/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "Runtime.h" #include "FileServer.h" #include "ConnectWaitLayer.h" #include "ConsoleCommand.h" #include "cocos2d.h" #include "ConfigParser.h" #include "lua_debugger.h" #include "CCLuaEngine.h" #include "LuaBasicConversions.h" #include static std::string g_projectPath; static std::function s_gProjectLoader = [](std::string path) { CCLOG("Please set loader for your project"); }; void startScript(std::string strDebugArg) { resetDesignResolution(); s_gProjectLoader(strDebugArg); } void recvBuf(int fd, char *pbuf, unsigned long bufsize) { unsigned long leftLength = bufsize; while (leftLength != 0) { size_t recvlen = recv(fd, pbuf + bufsize - leftLength, leftLength ,0); if (recvlen <= 0) { usleep(1); continue; } leftLength -= recvlen; } } void sendBuf(int fd, const char *pbuf, unsigned long bufsize) { unsigned long leftLength = bufsize; while (leftLength != 0) { size_t sendlen = send(fd, pbuf + bufsize - leftLength, leftLength ,0); if (sendlen <= 0) { usleep(1); continue; } leftLength -= sendlen; } } std::string& replaceAll(std::string& str, const std::string& old_value, const std::string& new_value) { size_t start = 0; while(true) { size_t pos = 0; if((pos = str.find(old_value, start)) != std::string::npos) { str.replace(pos, old_value.length(), new_value); start = pos + new_value.length(); } else break; } return str; } const char* getRuntimeVersion() { return "1.8"; } int lua_cocos2dx_runtime_addSearchPath(lua_State* tolua_S) { int argc = 0; cocos2d::FileUtils* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror; #endif cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_FileUtils_addSearchPath'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1 || argc == 2) { std::string arg0; bool arg1 = false; ok &= luaval_to_std_string(tolua_S, 2,&arg0); if (argc == 2) { ok &= luaval_to_boolean(tolua_S, 3, &arg1); } if(!ok) return 0; if (! FileUtils::getInstance()->isAbsolutePath(arg0)) { // add write path to search path if (FileServer::getShareInstance()->getIsUsingWritePath()) { cobj->addSearchPath(FileServer::getShareInstance()->getWritePath() + arg0, arg1); } else { cobj->addSearchPath(arg0, arg1); } #if(CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) // add project path to search path cobj->addSearchPath(g_projectPath + arg0, arg1); #endif } return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "addSearchPath",argc, 1); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_FileUtils_addSearchPath'.",&tolua_err); #endif return 0; } int lua_cocos2dx_runtime_setSearchPaths(lua_State* tolua_S) { int argc = 0; cocos2d::FileUtils* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror; #endif cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_runtime_setSearchPaths'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::vector vecPaths, writePaths; ok &= luaval_to_std_vector_string(tolua_S, 2, &vecPaths); if(!ok) return 0; std::vector originPath; // for IOS platform. std::vector projPath; // for Desktop platform. for (size_t i = 0; i < vecPaths.size(); i++) { if (!FileUtils::getInstance()->isAbsolutePath(vecPaths[i])) { originPath.push_back(vecPaths[i]); // for IOS platform. projPath.push_back(g_projectPath + vecPaths[i]); //for Desktop platform. writePaths.push_back(FileServer::getShareInstance()->getWritePath() + vecPaths[i]); } } #if(CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) vecPaths.insert(vecPaths.end(), projPath.begin(), projPath.end()); #endif if (FileServer::getShareInstance()->getIsUsingWritePath()) { vecPaths.insert(vecPaths.end(), writePaths.begin(), writePaths.end()); } else { vecPaths.insert(vecPaths.end(), originPath.begin(), originPath.end()); } cobj->setSearchPaths(vecPaths); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setSearchPaths",argc, 1); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_runtime_setSearchPaths'.",&tolua_err); #endif return 0; } static void register_runtime_override_function(lua_State* tolua_S) { lua_pushstring(tolua_S, "cc.FileUtils"); lua_rawget(tolua_S, LUA_REGISTRYINDEX); if (lua_istable(tolua_S,-1)){ tolua_function(tolua_S,"addSearchPath",lua_cocos2dx_runtime_addSearchPath); tolua_function(tolua_S,"setSearchPaths",lua_cocos2dx_runtime_setSearchPaths); } lua_pop(tolua_S, 1); } void initRuntime(const std::string& workPath) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) vector searchPathArray = FileUtils::getInstance()->getSearchPaths(); if (workPath.empty()) { extern std::string getCurAppPath(); std::string appPath = getCurAppPath(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) appPath.append("/../../"); #elif (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) appPath.append("/../../../"); #endif appPath = replaceAll(appPath, "\\", "/"); g_projectPath = appPath; } else { g_projectPath = workPath; } // add project's root directory to search path searchPathArray.insert(searchPathArray.begin(), g_projectPath); // add writable path to search path searchPathArray.insert(searchPathArray.begin(), FileServer::getShareInstance()->getWritePath()); FileUtils::getInstance()->setSearchPaths(searchPathArray); #endif auto engine = LuaEngine::getInstance(); ScriptEngineManager::getInstance()->setScriptEngine(engine); register_runtime_override_function(engine->getLuaStack()->getLuaState()); ConsoleCommand::getShareInstance()->init(); } void startRuntime() { auto scene = Scene::create(); auto connectLayer = new ConnectWaitLayer(); connectLayer->autorelease(); auto director = Director::getInstance(); scene->addChild(connectLayer); director->runWithScene(scene); } void endRuntime() { ConsoleCommand::purge(); FileServer::getShareInstance()->stop(); //FileServer::purge(); } //////////////////////// Loader //////////////////// void setLoader(std::function func) { s_gProjectLoader = func; } void luaScriptLoader(std::string strDebugArg) { // register lua engine auto engine = LuaEngine::getInstance(); if (!strDebugArg.empty()) { // open debugger.lua module cocos2d::log("debug args = %s", strDebugArg.c_str()); luaopen_lua_debugger(engine->getLuaStack()->getLuaState()); engine->executeString(strDebugArg.c_str()); } std::string code("require \""); code.append(ConfigParser::getInstance()->getEntryFile().c_str()); code.append("\""); engine->executeString(code.c_str()); } void resetDesignResolution() { cocos2d::Size size = ConfigParser::getInstance()->getInitViewSize(); Director::getInstance()->getOpenGLView()->setDesignResolutionSize(size.width, size.height, ResolutionPolicy::EXACT_FIT); }