#ifndef __HTMLOBJECT_H__ #define __HTMLOBJECT_H__ #include "cocos2d.h" #include "FairyGUIMacros.h" #include "GObjectPool.h" NS_FGUI_BEGIN class FUIRichText; class HtmlElement; class GObject; class HtmlObject { public: static std::string buttonResource; static std::string inputResource; static std::string selectResource; static bool usePool; static GObjectPool objectPool; static ax::Vector<GObject*> loaderPool; HtmlObject(); virtual ~HtmlObject(); HtmlElement* getElement() const { return _element; } GObject* getUI() const { return _ui; } bool isHidden() const { return _hidden; } virtual void create(FUIRichText* owner, HtmlElement* element); virtual void destroy(); protected: void createCommon(); void createImage(); void createButton(); void createInput(); void createSelect(); HtmlElement* _element; FUIRichText* _owner; GObject* _ui; bool _hidden; }; NS_FGUI_END #endif