#include "TG3.h" #include "../AppDelegate.h" #include "cocos2d.h" #include "SimpleAudioEngine.h" Int32 TG3AppMain(const TUChar * pAppID, UInt32 nCmd, void * pCmdParam) { AppDelegate app; #ifndef _TRANZDA_VM_ // on uphone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file cocos2d::CCFileUtils::setResource("TestCocos2dx.zip"); CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip"); #endif app.Run(); return 1; }