/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCDirector.h" #include "CCScene.h" #include "NSMutableArray.h" #include "CCScheduler.h" #include "ccMacros.h" #include "CCXCocos2dDefine.h" #include "CCTouchDispatcher.h" #include "support/opengl_support/glu.h" #include "CGPointExtension.h" #include "CCTransition.h" #include "CCTextureCache.h" #include "CCTransition.h" #include "CCSpriteFrameCache.h" #include "NSAutoreleasePool.h" #include "platform/platform.h" #include "CCXApplication.h" #include "CCLabelBMFont.h" #include "CCActionManager.h" #include "CCLabelTTF.h" #include "CCConfiguration.h" #include "CCKeypadDispatcher.h" #if CC_ENABLE_PROFILERS #include "support/CCProfiling.h" #endif // CC_ENABLE_PROFILERS #include using namespace std; using namespace cocos2d; namespace cocos2d { // singleton stuff static CCDisplayLinkDirector s_sharedDirector; static bool s_bFirstRun = true; #define kDefaultFPS 60 // 60 frames per second extern const char* cocos2dVersion(void); CCDirector* CCDirector::sharedDirector(void) { if (s_bFirstRun) { s_sharedDirector.init(); s_bFirstRun = false; } return &s_sharedDirector; } bool CCDirector::setDirectorType(ccDirectorType obDirectorType) { /* switch (obDirectorType) { case CCDirectorTypeNSTimer: CCTimerDirector::sharedDirector(); break; case CCDirectorTypeMainLoop: CCFastDirector::sharedDirector(); break; case CCDirectorTypeThreadMainLoop: CCThreadedFastDirector::sharedDirector(); break; case CCDirectorTypeDiaplayLink: CCDisplayLinkDirector::sharedDirector(); break; default: assert(false); break; } */ // we only support CCDisplayLinkDirector CCDirector::sharedDirector(); return true; } bool CCDirector::init(void) { CCLOG("cocos2d: %s", cocos2dVersion()); CCLOG("cocos2d: Using Director Type: %d", kCCDirectorTypeDisplayLink); // default values m_ePixelFormat = kCCPixelFormatDefault; m_eDepthBufferFormat = kCCDepthBufferNone; // 0 // scenes m_pRunningScene = NULL; m_pNextScene = NULL; m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS; m_pobScenesStack = new NSMutableArray(); // landspace m_eDeviceOrientation = CCDeviceOrientationPortrait; // FPS m_bDisplayFPS = false; m_nFrames = 0; m_pszFPS = new char[10]; m_fExpectedFrameRate = (ccTime)(1 / m_dAnimationInterval); m_fComputeFrameRateDeltaTime = 0; m_pLastComputeFrameRate = new struct cc_timeval(); // paused ? m_bPaused = false; m_pobOpenGLView = NULL; m_fContentScaleFactor = 1; m_obScreenSize = m_obSurfaceSize = CGSizeZero; m_bIsContentScaleSupported =false; m_pLastUpdate = new struct cc_timeval(); // create autorelease pool NSPoolManager::getInstance()->push(); return true; } CCDirector::~CCDirector(void) { CCLOGINFO("cocos2d: deallocing %p", this); #if CC_DIRECTOR_FAST_FPS CCX_SAFE_RELEASE(m_pFPSLabel); #endif CCX_SAFE_RELEASE(m_pRunningScene); CCX_SAFE_RELEASE(m_pobScenesStack); // pop the autorelease pool NSPoolManager::getInstance()->pop(); // delete m_pLastUpdate CCX_SAFE_DELETE(m_pLastUpdate); // delete last compute time CCX_SAFE_DELETE(m_pLastComputeFrameRate); CCKeypadDispatcher::purgeSharedDispatcher(); // delete fps string delete []m_pszFPS; } void CCDirector::setGLDefaultValues(void) { // This method SHOULD be called only after openGLView_ was initialized assert(m_pobOpenGLView); setAlphaBlending(true); setDepthTest(true); setProjection(kCCDirectorProjectionDefault); // set other opengl default values glClearColor(0.0f, 0.0f, 0.0f, 1.0f); #if CC_DIRECTOR_FAST_FPS if (! m_pFPSLabel) { m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "XXX", 24); m_pFPSLabel->retain(); } #endif } // Draw the SCene void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! m_bPaused) { CCScheduler::sharedScheduler()->tick(m_fDeltaTime); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } glPushMatrix(); applyOrientation(); // By default enable VertexArray, ColorArray, TextureCoordArray and Texture2D CC_ENABLE_DEFAULT_GL_STATES(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } if (m_bDisplayFPS) { showFPS(); } #if CC_ENABLE_PROFILERS showProfilers(); #endif CC_DISABLE_DEFAULT_GL_STATES(); glPopMatrix(); // swap