/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. Copyright (c) 2021-2022 Bytedance Inc. https://axys1.github.io/axis Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include #include "2d/CCLayer.h" #include "base/CCScriptSupport.h" #include "base/ccUtils.h" #include "platform/CCDevice.h" #include "renderer/CCRenderer.h" #include "base/CCDirector.h" #include "base/CCEventDispatcher.h" #include "base/CCEventListenerTouch.h" #include "base/CCEventTouch.h" #include "base/CCEventKeyboard.h" #include "base/CCEventListenerKeyboard.h" #include "base/CCEventAcceleration.h" #include "base/CCEventListenerAcceleration.h" #include "base/ccUTF8.h" #include "renderer/backend/Buffer.h" #include "renderer/ccShaders.h" #include "renderer/backend/ProgramState.h" #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) # include "platform/desktop/CCGLViewImpl-desktop.h" #endif NS_AX_BEGIN Layer* Layer::create() { auto ret = new Layer(); ret->initLayer(); ret->autorelease(); return ret; } /// LayerColor LayerColor::LayerColor() {} LayerColor* LayerColor::create() { LayerColor* ret = new LayerColor(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } LayerColor* LayerColor::create(const Color4B& color, float width, float height) { LayerColor* layer = new LayerColor(); if (layer->initWithColor(color, width, height)) { layer->autorelease(); return layer; } AX_SAFE_DELETE(layer); return nullptr; } LayerColor* LayerColor::create(const Color4B& color) { LayerColor* layer = new LayerColor(); if (layer->initWithColor(color)) { layer->autorelease(); return layer; } AX_SAFE_DELETE(layer); return nullptr; } bool LayerColor::init() { Size s = _director->getWinSize(); return initWithColor(Color4B(0, 0, 0, 0), s.width, s.height); } bool LayerColor::initWithColor(const Color4B& color, float w, float h) { if (Sprite::init()) { // Anchor behavior same with Layer _ignoreAnchorPointForPosition = true; setAnchorPoint(Vec2(0.5f, 0.5f)); const Rect defaultRect{0.f, 0.f, 2.f, 2.f}; setTextureRect(defaultRect, false, defaultRect.size); setContentSize(Size(w, h)); setColor(Color3B{color}); setOpacity(color.a); return true; } return false; } bool LayerColor::initWithColor(const Color4B& color) { Size s = _director->getWinSize(); return initWithColor(color, s.width, s.height); } void LayerColor::changeWidthAndHeight(float w, float h) { this->setContentSize(Size(w, h)); } void LayerColor::changeWidth(float w) { this->setContentSize(Size(w, _contentSize.height)); } void LayerColor::changeHeight(float h) { this->setContentSize(Size(_contentSize.width, h)); } // // LayerGradient // LayerGradient::LayerGradient() {} LayerGradient::~LayerGradient() {} LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end) { LayerGradient* layer = new LayerGradient(); if (layer->initWithColor(start, end)) { layer->autorelease(); return layer; } AX_SAFE_DELETE(layer); return nullptr; } LayerGradient* LayerGradient::create(const Color4B& start, const Color4B& end, const Vec2& v) { LayerGradient* layer = new LayerGradient(); if (layer->initWithColor(start, end, v)) { layer->autorelease(); return layer; } AX_SAFE_DELETE(layer); return nullptr; } LayerGradient* LayerGradient::create() { LayerGradient* ret = new LayerGradient(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } bool LayerGradient::init() { return initWithColor(Color4B(0, 0, 0, 255), Color4B(0, 0, 0, 255)); } bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end) { return initWithColor(start, end, Vec2(0, -1)); } bool LayerGradient::initWithColor(const Color4B& start, const Color4B& end, const Vec2& v) { _endColor.r = end.r; _endColor.g = end.g; _endColor.b = end.b; _endOpacity = end.a; _startOpacity = start.a; _alongVector = v; _compressedInterpolation = true; return LayerColor::initWithColor(Color4B(start.r, start.g, start.b, 255)); } void LayerGradient::updateColor() { float h = _alongVector.getLength(); if (h == 0) return; float c = sqrtf(2.0f); Vec2 u(_alongVector.x / h, _alongVector.y / h); // Compressed Interpolation mode if (_compressedInterpolation) { float h2 = 1 / (fabsf(u.x) + fabsf(u.y)); u = u * (h2 * (float)c); } float opacityf = (float)_displayedOpacity / 255.0f; Color4F S(_displayedColor.r / 255.0f, _displayedColor.g / 255.0f, _displayedColor.b / 255.0f, _startOpacity * opacityf / 255.0f); Color4F E(_endColor.r / 255.0f, _endColor.g / 255.0f, _endColor.b / 255.0f, _endOpacity * opacityf / 255.0f); // (-1, -1) _quad.bl.colors.r = (E.r + (S.r - E.r) * ((c + u.x + u.y) / (2.0f * c))) * 255; _quad.bl.colors.g = (E.g + (S.g - E.g) * ((c + u.x + u.y) / (2.0f * c))) * 255; _quad.bl.colors.b = (E.b + (S.b - E.b) * ((c + u.x + u.y) / (2.0f * c))) * 255; _quad.bl.colors.a = (E.a + (S.a - E.a) * ((c + u.x + u.y) / (2.0f * c))) * 255; // (1, -1) _quad.br.colors.r = (E.r + (S.r - E.r) * ((c - u.x + u.y) / (2.0f * c))) * 255; _quad.br.colors.g = (E.g + (S.g - E.g) * ((c - u.x + u.y) / (2.0f * c))) * 255; _quad.br.colors.b = (E.b + (S.b - E.b) * ((c - u.x + u.y) / (2.0f * c))) * 255; _quad.br.colors.a = (E.a + (S.a - E.a) * ((c - u.x + u.y) / (2.0f * c))) * 255; // (-1, 1) _quad.tl.colors.r = (E.r + (S.r - E.r) * ((c + u.x - u.y) / (2.0f * c))) * 255; _quad.tl.colors.g = (E.g + (S.g - E.g) * ((c + u.x - u.y) / (2.0f * c))) * 255; _quad.tl.colors.b = (E.b + (S.b - E.b) * ((c + u.x - u.y) / (2.0f * c))) * 255; _quad.tl.colors.a = (E.a + (S.a - E.a) * ((c + u.x - u.y) / (2.0f * c))) * 255; // (1, 1) _quad.tr.colors.r = (E.r + (S.r - E.r) * ((c - u.x - u.y) / (2.0f * c))) * 255; _quad.tr.colors.g = (E.g + (S.g - E.g) * ((c - u.x - u.y) / (2.0f * c))) * 255; _quad.tr.colors.b = (E.b + (S.b - E.b) * ((c - u.x - u.y) / (2.0f * c))) * 255; _quad.tr.colors.a = (E.a + (S.a - E.a) * ((c - u.x - u.y) / (2.0f * c))) * 255; // renders using batch node if (_renderMode == RenderMode::QUAD_BATCHNODE) { if (_atlasIndex != INDEX_NOT_INITIALIZED) _textureAtlas->updateQuad(&_quad, _atlasIndex); else // no need to set it recursively // update dirty_, don't update recursiveDirty_ setDirty(true); } } const Color3B& LayerGradient::getStartColor() const { return _realColor; } void LayerGradient::setStartColor(const Color3B& color) { setColor(color); } void LayerGradient::setEndColor(const Color3B& color) { _endColor = color; updateColor(); } const Color3B& LayerGradient::getEndColor() const { return _endColor; } void LayerGradient::setStartOpacity(uint8_t o) { _startOpacity = o; updateColor(); } uint8_t LayerGradient::getStartOpacity() const { return _startOpacity; } void LayerGradient::setEndOpacity(uint8_t o) { _endOpacity = o; updateColor(); } uint8_t LayerGradient::getEndOpacity() const { return _endOpacity; } void LayerGradient::setVector(const Vec2& var) { _alongVector = var; updateColor(); } const Vec2& LayerGradient::getVector() const { return _alongVector; } bool LayerGradient::isCompressedInterpolation() const { return _compressedInterpolation; } void LayerGradient::setCompressedInterpolation(bool compress) { _compressedInterpolation = compress; updateColor(); } std::string LayerGradient::getDescription() const { return StringUtils::format("", _tag); } /** * LayerRadialGradient */ LayerRadialGradient* LayerRadialGradient::create(const Color4B& startColor, const Color4B& endColor, float radius, const Vec2& center, float expand) { auto layerGradient = new LayerRadialGradient(); if (layerGradient && layerGradient->initWithColor(startColor, endColor, radius, center, expand)) { layerGradient->autorelease(); return layerGradient; } delete layerGradient; return nullptr; } LayerRadialGradient* LayerRadialGradient::create() { auto layerGradient = new LayerRadialGradient(); if (layerGradient && layerGradient->initWithColor(Color4B::BLACK, Color4B::BLACK, 0, Vec2(0, 0), 0)) { layerGradient->autorelease(); return layerGradient; } delete layerGradient; return nullptr; } LayerRadialGradient::LayerRadialGradient() { auto& pipelinePS = _customCommand.getPipelineDescriptor().programState; auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::LAYER_RADIA_GRADIENT); //!!! LayerRadialGradient private programState don't want affect by Node::_programState, so store at _customCommand pipelinePS = new backend::ProgramState(program); _mvpMatrixLocation = pipelinePS->getUniformLocation("u_MVPMatrix"); _startColorLocation = pipelinePS->getUniformLocation("u_startColor"); _endColorLocation = pipelinePS->getUniformLocation("u_endColor"); _centerLocation = pipelinePS->getUniformLocation("u_center"); _radiusLocation = pipelinePS->getUniformLocation("u_radius"); _expandLocation = pipelinePS->getUniformLocation("u_expand"); auto vertexLayout = pipelinePS->getVertexLayout(); const auto& attributeInfo = pipelinePS->getProgram()->getActiveAttributes(); auto iter = attributeInfo.find("a_position"); if (iter != attributeInfo.end()) { vertexLayout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false); } vertexLayout->setLayout(sizeof(_vertices[0])); _customCommand.createVertexBuffer(sizeof(_vertices[0]), sizeof(_vertices) / sizeof(_vertices[0]), CustomCommand::BufferUsage::STATIC); _customCommand.setDrawType(CustomCommand::DrawType::ARRAY); _customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE_STRIP); } LayerRadialGradient::~LayerRadialGradient() { AX_SAFE_RELEASE_NULL(_customCommand.getPipelineDescriptor().programState); } bool LayerRadialGradient::initWithColor(const ax::Color4B& startColor, const ax::Color4B& endColor, float radius, const Vec2& center, float expand) { // should do it before Layer::init() for (int i = 0; i < 4; ++i) _vertices[i] = {0.0f, 0.0f}; if (Node::initLayer()) { convertColor4B24F(_startColorRend, startColor); _startColor = startColor; convertColor4B24F(_endColorRend, endColor); _endColor = endColor; _expand = expand; setRadius(radius); setCenter(center); return true; } return false; } void LayerRadialGradient::draw(Renderer* renderer, const Mat4& transform, uint32_t flags) { _customCommand.init(_globalZOrder, _blendFunc); renderer->addCommand(&_customCommand); const auto& projectionMat = _director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION); auto programState = _customCommand.getPipelineDescriptor().programState; Mat4 finalMat = projectionMat * transform; programState->setUniform(_mvpMatrixLocation, finalMat.m, sizeof(finalMat.m)); programState->setUniform(_startColorLocation, &_startColorRend, sizeof(_startColorRend)); programState->setUniform(_endColorLocation, &_endColorRend, sizeof(_endColorRend)); programState->setUniform(_centerLocation, &_center, sizeof(_center)); programState->setUniform(_radiusLocation, &_radius, sizeof(_radius)); programState->setUniform(_expandLocation, &_expand, sizeof(_expand)); } void LayerRadialGradient::setContentSize(const Vec2& size) { _vertices[1].x = size.width; _vertices[2].y = size.height; _vertices[3].x = size.width; _vertices[3].y = size.height; Node::setContentSize(size); _customCommand.updateVertexBuffer(_vertices, sizeof(_vertices)); } void LayerRadialGradient::setStartOpacity(uint8_t opacity) { _startColorRend.a = opacity / 255.0f; _startColor.a = opacity; } uint8_t LayerRadialGradient::getStartOpacity() const { return _startColor.a; } void LayerRadialGradient::setEndOpacity(uint8_t opacity) { _endColorRend.a = opacity / 255.0f; _endColor.a = opacity; } uint8_t LayerRadialGradient::getEndOpacity() const { return _endColor.a; } void LayerRadialGradient::setRadius(float radius) { _radius = radius; } float LayerRadialGradient::getRadius() const { return _radius; } void LayerRadialGradient::setCenter(const Vec2& center) { _center = center; } Vec2 LayerRadialGradient::getCenter() const { return _center; } void LayerRadialGradient::setExpand(float expand) { _expand = expand; } float LayerRadialGradient::getExpand() const { return _expand; } void LayerRadialGradient::setStartColor(const Color3B& color) { setStartColor(Color4B(color)); } void LayerRadialGradient::setStartColor(const ax::Color4B& color) { _startColor = color; convertColor4B24F(_startColorRend, _startColor); } Color4B LayerRadialGradient::getStartColor() const { return _startColor; } Color3B LayerRadialGradient::getStartColor3B() const { return Color3B(_startColor); } void LayerRadialGradient::setEndColor(const Color3B& color) { setEndColor(Color4B(color)); } void LayerRadialGradient::setEndColor(const