//======================================================================== // GLFW 3.4 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #pragma once #if defined(_GLFW_USE_CONFIG_H) #include "glfw_config.h" #endif #if defined(GLFW_INCLUDE_GLCOREARB) || \ defined(GLFW_INCLUDE_ES1) || \ defined(GLFW_INCLUDE_ES2) || \ defined(GLFW_INCLUDE_ES3) || \ defined(GLFW_INCLUDE_ES31) || \ defined(GLFW_INCLUDE_ES32) || \ defined(GLFW_INCLUDE_NONE) || \ defined(GLFW_INCLUDE_GLEXT) || \ defined(GLFW_INCLUDE_GLU) || \ defined(GLFW_INCLUDE_VULKAN) || \ defined(GLFW_DLL) #error "You must not define any header option macros when compiling GLFW" #endif #define GLFW_INCLUDE_NONE #include "../include/GLFW/glfw3.h" #define _GLFW_INSERT_FIRST 0 #define _GLFW_INSERT_LAST 1 #define _GLFW_POLL_PRESENCE 0 #define _GLFW_POLL_AXES 1 #define _GLFW_POLL_BUTTONS 2 #define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) #define _GLFW_MESSAGE_SIZE 1024 typedef int GLFWbool; typedef void (*GLFWproc)(void); typedef struct _GLFWerror _GLFWerror; typedef struct _GLFWinitconfig _GLFWinitconfig; typedef struct _GLFWwndconfig _GLFWwndconfig; typedef struct _GLFWctxconfig _GLFWctxconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWcontext _GLFWcontext; typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWplatform _GLFWplatform; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWcursor _GLFWcursor; typedef struct _GLFWmapelement _GLFWmapelement; typedef struct _GLFWmapping _GLFWmapping; typedef struct _GLFWjoystick _GLFWjoystick; typedef struct _GLFWtls _GLFWtls; typedef struct _GLFWmutex _GLFWmutex; #define GL_VERSION 0x1f02 #define GL_NONE 0 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_UNSIGNED_BYTE 0x1401 #define GL_EXTENSIONS 0x1f03 #define GL_NUM_EXTENSIONS 0x821d #define GL_CONTEXT_FLAGS 0x821e #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 typedef int GLint; typedef unsigned int GLuint; typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned char GLubyte; typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); #if defined(_GLFW_WIN32) #define EGLAPIENTRY __stdcall #else #define EGLAPIENTRY #endif #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300a #define EGL_BAD_NATIVE_WINDOW 0x300b #define EGL_BAD_PARAMETER 0x300c #define EGL_BAD_SURFACE 0x300d #define EGL_CONTEXT_LOST 0x300e #define EGL_COLOR_BUFFER_TYPE 0x303f #define EGL_RGB_BUFFER 0x308e #define EGL_SURFACE_TYPE 0x3033 #define EGL_WINDOW_BIT 0x0004 #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_OPENGL_BIT 0x0008 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_SAMPLES 0x3031 #define EGL_OPENGL_ES_API 0x30a0 #define EGL_OPENGL_API 0x30a2 #define EGL_NONE 0x3038 #define EGL_RENDER_BUFFER 0x3086 #define EGL_SINGLE_BUFFER 0x3085 #define EGL_EXTENSIONS 0x3055 #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_NATIVE_VISUAL_ID 0x302e #define EGL_NO_SURFACE ((EGLSurface) 0) #define EGL_NO_DISPLAY ((EGLDisplay) 0) #define EGL_NO_CONTEXT ((EGLContext) 0) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd #define EGL_NO_RESET_NOTIFICATION_KHR 0x31be #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd #define EGL_CONTEXT_FLAGS_KHR 0x30fc #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 #define EGL_GL_COLORSPACE_KHR 0x309d #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 #define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 #define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 #define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 #define EGL_PLATFORM_X11_EXT 0x31d5 #define EGL_PLATFORM_WAYLAND_EXT 0x31d8 #define EGL_PRESENT_OPAQUE_EXT 0x31df #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f typedef int EGLint; typedef unsigned int EGLBoolean; typedef unsigned int EGLenum; typedef void* EGLConfig; typedef void* EGLContext; typedef void* EGLDisplay; typedef void* EGLSurface; typedef void* EGLNativeDisplayType; typedef void* EGLNativeWindowType; // EGL function pointer typedefs typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); #define eglGetConfigAttrib _glfw.egl.GetConfigAttrib #define eglGetConfigs _glfw.egl.GetConfigs #define eglGetDisplay _glfw.egl.GetDisplay #define eglGetError _glfw.egl.GetError #define eglInitialize _glfw.egl.Initialize #define eglTerminate _glfw.egl.Terminate #define eglBindAPI _glfw.egl.BindAPI #define eglCreateContext _glfw.egl.CreateContext #define eglDestroySurface _glfw.egl.DestroySurface #define eglDestroyContext _glfw.egl.DestroyContext #define eglCreateWindowSurface _glfw.egl.CreateWindowSurface #define eglMakeCurrent _glfw.egl.MakeCurrent #define eglSwapBuffers _glfw.egl.SwapBuffers #define eglSwapInterval _glfw.egl.SwapInterval #define eglQueryString _glfw.egl.QueryString #define eglGetProcAddress _glfw.egl.GetProcAddress typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); #define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT #define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT #define OSMESA_RGBA 0x1908 #define OSMESA_FORMAT 0x22 #define OSMESA_DEPTH_BITS 0x30 #define OSMESA_STENCIL_BITS 0x31 #define OSMESA_ACCUM_BITS 0x32 #define OSMESA_PROFILE 0x33 #define OSMESA_CORE_PROFILE 0x34 #define OSMESA_COMPAT_PROFILE 0x35 #define OSMESA_CONTEXT_MAJOR_VERSION 0x36 #define OSMESA_CONTEXT_MINOR_VERSION 0x37 typedef void* OSMesaContext; typedef void (*OSMESAproc)(void); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); #define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt #define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs #define OSMesaDestroyContext _glfw.osmesa.DestroyContext #define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent #define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer #define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer #define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress #define VK_NULL_HANDLE 0 typedef void* VkInstance; typedef void* VkPhysicalDevice; typedef uint64_t VkSurfaceKHR; typedef uint32_t VkFlags; typedef uint32_t VkBool32; typedef enum VkStructureType { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000, VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; typedef enum VkResult { VK_SUCCESS = 0, VK_NOT_READY = 1, VK_TIMEOUT = 2, VK_EVENT_SET = 3, VK_EVENT_RESET = 4, VK_INCOMPLETE = 5, VK_ERROR_OUT_OF_HOST_MEMORY = -1, VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, VK_ERROR_INITIALIZATION_FAILED = -3, VK_ERROR_DEVICE_LOST = -4, VK_ERROR_MEMORY_MAP_FAILED = -5, VK_ERROR_LAYER_NOT_PRESENT = -6, VK_ERROR_EXTENSION_NOT_PRESENT = -7, VK_ERROR_FEATURE_NOT_PRESENT = -8, VK_ERROR_INCOMPATIBLE_DRIVER = -9, VK_ERROR_TOO_MANY_OBJECTS = -10, VK_ERROR_FORMAT_NOT_SUPPORTED = -11, VK_ERROR_SURFACE_LOST_KHR = -1000000000, VK_SUBOPTIMAL_KHR = 1000001003, VK_ERROR_OUT_OF_DATE_KHR = -1000001004, VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, VK_RESULT_MAX_ENUM = 0x7FFFFFFF } VkResult; typedef struct VkAllocationCallbacks VkAllocationCallbacks; typedef struct VkExtensionProperties { char extensionName[256]; uint32_t specVersion; } VkExtensionProperties; typedef void (APIENTRY * PFN_vkVoidFunction)(void); typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr #include "platform.h" // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return; \ } #define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return x; \ } // Swaps the provided pointers #define _GLFW_SWAP(type, x, y) \ { \ type t; \ t = x; \ x = y; \ y = t; \ } // Per-thread error structure // struct _GLFWerror { _GLFWerror* next; int code; char description[_GLFW_MESSAGE_SIZE]; }; // Initialization configuration // // Parameters relating to the initialization of the library // struct _GLFWinitconfig { GLFWbool hatButtons; int angleType; int platformID; PFN_vkGetInstanceProcAddr vulkanLoader; struct { GLFWbool menubar; GLFWbool chdir; } ns; struct { GLFWbool xcbVulkanSurface; } x11; struct { int libdecorMode; } wl; }; // Window configuration // // Parameters relating to the creation of the window but not directly related // to the framebuffer. This is used to pass window creation parameters from // shared code to the platform API. // struct _GLFWwndconfig { int xpos; int ypos; int width; int height; const char* title; GLFWbool resizable; GLFWbool visible; GLFWbool decorated; GLFWbool focused; GLFWbool autoIconify; GLFWbool floating; GLFWbool maximized; GLFWbool centerCursor; GLFWbool focusOnShow; GLFWbool mousePassthrough; GLFWbool scaleToMonitor; struct { GLFWbool retina; char frameName[256]; } ns; struct { char className[256]; char instanceName[256]; } x11; struct { GLFWbool keymenu; } win32; struct { char appId[256]; } wl; }; // Context configuration // // Parameters relating to the creation of the context but not directly