buffers if (m_pobOpenGLView) { m_pobOpenGLView->swapBuffers(); } } void CCDirector::calculateDeltaTime(void) { struct cc_timeval now; if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0) { CCLOG("error in gettimeofday"); m_fDeltaTime = 0; return; } // new delta time if (m_bNextDeltaTimeZero) { m_fDeltaTime = 0; m_bNextDeltaTimeZero = false; } else { m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; m_fDeltaTime = MAX(0, m_fDeltaTime); } *m_pLastUpdate = now; } // m_dAnimationInterval void CCDirector::setAnimationInterval(double dValue) { CCLOG("cocos2d: Director#setAnimationInterval. Overrride me"); assert(0); } // m_pobOpenGLView void CCDirector::setOpenGLView(CCXEGLView *pobOpenGLView) { assert(pobOpenGLView); if (m_pobOpenGLView != pobOpenGLView) { // because EAGLView is not kind of NSObject delete m_pobOpenGLView; // [openGLView_ release] m_pobOpenGLView = pobOpenGLView; // set size m_obScreenSize = pobOpenGLView->getSize(); m_obSurfaceSize = CGSizeMake(m_obScreenSize.width * m_fContentScaleFactor, m_obScreenSize.height * m_fContentScaleFactor); if (m_fContentScaleFactor != 1) { updateContentScaleFactor(); } CCTouchDispatcher *pTouchDispatcher = CCTouchDispatcher::sharedDispatcher(); m_pobOpenGLView->setTouchDelegate(pTouchDispatcher); pTouchDispatcher->setDispatchEvents(true); setGLDefaultValues(); } } void CCDirector::updateContentScaleFactor() { // Do we support the scale factor // now we don't support m_bIsContentScaleSupported = false; } void CCDirector::recalculateProjectionAndEAGLViewSize() { m_obScreenSize = m_pobOpenGLView->getSize(); m_obSurfaceSize = CGSizeMake(m_obScreenSize.width * m_fContentScaleFactor, m_obScreenSize.height * m_fContentScaleFactor); setProjection(m_eProjection); } void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero) { m_bNextDeltaTimeZero = bNextDeltaTimeZero; } // m_eDeviceOrientation void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation) { ccDeviceOrientation eNewOrientation; eNewOrientation = CCXApplication::sharedApplication()->setDeviceOrientation(kDeviceOrientation); if (m_eDeviceOrientation != eNewOrientation) { m_eDeviceOrientation = kDeviceOrientation; } else { recalculateProjectionAndEAGLViewSize(); // m_obScreenSize = m_pobOpenGLView->getSize(); // m_obSurfaceSize = CGSizeMake(m_obScreenSize.width * m_fContentScaleFactor, // m_obScreenSize.height * m_fContentScaleFactor); } } void CCDirector::setProjection(ccDirectorProjection kProjection) { CGSize size = m_obSurfaceSize; switch (kProjection) { case kCCDirectorProjection2D: glViewport((GLsizei)0, (GLsizei)0, (GLsizei)size.width, (GLsizei)size.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, size.width, 0, size.height, -1024, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); break; case kCCDirectorProjection3D: glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60, (GLfloat)size.width/size.height, 0.5f, 1500.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( size.width/2, size.height/2, getZEye(), size.width/2, size.height/2, 0, 0.0f, 1.0f, 0.0f); break; case kCCDirectorProjectionCustom: // if custom, ignore it. The user is resposible for setting the correct projection break; default: CCLOG("cocos2d: Director: unrecognized projecgtion"); break; } m_eProjection = kProjection; } void CCDirector::purgeCachedData(void) { CCLabelBMFont::purgeCachedData(); // removed in 0.99.4 release /*CCSpriteFrameCache::purgeSharedSpriteFrameCache();*/ CCTextureCache::purgeSharedTextureCache(); } float CCDirector::getZEye(void) { return (m_obSurfaceSize.height / 1.1566f); } void CCDirector::setAlphaBlending(bool bOn) { if (bOn) { glEnable(GL_BLEND); glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } else { glDisable(GL_BLEND); } } void CCDirector::setDepthTest(bool bOn) { if (bOn) { glClearDepthf(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else { glDisable(GL_DEPTH_TEST); } } // is the view currently attached bool CCDirector::isOpenGLAttached(void) { return m_pobOpenGLView->isOpenGLReady(); } // detach or attach to a view or a window bool