ax::Color4B& color) { _endColor = color; convertColor4B24F(_endColorRend, _endColor); } Color4B LayerRadialGradient::getEndColor() const { return _endColor; } Color3B LayerRadialGradient::getEndColor3B() const { return Color3B(_endColor); } void LayerRadialGradient::setBlendFunc(const BlendFunc& blendFunc) { _blendFunc = blendFunc; } const BlendFunc& LayerRadialGradient::getBlendFunc() const { return _blendFunc; } void LayerRadialGradient::convertColor4B24F(Color4F& outColor, const Color4B& inColor) { outColor.r = inColor.r / 255.0f; outColor.g = inColor.g / 255.0f; outColor.b = inColor.b / 255.0f; outColor.a = inColor.a / 255.0f; } /// MultiplexLayer LayerMultiplex::LayerMultiplex() : _enabledLayer(0) {} LayerMultiplex::~LayerMultiplex() { for (const auto& layer : _layers) { layer->cleanup(); } } LayerMultiplex* LayerMultiplex::create(Node* layer, ...) { va_list args; va_start(args, layer); LayerMultiplex* ret = new LayerMultiplex(); if (ret->initWithLayers(layer, args)) { ret->autorelease(); va_end(args); return ret; } va_end(args); AX_SAFE_DELETE(ret); return nullptr; } LayerMultiplex* LayerMultiplex::createWithLayer(Node* layer) { return LayerMultiplex::create(layer, nullptr); } LayerMultiplex* LayerMultiplex::create() { LayerMultiplex* ret = new LayerMultiplex(); if (ret->init()) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } LayerMultiplex* LayerMultiplex::createWithArray(const Vector& arrayOfLayers) { LayerMultiplex* ret = new LayerMultiplex(); if (ret->initWithArray(arrayOfLayers)) { ret->autorelease(); } else { AX_SAFE_DELETE(ret); } return ret; } void LayerMultiplex::addLayer(Node* layer) { #if AX_ENABLE_GC_FOR_NATIVE_OBJECTS auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (sEngine) { sEngine->retainScriptObject(this, layer); } #endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS _layers.pushBack(layer); } bool LayerMultiplex::init() { if (Node::initLayer()) { _enabledLayer = 0; return true; } return false; } bool LayerMultiplex::initWithLayers(Node* layer, va_list params) { if (Node::initLayer()) { _layers.reserve(5); #if AX_ENABLE_GC_FOR_NATIVE_OBJECTS auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (sEngine) { sEngine->retainScriptObject(this, layer); } #endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS _layers.pushBack(layer); Node* l = va_arg(params, Node*); while (l) { #if AX_ENABLE_GC_FOR_NATIVE_OBJECTS if (sEngine) { sEngine->retainScriptObject(this, l); } #endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS _layers.pushBack(l); l = va_arg(params, Node*); } _enabledLayer = 0; this->addChild(_layers.at(_enabledLayer)); return true; } return false; } bool LayerMultiplex::initWithArray(const Vector& arrayOfLayers) { if (Node::initLayer()) { #if AX_ENABLE_GC_FOR_NATIVE_OBJECTS auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (sEngine) { for (const auto& layer : arrayOfLayers) { if (layer) { sEngine->retainScriptObject(this, layer); } } } #endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS _layers.reserve(arrayOfLayers.size()); _layers.pushBack(arrayOfLayers); _enabledLayer = 0; this->addChild(_layers.at(_enabledLayer)); return true; } return false; } void LayerMultiplex::switchTo(int n) { switchTo(n, true); } void LayerMultiplex::switchTo(int n, bool cleanup) { AXASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message"); this->removeChild(_layers.at(_enabledLayer), cleanup); _enabledLayer = n; this->addChild(_layers.at(n)); } void LayerMultiplex::switchToAndReleaseMe(int n) { AXASSERT(n < _layers.size(), "Invalid index in MultiplexLayer switchTo message"); this->removeChild(_layers.at(_enabledLayer), true); #if AX_ENABLE_GC_FOR_NATIVE_OBJECTS auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (sEngine) { sEngine->releaseScriptObject(this, _layers.at(_enabledLayer)); } #endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS _layers.replace(_enabledLayer, nullptr); _enabledLayer = n; this->addChild(_layers.at(n)); } std::string LayerMultiplex::getDescription() const { return StringUtils::format("(_children.size())); } NS_AX_END