related // to the framebuffer. This is used to pass context creation parameters from // shared code to the platform API. // struct _GLFWctxconfig { int client; int source; int major; int minor; GLFWbool forward; GLFWbool debug; GLFWbool noerror; int profile; int robustness; int release; _GLFWwindow* share; struct { GLFWbool offline; } nsgl; }; // Framebuffer configuration // // This describes buffers and their sizes. It also contains // a platform-specific ID used to map back to the backend API object. // // It is used to pass framebuffer parameters from shared code to the platform // API and also to enumerate and select available framebuffer configs. // struct _GLFWfbconfig { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; GLFWbool stereo; int samples; GLFWbool sRGB; GLFWbool doublebuffer; GLFWbool transparent; uintptr_t handle; }; // Context structure // struct _GLFWcontext { int client; int source; int major, minor, revision; GLFWbool forward, debug, noerror; int profile; int robustness; int release; PFNGLGETSTRINGIPROC GetStringi; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETSTRINGPROC GetString; void (*makeCurrent)(_GLFWwindow*); void (*swapBuffers)(_GLFWwindow*); void (*swapInterval)(int); int (*extensionSupported)(const char*); GLFWglproc (*getProcAddress)(const char*); void (*destroy)(_GLFWwindow*); struct { EGLConfig config; EGLContext handle; EGLSurface surface; void* client; } egl; struct { OSMesaContext handle; int width; int height; void* buffer; } osmesa; // This is defined in platform.h GLFW_PLATFORM_CONTEXT_STATE }; // Window and context structure // struct _GLFWwindow { struct _GLFWwindow* next; // Window settings and state GLFWbool resizable; GLFWbool decorated; GLFWbool autoIconify; GLFWbool floating; GLFWbool focusOnShow; GLFWbool mousePassthrough; GLFWbool shouldClose; void* userPointer; GLFWbool doublebuffer; GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; int minwidth, minheight; int maxwidth, maxheight; int numer, denom; GLFWbool stickyKeys; GLFWbool stickyMouseButtons; GLFWbool lockKeyMods; int cursorMode; char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // Virtual cursor position when cursor is disabled double virtualCursorPosX, virtualCursorPosY; GLFWbool rawMouseMotion; _GLFWcontext context; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun close; GLFWwindowrefreshfun refresh; GLFWwindowfocusfun focus; GLFWwindowiconifyfun iconify; GLFWwindowmaximizefun maximize; GLFWframebuffersizefun fbsize; GLFWwindowcontentscalefun scale; GLFWmousebuttonfun mouseButton; GLFWcursorposfun cursorPos; GLFWcursorenterfun cursorEnter; GLFWscrollfun scroll; GLFWkeyfun key; GLFWcharfun character; GLFWcharmodsfun charmods; GLFWdropfun drop; } callbacks; // This is defined in platform.h GLFW_PLATFORM_WINDOW_STATE }; // Monitor structure // struct _GLFWmonitor { char name[128]; void* userPointer; // Physical dimensions in millimeters. int widthMM, heightMM; // The window whose video mode is current on this monitor _GLFWwindow* window; GLFWvidmode* modes; int modeCount; GLFWvidmode currentMode; GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; // This is defined in platform.h GLFW_PLATFORM_MONITOR_STATE }; // Cursor structure // struct _GLFWcursor { _GLFWcursor* next; // This is defined in platform.h GLFW_PLATFORM_CURSOR_STATE }; // Gamepad mapping element structure // struct _GLFWmapelement { uint8_t type; uint8_t index; int8_t axisScale; int8_t axisOffset; }; // Gamepad mapping structure // struct _GLFWmapping { char name[128]; char guid[33]; _GLFWmapelement buttons[15]; _GLFWmapelement axes[6]; }; // Joystick structure // struct _GLFWjoystick { GLFWbool allocated; GLFWbool connected; float* axes; int axisCount; unsigned char* buttons; int buttonCount; unsigned char* hats; int hatCount; char name[128]; void* userPointer; char guid[33]; _GLFWmapping* mapping; // This is defined in platform.h GLFW_PLATFORM_JOYSTICK_STATE }; // Thread local storage structure // struct _GLFWtls { // This is defined in platform.h GLFW_PLATFORM_TLS_STATE }; // Mutex structure // struct _GLFWmutex { // This is defined in platform.h GLFW_PLATFORM_MUTEX_STATE }; // Platform API structure // struct _GLFWplatform { int platformID; // init GLFWbool (*init)(void); void (*terminate)(void); // input void (*getCursorPos)(_GLFWwindow*,double*,double*); void (*setCursorPos)(_GLFWwindow*,double,double); void (*setCursorMode)(_GLFWwindow*,int); void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool); GLFWbool (*rawMouseMotionSupported)(void); GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int); GLFWbool (*createStandardCursor)(_GLFWcursor*,int); void (*destroyCursor)(_GLFWcursor*); void (*setCursor)(_GLFWwindow*,_GLFWcursor*); const char* (*getScancodeName)(int); int (*getKeyScancode)(int); void (*setClipboardString)(const char*); const char* (*getClipboardString)(void); GLFWbool (*initJoysticks)(void); void (*terminateJoysticks)(void); GLFWbool (*pollJoystick)(_GLFWjoystick*,int); const char* (*getMappingName)(void); void (*updateGamepadGUID)(char*); // monitor void (*freeMonitor)(_GLFWmonitor*); void (*getMonitorPos)(_GLFWmonitor*,int*,int*); void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*); void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*); GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*); void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*); GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*); void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*); // window GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*); void (*destroyWindow)(_GLFWwindow*); void (*setWindowTitle)(_GLFWwindow*,const char*); void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*); void (*getWindowPos)(_GLFWwindow*,int*,int*); void (*setWindowPos)(_GLFWwindow*,int,int); void (*getWindowSize)(_GLFWwindow*,int*,int*); void (*setWindowSize)(_GLFWwindow*,int,int); void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int); void (*setWindowAspectRatio)(_GLFWwindow*,int,int); void (*getFramebufferSize)(_GLFWwindow*,int*,int*); void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*); void (*getWindowContentScale)(_GLFWwindow*,float*,float*); void (*iconifyWindow)(_GLFWwindow*); void (*restoreWindow)(_GLFWwindow*); void (*maximizeWindow)(_GLFWwindow*); void (*showWindow)(_GLFWwindow*); void (*hideWindow)(_GLFWwindow*); void (*requestWindowAttention)(_GLFWwindow*); void (*focusWindow)(_GLFWwindow*); void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int); GLFWbool (*windowFocused)(_GLFWwindow*); GLFWbool (*windowIconified)(_GLFWwindow*); GLFWbool (*windowVisible)(_GLFWwindow*); GLFWbool (*windowMaximized)(_GLFWwindow*); GLFWbool (*windowHovered)(_GLFWwindow*); GLFWbool (*framebufferTransparent)(_GLFWwindow*); float (*getWindowOpacity)(_GLFWwindow*); void (*setWindowResizable)(_GLFWwindow*,GLFWbool); void (*setWindowDecorated)(_GLFWwindow*,GLFWbool); void (*setWindowFloating)(_GLFWwindow*,GLFWbool); void (*setWindowOpacity)(_GLFWwindow*,float); void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool); void (*pollEvents)(void); void (*waitEvents)(void); void (*waitEventsTimeout)(double); void (*postEmptyEvent)(void); // EGL EGLenum (*getEGLPlatform)(EGLint**); EGLNativeDisplayType (*getEGLNativeDisplay)(void); EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*); // vulkan void (*getRequiredInstanceExtensions)(char**); GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t); VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*); }; // Library global data // struct _GLFWlibrary { GLFWbool initialized; GLFWallocator allocator; _GLFWplatform platform; struct { _GLFWinitconfig init; _GLFWfbconfig framebuffer; _GLFWwndconfig window; _GLFWctxconfig context; int refreshRate; } hints; _GLFWerror* errorListHead; _GLFWcursor* cursorListHead; _GLFWwindow* windowListHead; _GLFWmonitor** monitors; int monitorCount; GLFWbool joysticksInitialized; _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; _GLFWmapping* mappings; int mappingCount; _GLFWtls errorSlot; _GLFWtls contextSlot; _GLFWmutex errorLock; struct { uint64_t offset; // This is defined in platform.h GLFW_PLATFORM_LIBRARY_TIMER_STATE } timer; struct { EGLenum platform; EGLDisplay display; EGLint major, minor; GLFWbool prefix; GLFWbool KHR_create_context; GLFWbool KHR_create_context_no_error; GLFWbool KHR_gl_colorspace; GLFWbool KHR_get_all_proc_addresses; GLFWbool KHR_context_flush_control; GLFWbool EXT_client_extensions; GLFWbool EXT_platform_base; GLFWbool EXT_platform_x11; GLFWbool EXT_platform_wayland; GLFWbool EXT_present_opaque; GLFWbool ANGLE_platform_angle; GLFWbool ANGLE_platform_angle_opengl; GLFWbool ANGLE_platform_angle_d3d; GLFWbool