#include "EffectsAdvancedTest.h" enum { kTagTextLayer = 1, kTagSprite1 = 1, kTagSprite2 = 2, kTagBackground = 1, kTagLabel = 2, }; //------------------------------------------------------------------ // // Effect1 // //------------------------------------------------------------------ void Effect1::onEnter() { EffectAdvanceTextLayer::onEnter(); CCNode* target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* lens = CCLens3D::create(0.0f, CCSizeMake(15,10), ccp(size.width/2,size.height/2), 240); CCActionInterval* waves = CCWaves3D::create(10, CCSizeMake(15,10), 18, 15); CCFiniteTimeAction* reuse = CCReuseGrid::create(1); CCActionInterval* delay = CCDelayTime::create(8); CCActionInterval* orbit = CCOrbitCamera::create(5, 1, 2, 0, 180, 0, -90); CCActionInterval* orbit_back = orbit->reverse(); target->runAction( CCRepeatForever::create( CCSequence::create( orbit, orbit_back, NULL) ) ); target->runAction( CCSequence::create(lens, delay, reuse, waves, NULL) ); } std::string Effect1::title() { return "Lens + Waves3d and OrbitCamera"; } //------------------------------------------------------------------ // // Effect2 // //------------------------------------------------------------------ void Effect2::onEnter() { EffectAdvanceTextLayer::onEnter(); CCNode* target = getChildByTag(kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval* shaky = CCShakyTiles3D::create(5, CCSizeMake(15,10), 4, false); CCActionInterval* shuffle = CCShuffleTiles::create(0, CCSizeMake(15,10), 3); CCActionInterval* turnoff = CCTurnOffTiles::create(0, CCSizeMake(15,10), 3); CCActionInterval* turnon = turnoff->reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction* reuse = CCReuseGrid::create(2); CCActionInterval* delay = CCDelayTime::create(1); // id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]]; target->runAction(CCSequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, NULL) ); } std::string Effect2::title() { return "ShakyTiles + ShuffleTiles + TurnOffTiles"; } //------------------------------------------------------------------ // // Effect3 // //------------------------------------------------------------------ void Effect3::onEnter() { EffectAdvanceTextLayer::onEnter(); CCNode* bg = getChildByTag(kTagBackground); CCNode* target1 = bg->getChildByTag(kTagSprite1); CCNode* target2 = bg->getChildByTag(kTagSprite2); CCActionInterval* waves = CCWaves::create(5, CCSizeMake(15,10), 5, 20, true, false); CCActionInterval* shaky = CCShaky3D::create(5, CCSizeMake(15,10), 4, false); target1->runAction( CCRepeatForever::create( waves ) ); target2->runAction( CCRepeatForever::create( shaky ) ); // moving background. Testing issue #244 CCActionInterval* move = CCMoveBy::create(3, ccp(200,0) ); bg->runAction(CCRepeatForever::create( CCSequence::create(move, move->reverse(), NULL) )); } std::string Effect3::title() { return "Effects on 2 sprites"; } //------------------------------------------------------------------ // // Effect4 // //------------------------------------------------------------------ class Lens3DTarget : public CCNode { public: virtual void setPosition(const CCPoint& var) { _lens3D->setPosition(var); } virtual const CCPoint& getPosition() { return _lens3D->getPosition(); } static Lens3DTarget* create(CCLens3D* pAction) { Lens3DTarget* pRet = new Lens3DTarget(); pRet->_lens3D = pAction; pRet->autorelease(); return pRet; } private: Lens3DTarget() : _lens3D(NULL) {} CCLens3D* _lens3D; }; void Effect4::onEnter() { EffectAdvanceTextLayer::onEnter(); CCLens3D* lens = CCLens3D::create(10, CCSizeMake(32,24), ccp(100,180), 150); CCActionInterval* move = CCJumpBy::create(5, ccp(380,0), 100, 4); CCActionInterval* move_back = move->reverse(); CCActionInterval* seq = CCSequence::create( move, move_back, NULL); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target. While in cocos2d-x, the target of action only supports CCNode or its subclass, so we make an encapsulation for CCLens3D to achieve that. */ CCDirector* director = CCDirector::sharedDirector(); CCNode* pTarget = Lens3DTarget::create(lens); // Please make sure the target been added to its parent. this->addChild(pTarget); director->getActionManager()->addAction(seq, pTarget, false); this->runAction( lens ); } std::string Effect4::title() { return "Jumpy Lens3D"; } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Effect5::onEnter() { EffectAdvanceTextLayer::onEnter(); //CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D); CCActionInterval* effect = CCLiquid::create(2, CCSizeMake(32,24), 1, 20); CCActionInterval* stopEffect = CCSequence::create( effect, CCDelayTime::create(2), CCStopGrid::create(), // [DelayTime::create:2], // [[effect copy] autorelease], NULL); CCNode* bg = getChildByTag(kTagBackground); bg->runAction(stopEffect); } std::string Effect5::title() { return "Test Stop-Copy-Restar"; } void Effect5::onExit() { EffectAdvanceTextLayer::onExit(); CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D); } //------------------------------------------------------------------ // // Effect5 // //------------------------------------------------------------------ void Issue631::onEnter() { EffectAdvanceTextLayer::onEnter(); CCActionInterval* effect = CCSequence::create( CCDelayTime::create(2.0f), CCShaky3D::create(5.0f, CCSizeMake(5, 5), 16, false), NULL); // cleanup CCNode* bg = getChildByTag(kTagBackground); removeChild(bg, true); // background CCLayerColor* layer = CCLayerColor::create( ccc4(255,0,0,255) ); addChild(layer, -10); CCSprite* sprite = CCSprite::create("Images/grossini.png"); sprite->setPosition( ccp(50,80) ); layer->addChild(sprite, 10); // foreground CCLayerColor* layer2 = CCLayerColor::create(ccc4( 0, 255,0,255 ) ); CCSprite* fog = CCSprite::create("Images/Fog.png"); ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}; fog->setBlendFunc(bf); layer2->addChild(fog, 1); addChild(layer2, 1); layer2->runAction( CCRepeatForever::create(effect) ); } std::string Issue631::title() { return "Testing Opacity"; } std::string Issue631::subtitle() { return "Effect image should be 100% opaque. Testing issue #631"; } //------------------------------------------------------------------ // // EffectAdvanceTextLayer // //------------------------------------------------------------------ enum { IDC_NEXT = 100, IDC_BACK, IDC_RESTART }; static int sceneIdx = -1; #define MAX_LAYER 6 CCLayer* nextEffectAdvanceAction(); CCLayer* backEffectAdvanceAction(); CCLayer* restartEffectAdvanceAction(); CCLayer* createEffectAdvanceLayer(int nIndex) { switch(nIndex) { case 0: return new Effect3(); case 1: return new Effect2(); case 2: return new Effect1(); case 3: return new Effect4(); case 4: return new Effect5(); case 5: return new Issue631(); } return NULL; } CCLayer* nextEffectAdvanceAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* backEffectAdvanceAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* restartEffectAdvanceAction() { CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; } void EffectAdvanceTextLayer::onEnter(void) { BaseTest::onEnter(); CCSprite *bg = CCSprite::create("Images/background3.png"); addChild(bg, 0, kTagBackground); bg->setPosition( VisibleRect::center() ); CCSprite* grossini = CCSprite::create("Images/grossinis_sister2.png"); bg->addChild(grossini, 1, kTagSprite1); grossini->setPosition( ccp(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200) ); CCActionInterval* sc = CCScaleBy::create(2, 5); CCActionInterval* sc_back = sc->reverse(); grossini->runAction( CCRepeatForever::create(CCSequence::create(sc, sc_back, NULL) ) ); CCSprite* tamara = CCSprite::create("Images/grossinis_sister1.png"); bg->addChild(tamara, 1, kTagSprite2); tamara->setPosition( ccp(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200) ); CCActionInterval* sc2 = CCScaleBy::create(2, 5); CCActionInterval* sc2_back = sc2->reverse(); tamara->runAction( CCRepeatForever::create(CCSequence::create(sc2, sc2_back, NULL) ) ); } EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void) { } std::string EffectAdvanceTextLayer::title() { return "No title"; } std::string EffectAdvanceTextLayer::subtitle() { return ""; } void EffectAdvanceTextLayer::restartCallback(CCObject* pSender) { CCScene* s = new EffectAdvanceScene(); s->addChild(restartEffectAdvanceAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void EffectAdvanceTextLayer::nextCallback(CCObject* pSender) { CCScene* s = new EffectAdvanceScene(); s->addChild( nextEffectAdvanceAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void EffectAdvanceTextLayer::backCallback(CCObject* pSender) { CCScene* s = new EffectAdvanceScene(); s->addChild( backEffectAdvanceAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void EffectAdvanceScene::runThisTest() { CCLayer* pLayer = nextEffectAdvanceAction(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); }