CCDirector::detach(void) { assert(isOpenGLAttached()); CCX_SAFE_DELETE(m_pobOpenGLView); return true; } CGPoint CCDirector::convertToGL(CGPoint obPoint) { CGSize s = m_obScreenSize; float newY = s.height - obPoint.y; float newX = s.width - obPoint.x; CGPoint ret = CGPointZero; switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: ret = ccp(obPoint.x, newY); break; case CCDeviceOrientationPortraitUpsideDown: ret = ccp(newX, obPoint.y); break; case CCDeviceOrientationLandscapeLeft: ret.x = obPoint.y; ret.y = obPoint.x; break; case CCDeviceOrientationLandscapeRight: ret.x = newY; ret.y = newX; break; } if (m_fContentScaleFactor != 1 && m_bIsContentScaleSupported) { ret = ccpMult(ret, m_fContentScaleFactor); } return ret; } CGPoint CCDirector::convertToUI(CGPoint obPoint) { CGSize winSize = m_obSurfaceSize; float oppositeX = winSize.width - obPoint.x; float oppositeY = winSize.height - obPoint.y; CGPoint uiPoint = CGPointZero; switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: uiPoint = ccp(obPoint.x, oppositeY); break; case CCDeviceOrientationPortraitUpsideDown: uiPoint = ccp(oppositeX, obPoint.y); break; case CCDeviceOrientationLandscapeLeft: uiPoint = ccp(obPoint.y, obPoint.x); break; case CCDeviceOrientationLandscapeRight: // Can't use oppositeX/Y because x/y are flipped uiPoint = ccp(winSize.width - obPoint.y, winSize.height - obPoint.x); break; } uiPoint = ccpMult(uiPoint, 1/m_fContentScaleFactor); return uiPoint; } CGSize CCDirector::getWinSize(void) { CGSize s = m_obSurfaceSize; if (m_eDeviceOrientation == CCDeviceOrientationLandscapeLeft || m_eDeviceOrientation == CCDeviceOrientationLandscapeRight) { // swap x,y in landspace mode CGSize tmp = s; s.width = tmp.height; s.height = tmp.width; } return s; } CGSize CCDirector::getWinSizeInPixels() { return CGSizeZero; } // return the current frame size CGSize CCDirector::getDisplaySizeInPiXels(void) { return m_obSurfaceSize; } void CCDirector::reshapeProjection(CGSize newWindowSize) { } void CCDirector::applyOrientation(void) { CGSize s = m_obSurfaceSize; float w = s.width / 2; float h = s.height / 2; // XXX it's using hardcoded values. // What if the the screen size changes in the future? switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: // nothing break; case CCDeviceOrientationPortraitUpsideDown: // upside down glTranslatef(w,h,0); glRotatef(180,0,0,1); glTranslatef(-w,-h,0); break; case CCDeviceOrientationLandscapeRight: glTranslatef(w,h,0); glRotatef(90,0,0,1); glTranslatef(-h,-w,0); break; case CCDeviceOrientationLandscapeLeft: glTranslatef(w,h,0); glRotatef(-90,0,0,1); glTranslatef(-h,-w,0); break; } } // scene management void CCDirector::runWithScene(CCScene *pScene) { assert(pScene != NULL); assert(m_pRunningScene == NULL); pushScene(pScene); startAnimation(); } void CCDirector::replaceScene(CCScene *pScene) { assert(pScene != NULL); unsigned int index = m_pobScenesStack->count(); m_bSendCleanupToScene = true; m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene); m_pNextScene = pScene; } void CCDirector::pushScene(CCScene *pScene) { assert(pScene); m_bSendCleanupToScene = false; m_pobScenesStack->addObject(pScene); m_pNextScene = pScene; } void CCDirector::popScene(void) { assert(m_pRunningScene != NULL); m_pobScenesStack->removeLastObject(); unsigned int c = m_pobScenesStack->count(); if (c == 0) { end(); } else { m_pNextScene = m_pobScenesStack->getObjectAtIndex(c - 1); } } void CCDirector::end(void) { m_pRunningScene->onExit(); m_pRunningScene->cleanup(); m_pRunningScene->release(); m_pRunningScene = NULL; m_pNextScene = NULL; // remove all objects, but don't release it. // runWithScene might be executed after 'end'. m_pobScenesStack->removeAllObjects(); // don't release the event handlers // They are needed in case the director is run again CCTouchDispatcher::sharedDispatcher()->removeAllDelegates(); stopAnimation(); #if CC_DIRECTOR_FAST_FPS CCX_SAFE_RELEASE_NULL(m_pFPSLabel); #endif // purge bitmap cache CCLabelBMFont::purgeCachedData(); // purge all managers