cmake_minimum_required(VERSION 3.10) set(LIB_NAME Live2D) # Force static library. add_library(${LIB_NAME} STATIC) add_subdirectory(Framework/src) # Add include path. target_include_directories(${LIB_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/Framework/src ) # Deprecated functions # The following expressions are written for compatibility # and will be removed in a future release. # Add core include. target_include_directories(${LIB_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/Core/include ) # Add definitions. # target_compile_definitions(${LIB_NAME} # PRIVATE # ${FRAMEWORK_DEFINITIOINS} # ) if(NOT IS_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/Core) message(AUTHOR_WARNING "Downloading liblive2d-core-dev ...") file(DOWNLOAD https://github.com/axmol1/archive/releases/download/v1.0.0/Live2D-4.4-Core.zip ${CMAKE_CURRENT_LIST_DIR}/Core.zip) file(ARCHIVE_EXTRACT INPUT ${CMAKE_CURRENT_LIST_DIR}/Core.zip DESTINATION ${CMAKE_CURRENT_LIST_DIR}/) endif() add_subdirectory(Core) if (ANDROID) target_link_libraries(${LIB_NAME} INTERFACE Live2DCubismCore) else() target_link_libraries(${LIB_NAME} Live2DCubismCore) endif() ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Framework/src/Rendering/axmol/shaders" LIVE2D_SHADER_SOURCES) ax_target_compile_shaders(${LIB_NAME} FILES ${LIVE2D_SHADER_SOURCES} CUSTOM) if (ANDROID) ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Framework/src/Rendering/axmol/shaders_tegra" LIVE2D_TEGRA_SHADER_SOURCES) ax_target_compile_shaders(${LIB_NAME} FILES ${LIVE2D_TEGRA_SHADER_SOURCES} CUSTOM) endif() if (ANDROID) setup_ax_extension_config(${LIB_NAME} LINK_SCOPE PRIVATE) else() setup_ax_extension_config(${LIB_NAME}) endif() unset(LIB_NAME)