ANGLE_platform_angle_vulkan; GLFWbool ANGLE_platform_angle_metal; void* handle; PFN_eglGetConfigAttrib GetConfigAttrib; PFN_eglGetConfigs GetConfigs; PFN_eglGetDisplay GetDisplay; PFN_eglGetError GetError; PFN_eglInitialize Initialize; PFN_eglTerminate Terminate; PFN_eglBindAPI BindAPI; PFN_eglCreateContext CreateContext; PFN_eglDestroySurface DestroySurface; PFN_eglDestroyContext DestroyContext; PFN_eglCreateWindowSurface CreateWindowSurface; PFN_eglMakeCurrent MakeCurrent; PFN_eglSwapBuffers SwapBuffers; PFN_eglSwapInterval SwapInterval; PFN_eglQueryString QueryString; PFN_eglGetProcAddress GetProcAddress; PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT; } egl; struct { void* handle; PFN_OSMesaCreateContextExt CreateContextExt; PFN_OSMesaCreateContextAttribs CreateContextAttribs; PFN_OSMesaDestroyContext DestroyContext; PFN_OSMesaMakeCurrent MakeCurrent; PFN_OSMesaGetColorBuffer GetColorBuffer; PFN_OSMesaGetDepthBuffer GetDepthBuffer; PFN_OSMesaGetProcAddress GetProcAddress; } osmesa; struct { GLFWbool available; void* handle; char* extensions[2]; PFN_vkGetInstanceProcAddr GetInstanceProcAddr; GLFWbool KHR_surface; GLFWbool KHR_win32_surface; GLFWbool MVK_macos_surface; GLFWbool EXT_metal_surface; GLFWbool KHR_xlib_surface; GLFWbool KHR_xcb_surface; GLFWbool KHR_wayland_surface; } vk; struct { GLFWmonitorfun monitor; GLFWjoystickfun joystick; } callbacks; // These are defined in platform.h GLFW_PLATFORM_LIBRARY_WINDOW_STATE GLFW_PLATFORM_LIBRARY_CONTEXT_STATE GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE }; // Global state shared between compilation units of GLFW // extern _GLFWlibrary _glfw; ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformInitTimer(void); uint64_t _glfwPlatformGetTimerValue(void); uint64_t _glfwPlatformGetTimerFrequency(void); GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); void _glfwPlatformDestroyTls(_GLFWtls* tls); void* _glfwPlatformGetTls(_GLFWtls* tls); void _glfwPlatformSetTls(_GLFWtls* tls, void* value); GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); void* _glfwPlatformLoadModule(const char* path); void _glfwPlatformFreeModule(void* module); GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name); ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale); void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); void _glfwInputWindowDamage(_GLFWwindow* window); void _glfwInputWindowCloseRequest(_GLFWwindow* window); void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain); void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); void _glfwInputJoystick(_GLFWjoystick* js, int event); void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); #if defined(__GNUC__) void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3))); #else void _glfwInputError(int code, const char* format, ...); #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform); GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count); GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig); GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); void _glfwFreeMonitor(_GLFWmonitor* monitor); void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); void _glfwFreeGammaArrays(GLFWgammaramp* ramp); void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); void _glfwInitGamepadMappings(void); _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, int buttonCount, int hatCount); void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwCenterCursorInContentArea(_GLFWwindow* window); GLFWbool _glfwInitEGL(void); void _glfwTerminateEGL(void); GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); #if defined(_GLFW_X11) GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth); #endif /*_GLFW_X11*/ GLFWbool _glfwInitOSMesa(void); void _glfwTerminateOSMesa(void); GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); GLFWbool _glfwInitVulkan(int mode); void _glfwTerminateVulkan(void); const char* _glfwGetVulkanResultString(VkResult result); size_t _glfwEncodeUTF8(char* s, uint32_t codepoint); char** _glfwParseUriList(char* text, int* count); char* _glfw_strdup(const char* source); int _glfw_min(int a, int b); int _glfw_max(int a, int b); float _glfw_fminf(float a, float b); float _glfw_fmaxf(float a, float b); void* _glfw_calloc(size_t count, size_t size); void* _glfw_realloc(void* pointer, size_t size); void _glfw_free(void* pointer);