#ifndef _TEST_BASIC_H_ #define _TEST_BASIC_H_ #include "cocos2d.h" #include "3d/cocos3d.h" #include "audio/include/SimpleAudioEngine.h" #include "VisibleRect.h" USING_NS_CC; class TestScene : public Scene { public: TestScene(bool bPortrait = false, bool physics = false); virtual void onEnter() override; virtual void runThisTest() = 0; }; // C++ 11 #define CL(__className__) [](){ return __className__::create();} #define CLN(__className__) [](){ auto obj = new __className__(); obj->autorelease(); return obj; } #endif