// cocos2d Helper // // cocos2d constants // cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0; cc.TEXTURE_PIXELFORMAT_RGB888 = 1; cc.TEXTURE_PIXELFORMAT_RGB565 = 2; cc.TEXTURE_PIXELFORMAT_A8 = 3; cc.TEXTURE_PIXELFORMAT_I8 = 4; cc.TEXTURE_PIXELFORMAT_AI88 = 5; cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6; cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7; cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8; cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9; cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888; cc.TEXT_ALIGNMENT_LEFT = 0; cc.TEXT_ALIGNMENT_CENTER = 1; cc.TEXT_ALIGNMENT_RIGHT = 2; cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0; cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1; cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2; cc.IMAGE_FORMAT_JPEG = 0; cc.IMAGE_FORMAT_PNG = 0; cc.PROGRESS_TIMER_TYPE_RADIAL = 0; cc.PROGRESS_TIMER_TYPE_BAR = 1; cc.PARTICLE_TYPE_FREE = 0; cc.PARTICLE_TYPE_RELATIVE = 1; cc.PARTICLE_TYPE_GROUPED = 2; cc.PARTICLE_DURATION_INFINITY = -1; cc.PARTICLE_MODE_GRAVITY = 0; cc.PARTICLE_MODE_RADIUS = 1; cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1; cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1; cc.RED = cc.c3(255,0,0); cc.GREEN = cc.c3(0,255,0); cc.BLUE = cc.c3(0,0,255); cc.BLACK = cc.c3(0,0,0); cc.WHITE = cc.c3(255,255,255); cc.POINT_ZERO = {x:0, y:0}; cc._reuse_p0 = {x:0, y:0}; cc._reuse_p1 = {x:0, y:0}; cc._reuse_p_index = 0; cc._reuse_color3b = cc.c3(255, 255, 255 ); cc._reuse_color4b = cc.c4(255, 255, 255, 255 ); cc._reuse_grid = cc.g(0,0); // dump config info, but only in debug mode cc.dumpConfig = function() { if( cc.config.debug ) { for( i in cc.config ) cc.log( i + " = " + cc.config[i] ); } }; // // Point // cc.p = function( x, y ) { return {x:x, y:y}; }; cc._p = function( x, y ) { if( cc._reuse_p_index === 0 ) { cc._reuse_p0.x = x; cc._reuse_p0.y = y; cc._reuse_p_index = 1; return cc._reuse_p0; } else { cc._reuse_p1.x = x; cc._reuse_p1.y = y; cc._reuse_p_index = 0; return cc._reuse_p1; } }; cc._to_p = function( point ) { return point; }; cc._from_p = function( size ) { return size; }; cc.c3 = function (r, g, b) { var tmp = new Uint8Array(3); tmp[0] = r; tmp[1] = g; tmp[2] = b; return tmp; }; cc.c4 = function (r, g, b, o) { var tmp = new Uint8Array(4); tmp[0] = r; tmp[1] = g; tmp[2] = b; tmp[3] = o; return tmp; }; cc.c4f = function (r, g, b, o) { var tmp = new Float32Array(4); tmp[0] = r; tmp[1] = g; tmp[2] = b; tmp[3] = o; return tmp; }; // // Grid // cc._g = function( x, y ) { cc._reuse_grid.x = x; cc._reuse_grid.y = y; return cc._reuse_grid; } // // Color // cc._c3 = function( r, g, b ) { cc._reuse_color3b[0] = r; cc._reuse_color3b[1] = g; cc._reuse_color3b[2] = b; return cc._reuse_color3b; } cc._c4 = function( r, g, b, a ) { cc._reuse_color4b[0] = r; cc._reuse_color4b[1] = g; cc._reuse_color4b[2] = b; cc._reuse_color4b[3] = a; return cc._reuse_color4b; } // // Size // cc.size = function(w,h) { return {width:w, height:h}; } cc._to_size = function( size ) { return size; } cc._from_size = function( size ) { return size; } // // Rect // cc.rect = function(x,y,w,h) { return {x:x, y:y, width:w, height:h}; } cc._to_rect = function( rect ) { return rect; } cc._from_rect = function( rect ) { return rect; } // XXX Should be done in native cc.rectIntersectsRect = function( rectA, rectB ) { var bool = ! ( rectA.x > rectB.x + rectB.width || rectA.x + rectA.width < rectB.x || rectA.y > rectB.y +rectB.height || rectA.y + rectA.height < rectB.y ); return bool; } // // Array: for cocos2d-hmtl5 compatibility // cc.ArrayRemoveObject = function (arr, delObj) { for (var i = 0; i < arr.length; i++) { if (arr[i] == delObj) { arr.splice(i, 1); } } }; // // Google "subclasses" // borrowed from closure library // var goog = goog || {}; // Check to see if already defined in current scope goog.inherits = function (childCtor, parentCtor) { /** @constructor */ function tempCtor() {}; tempCtor.prototype = parentCtor.prototype; childCtor.superClass_ = parentCtor.prototype; childCtor.prototype = new tempCtor(); childCtor.prototype.constructor = childCtor; // Copy "static" method, but doesn't generate subclasses. // for( var i in parentCtor ) { // childCtor[ i ] = parentCtor[ i ]; // } }; goog.base = function(me, opt_methodName, var_args) { var caller = arguments.callee.caller; if (caller.superClass_) { // This is a constructor. Call the superclass constructor. ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1)); // XXX: SpiderMonkey bindings extensions // __associateObjWithNative( me, ret ); return ret; } var args = Array.prototype.slice.call(arguments, 2); var foundCaller = false; for (var ctor = me.constructor; ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) { if (ctor.prototype[opt_methodName] === caller) { foundCaller = true; } else if (foundCaller) { return ctor.prototype[opt_methodName].apply(me, args); } } // If we did not find the caller in the prototype chain, // then one of two things happened: // 1) The caller is an instance method. // 2) This method was not called by the right caller. if (me[opt_methodName] === caller) { return me.constructor.prototype[opt_methodName].apply(me, args); } else { throw Error( 'goog.base called from a method of one name ' + 'to a method of a different name'); } }; // // Simple subclass // cc.Class = function(){}; cc.Class.extend = function (prop) { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the init constructor) initializing = true; var prototype = new this(); initializing = false; fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // Copy the properties over onto the new prototype for (var name in prop) { // Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function (name, fn) { return function () { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class this._super = _super[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } // The dummy class constructor function Class() { // All construction is actually done in the init method if (!initializing && this.ctor) this.ctor.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.prototype.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; cc.Layer.extend = cc.Class.extend; cc.LayerGradient.extend = cc.Class.extend; cc.Sprite.extend = cc.Class.extend; cc.MenuItemFont.extend = cc.Class.extend; // // Chipmunk helpers // //var cp = cp || {}; cp.v = cc.p; cp._v = cc._p; cp.vzero = cp.v(0,0); // // OpenGL Helpers // var gl = gl || {}; gl.NEAREST = 0x2600; gl.LINEAR = 0x2601; gl.REPEAT = 0x2901; gl.CLAMP_TO_EDGE = 0x812F; gl.CLAMP_TO_BORDER = 0x812D; gl.LINEAR_MIPMAP_NEAREST = 0x2701; gl.NEAREST_MIPMAP_NEAREST = 0x2700; gl.ZERO = 0; gl.ONE = 1; gl.SRC_COLOR = 0x0300; gl.ONE_MINUS_SRC_COLOR = 0x0301; gl.SRC_ALPHA = 0x0302; gl.ONE_MINUS_SRC_ALPHA = 0x0303; gl.DST_ALPHA = 0x0304; gl.ONE_MINUS_DST_ALPHA = 0x0305; gl.DST_COLOR = 0x0306; gl.ONE_MINUS_DST_COLOR = 0x0307; gl.SRC_ALPHA_SATURATE = 0x0308;