST_H__ #include "cocos2d.h" #include "chipmunk/chipmunk.h" #include "../BaseTest.h" #include "extensions/cocos-ext.h" class ChipmunkTest : public TestCase { public: CREATE_FUNC(ChipmunkTest); ChipmunkTest(); ~ChipmunkTest(); void onEnter() override; void initPhysics(); void createResetButton(); void reset(cocos2d::Ref* sender); void addNewSpriteAtPosition(cocos2d::Vec2 p); void update(float dt) override; void toggleDebugCallback(cocos2d::Ref* sender); void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); virtual void onAcceleration(cocos2d::Acceleration* acc, cocos2d::Event* event); private: cocos2d::Texture2D* _spriteTexture; // weak ref #if CC_ENABLE_CHIPMUNK_INTEGRATION cocos2d::extension::PhysicsDebugNode* _debugLayer; // weak ref #endif cpSpace* _space; // strong ref cpShape* _walls[4]; }; DEFINE_TEST_SUITE(ChipmunkTests); #endif /* __CHIPMUNKACCELTOUCHTEST_H__ */