#include "libeditor/WidgetReader/WidgetReaderProtocol.h" namespace cocostudio { WidgetReaderProtocol::~WidgetReaderProtocol(){} void WidgetReaderProtocol::setPropsFromProtocolBuffers(cocos2d::ui::Widget* widget, const protocolbuffers::NodeTree& nodeTree){} void WidgetReaderProtocol::setPropsFromXML(cocos2d::ui::Widget* widget, pugi::xml_node objectData){} }