#include "cocos2d.h" #include "CCEGLView.h" #include "AppDelegate.h" #include "CCLuaEngine.h" #include "SimpleAudioEngine.h" #include "Lua_extensions_CCB.h" #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #include "Lua_web_socket.h" #endif using namespace CocosDenshion; USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { SimpleAudioEngine::end(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // register lua engine CCLuaEngine* pEngine = CCLuaEngine::defaultEngine(); CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); CCLuaStack *pStack = pEngine->getLuaStack(); lua_State *tolua_s = pStack->getLuaState(); tolua_extensions_ccb_open(tolua_s); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) pStack = pEngine->getLuaStack(); tolua_s = pStack->getLuaState(); tolua_web_socket_open(tolua_s); #endif std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("hello.lua"); pEngine->executeScriptFile(path.c_str()); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }