/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCDatas.h" #include "CCArmature/utils/CCUtilMath.h" NS_CC_EXT_BEGIN #pragma region DisplayData const char *DisplayData::changeDisplayToTexture(const char *displayName) { // remove .xxx std::string textureName = displayName; size_t startPos = textureName.find_last_of("."); if(startPos != std::string::npos) { textureName = textureName.erase(startPos); } return textureName.c_str(); } DisplayData::DisplayData(void) :displayType(CS_DISPLAY_SPRITE) { } DisplayData::~DisplayData(void) { } #pragma endregion #pragma region SpriteDisplayData SpriteDisplayData::SpriteDisplayData(void) :displayName("") { displayType = CS_DISPLAY_SPRITE; } SpriteDisplayData::~SpriteDisplayData() { } void SpriteDisplayData::copy(SpriteDisplayData *displayData) { displayName = displayData->displayName; displayType = displayData->displayType; } #pragma endregion #pragma region ArmatureDisplayData ArmatureDisplayData::ArmatureDisplayData(void) :displayName("") { displayType = CS_DISPLAY_ARMATURE; } ArmatureDisplayData::~ArmatureDisplayData() { } void ArmatureDisplayData::copy(ArmatureDisplayData *displayData) { displayName = displayData->displayName; displayType = displayData->displayType; } #pragma endregion #pragma region ParticleDisplayData ParticleDisplayData::ParticleDisplayData(void) :plist("") { displayType = CS_DISPLAY_PARTICLE; } void ParticleDisplayData::copy(ParticleDisplayData *displayData) { plist = displayData->plist; displayType = displayData->displayType; } #pragma endregion #pragma region ShaderDisplayData ShaderDisplayData::ShaderDisplayData(void) :vert("") ,frag("") { displayType = CS_DISPLAY_SHADER; } void ShaderDisplayData::copy(ShaderDisplayData *displayData) { vert = displayData->vert; frag = displayData->frag; displayType = displayData->displayType; } #pragma endregion #pragma region Node Node::Node() :x(0.0f) ,y(0.0f) ,zOrder(0) ,skewX(0.0f) ,skewY(0.0f) ,scaleX(1.0f) ,scaleY(1.0f) ,tweenRotate(0.0f) ,isUseColorInfo(false) ,a(255) ,r(255) ,g(255) ,b(255) { } Node::~Node() { } void Node::copy(const Node* node ) { x = node->x; y = node->y; zOrder = node->zOrder; scaleX = node->scaleX; scaleY = node->scaleY; skewX = node->skewX; skewY = node->skewY; tweenRotate = node->tweenRotate; isUseColorInfo = node->isUseColorInfo; r = node->r; g = node->g; b = node->b; a = node->a; } void Node::subtract(Node *from, Node *to) { x = to->x - from->x; y = to->y - from->y; scaleX = to->scaleX - from->scaleX; scaleY = to->scaleY - from->scaleY; skewX = to->skewX - from->skewX; skewY = to->skewY - from->skewY; if(from->isUseColorInfo || to->isUseColorInfo) { a = to->a - from->a; r = to->r - from->r; g = to->g - from->g; b = to->b - from->b; isUseColorInfo = true; } if (skewX > M_PI) { skewX -= (float)CC_DOUBLE_PI; } if (skewX < -M_PI) { skewX += (float)CC_DOUBLE_PI; } if (skewY > M_PI) { skewY -= (float)CC_DOUBLE_PI; } if (skewY < -M_PI) { skewY += (float)CC_DOUBLE_PI; } if (to->tweenRotate) { skewX += to->tweenRotate; skewY -= to->tweenRotate; } } #pragma endregion #pragma region BoneData BoneData::BoneData(void) :name("") ,parentName("") { } BoneData::~BoneData(void) { } bool BoneData::init() { displayDataList.init(); return true; } void BoneData::addDisplayData(DisplayData *displayData) { displayDataList.addObject(displayData); } DisplayData *BoneData::getDisplayData(int index) { return (DisplayData*)displayDataList.objectAtIndex(index); } #pragma endregion #pragma region ArmatureData ArmatureData::ArmatureData() { } ArmatureData::~ArmatureData() { } bool ArmatureData::init() { return boneList.init(); } void ArmatureData::addBoneData(BoneData *boneData) { boneDataDic.setObject(boneData, boneData->name); boneList.addObject(boneData); } BoneData *ArmatureData::getBoneData(const char *boneName) { return (BoneData*)boneDataDic.objectForKey(boneName); } #pragma endregion #pragma region FrameData FrameData::FrameData(void) :duration(1) ,tweenEasing(Linear) ,displayIndex(0) ,m_strMovement("") ,m_strEvent("") ,m_strSound("") ,m_strSoundEffect("") { } FrameData::~FrameData(void) { } void FrameData::copy(FrameData *frameData) { Node::copy(frameData); duration = frameData->duration; displayIndex = frameData->displayIndex; tweenEasing = frameData->tweenEasing; } #pragma endregion #pragma region MovementBoneData MovementBoneData::MovementBoneData() :delay(0.0f) ,scale(1.0f) ,duration(0) ,name("") { } MovementBoneData::~MovementBoneData(void) { } bool MovementBoneData::init() { return frameList.init(); } void MovementBoneData::addFrameData(FrameData *frameData) { frameList.addObject(frameData); duration += frameData->duration; } FrameData *MovementBoneData::getFrameData(int index) { return (FrameData*)frameList.objectAtIndex(index); } #pragma endregion #pragma region MovementData MovementData::MovementData(void) :name("") ,duration(0) ,durationTo(0) ,durationTween(0) ,loop(true) ,tweenEasing(Linear) { } MovementData::~MovementData(void) { } void MovementData::addMovementBoneData(MovementBoneData *movBoneData) { movBoneDataDic.setObject(movBoneData, movBoneData->name); } MovementBoneData *MovementData::getMovementBoneData(const char *boneName) { return (MovementBoneData*)movBoneDataDic.objectForKey(boneName); } #pragma endregion #pragma region AnimationData AnimationData::AnimationData(void) { } AnimationData::~AnimationData(void) { } void AnimationData::release() { CCObject::release(); } void AnimationData::retain() { CCObject::retain(); } void AnimationData::addMovement(MovementData *movData) { movementDataDic.setObject(movData, movData->name); movementNames.push_back(movData->name); } MovementData *AnimationData::getMovement(const char *movementName) { return (MovementData*)movementDataDic.objectForKey(movementName); } int AnimationData::getMovementCount() { return movementDataDic.count(); } #pragma endregion #pragma region ContourData ContourData::ContourData() { } ContourData::~ContourData() { } bool ContourData::init() { return vertexList.init(); } #pragma endregion #pragma region TextureData TextureData::TextureData() :height(0.0f) ,width(0.0f) ,pivotX(0.5f) ,pivotY(0.5f) ,name("") { } TextureData::~TextureData() { } bool TextureData::init() { return contourDataList.init(); } void TextureData::addContourData(ContourData *contourData) { contourDataList.addObject(contourData); } ContourData *TextureData::getContourData(int index) { return (ContourData*)contourDataList.objectAtIndex(index); } #pragma endregion NS_CC_EXT_END