#include "SimpleAudioEngine.h" #include "SoundPlayer.h" #include "SoundDataManager.h" #include "TSoundPlayer.h" #include "FileUtils.h" #define BREAK_IF(cond) if (cond) break; namespace CocosDenshion { static SimpleAudioEngine *s_pSharedAudioEngine = NULL; static SoundDataManager *s_pDataManager = NULL; static SoundPlayer *s_pBackPlayer = NULL; static TSoundPlayer *s_pEffectPlayer = NULL; static std::string s_strBackMusicName = ""; static float s_fBackgroundMusicVolume = 1.0f; static float s_fEffectsVolume = 1.0f; static bool s_bWillPlayBackgroundMusic = false; SimpleAudioEngine::SimpleAudioEngine() { if (s_pEffectPlayer) { delete s_pEffectPlayer; } s_pEffectPlayer = new TSoundPlayer(); if (s_pBackPlayer) { delete s_pBackPlayer; } s_pBackPlayer = new SoundPlayer(); setBackgroundMusicVolume(s_fBackgroundMusicVolume); if (s_pDataManager) { delete s_pDataManager; } s_pDataManager = new SoundDataManager(); } SimpleAudioEngine::~SimpleAudioEngine() { if (s_pEffectPlayer) { delete s_pEffectPlayer; s_pEffectPlayer = NULL; } if (s_pBackPlayer) { delete s_pBackPlayer; s_pBackPlayer = NULL; } if (s_pDataManager) { delete s_pDataManager; s_pDataManager = NULL; } } SimpleAudioEngine* SimpleAudioEngine::sharedEngine() { if (s_pSharedAudioEngine == NULL) { s_pSharedAudioEngine = new SimpleAudioEngine; } return s_pSharedAudioEngine; } void SimpleAudioEngine::end() { if (s_pSharedAudioEngine) { delete s_pSharedAudioEngine; s_pSharedAudioEngine = NULL; } } void SimpleAudioEngine::setResource(const char* pszZipFileName, const char* pszResPath) { FileUtils::setResource(pszResPath, pszZipFileName); } void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { int nTimes = 1; if (bLoop) { nTimes = -1; } s_strBackMusicName = pszFilePath; s_pDataManager->loadSoundData(pszFilePath); tEffectElement* pElement = s_pDataManager->getSoundData(pszFilePath); if (pElement) { s_pBackPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName, nTimes); } } void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { if (s_pBackPlayer) { s_pBackPlayer->Stop(); } if (bReleaseData && s_strBackMusicName.length()) { s_pDataManager->unloadEffect(s_strBackMusicName.c_str()); s_strBackMusicName = ""; } } void SimpleAudioEngine::pauseBackgroundMusic() { if (s_pBackPlayer) { s_pBackPlayer->Pause(); } } void SimpleAudioEngine::resumeBackgroundMusic() { if (s_pBackPlayer) { s_pBackPlayer->Resume(); } } void SimpleAudioEngine::rewindBackgroundMusic() { if (s_pBackPlayer) { s_pBackPlayer->Rewind(); } } bool SimpleAudioEngine::willPlayBackgroundMusic() { return s_bWillPlayBackgroundMusic; } bool SimpleAudioEngine::isBackgroundMusicPlaying() { bool bRet = false; if (s_pBackPlayer) { bRet = s_pBackPlayer->IsPlaying(); } return bRet; } // properties float SimpleAudioEngine::getBackgroundMusicVolume() { return s_fBackgroundMusicVolume; } void SimpleAudioEngine::setBackgroundMusicVolume(float volume) { if (volume > 1.0f) { volume = 1.0f; } else if (volume < 0.0f) { volume = 0.0f; } if (s_pBackPlayer) { s_pBackPlayer->SetVolumeValue((Int32) (volume * 100)); } s_fBackgroundMusicVolume = volume; } float SimpleAudioEngine::getEffectsVolume() { return s_fEffectsVolume; } void SimpleAudioEngine::setEffectsVolume(float volume) { if (volume > 1.0f) { volume = 1.0f; } else if (volume < 0.0f) { volume = 0.0f; } s_fEffectsVolume = volume; } // for sound effects unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath) { preloadEffect(pszFilePath); int nRet = -1; do { tEffectElement* pElement = s_pDataManager->getSoundData(pszFilePath); BREAK_IF(! pElement); TSoundPlayParameter soundParam; soundParam.pSoundData = pElement->pDataBuffer; soundParam.dataLen = pElement->nDataSize; soundParam.dataType = SOUND_TYPE_WAVE; soundParam.volume = (int) (0xFFFF * s_fEffectsVolume); nRet = s_pEffectPlayer->Play(soundParam); } while (0); return (unsigned int) nRet; } void SimpleAudioEngine::stopEffect(unsigned int nSoundId) { do { int nID = (int) nSoundId; BREAK_IF(nID < 0); s_pEffectPlayer->Stop(nID); } while (0); } void SimpleAudioEngine::preloadEffect(const char* pszFilePath) { s_pDataManager->loadSoundData(pszFilePath); } void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { s_pDataManager->loadSoundData(pszFilePath); } void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { s_pDataManager->unloadEffect(pszFilePath); } // void SimpleAudioEngine::unloadEffectAll() // { // s_pDataManager->removeAllEffects(); // } } // end of namespace CocosDenshion