// // HelloWorldScene.h // ___PROJECTNAME___ // // Created by ___FULLUSERNAME___ on ___DATE___. // Copyright ___ORGANIZATIONNAME___ ___YEAR___. All rights reserved. // #ifndef __HELLOW_WORLD_H__ #define __HELLOW_WORLD_H__ #include "cocos2d.h" // include Chipmunk headers #include "chipmunk.h" // HelloWorld Layer class HelloWorld : public cocos2d::CCLayer { public: HelloWorld(); ~HelloWorld(); static cocos2d::CCScene* scene(); void step(cocos2d::ccTime dt); void addNewSpriteX(float x, float y); virtual void onEnter(); virtual void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent *event); LAYER_NODE_FUNC(HelloWorld); private: bool init(); cpSpace *space; }; #endif // __HELLOW_WORLD_H__