CCSpriteFrameCache::purgeSharedSpriteFrameCache(); CCActionManager::sharedManager()->purgeSharedManager(); CCScheduler::purgeSharedScheduler(); CCTextureCache::purgeSharedTextureCache(); // OpenGL view m_pobOpenGLView->release(); m_pobOpenGLView = NULL; } void CCDirector::setNextScene(void) { ccSceneFlag runningSceneType = ccNormalScene; ccSceneFlag newSceneType = m_pNextScene->getSceneType(); if (m_pRunningScene) { runningSceneType = m_pRunningScene->getSceneType(); } // If it is not a transition, call onExit/cleanup /*if (! newIsTransition)*/ if (! (newSceneType & ccTransitionScene)) { if (m_pRunningScene) { m_pRunningScene->onExit(); } // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if (m_bSendCleanupToScene && m_pRunningScene) { m_pRunningScene->cleanup(); } } if (m_pRunningScene) { m_pRunningScene->release(); } m_pRunningScene = m_pNextScene; m_pNextScene->retain(); m_pNextScene = NULL; if (! (runningSceneType & ccTransitionScene) && m_pRunningScene) { m_pRunningScene->onEnter(); m_pRunningScene->onEnterTransitionDidFinish(); } } void CCDirector::pause(void) { if (m_bPaused) { return; } m_dOldAnimationInterval = m_dAnimationInterval; // when paused, don't consume CPU setAnimationInterval(1 / 4.0); m_bPaused = true; } void CCDirector::resume(void) { if (! m_bPaused) { return; } setAnimationInterval(m_dOldAnimationInterval); if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: Director: Error in gettimeofday"); } m_bPaused = false; m_fDeltaTime = 0; } void CCDirector::startAnimation(void) { CCLOG("cocos2d: Director#startAnimation. Overrride me"); assert(0); } void CCDirector::stopAnimation(void) { CCLOG("cocos2d: Director#stopAnimation. Overrride me"); assert(0); } void CCDirector::preMainLoop(void) { CCLOG("cocos2d: Director#preMainLoop. Overrride me"); assert(0); } #if CC_DIRECTOR_FAST_FPS // display the FPS using a LabelAtlas // updates the FPS every frame void CCDirector::showFPS(void) { sprintf(m_pszFPS, "%.1f", m_fFrameRate); m_pFPSLabel->setString(m_pszFPS); m_pFPSLabel->draw(); } #endif // CC_DIRECTOR_FAST_FPS void CCDirector::calculateFramerateDeltaTime(void) { struct cc_timeval now; if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0) { CCLOG("error in gettimeofday"); m_fComputeFrameRateDeltaTime = 0; return; } m_fComputeFrameRateDeltaTime = (now.tv_sec - m_pLastComputeFrameRate->tv_sec) + (now.tv_usec - m_pLastComputeFrameRate->tv_usec) / 1000000.0f; m_fComputeFrameRateDeltaTime = MAX(0, m_fComputeFrameRateDeltaTime); *m_pLastComputeFrameRate = now; } void CCDirector::showProfilers() { } void CCDirector::computeFrameRate() { static bool bInvoked = true; // compute delta time calculateFramerateDeltaTime(); // only add frames if the director really draw the scene if (bInvoked) { m_nFrames++; } m_fAccumDt += m_fComputeFrameRateDeltaTime; if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL) { m_fFrameRate = m_nFrames / m_fAccumDt; if (m_fFrameRate > m_fExpectedFrameRate) { bInvoked = false; } else { m_nFrames = 0; m_fAccumDt = 0; bInvoked = true; } } } #if CC_ENABLE_PROFILERS void CCDirector::showProfilers() { m_fAccumDtForProfiler += m_fDeltaTime; if (m_fAccumDtForProfiler > 1.0f) { m_fAccumDtForProfiler = 0; CCProfiler::sharedProfiler()->displayTimers(); } } #endif void CCDirector::setContentScaleFactor(CGFloat scaleFactor) { if (scaleFactor != m_fContentScaleFactor) { m_fContentScaleFactor = scaleFactor; m_obSurfaceSize = CGSizeMake(m_obScreenSize.width * scaleFactor, m_obScreenSize.height * scaleFactor); if (m_pobOpenGLView) { updateContentScaleFactor(); } // update projection setProjection(m_eProjection); } } // should we afford 4 types of director ?? // I think DisplayLinkDirector is enough // so we now only support DisplayLinkDirector // implementation of DisplayLinkDirector void CCDisplayLinkDirector::startAnimation(void) { if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday"); } m_bInvalid = false; } void CCDisplayLinkDirector::preMainLoop(void) { if (! m_bInvalid) { // compute frame rate computeFrameRate(); // control frame rate if (m_fFrameRate <= m_fExpectedFrameRate) { drawScene(); // release the objects NSPoolManager::getInstance()->pop(); } } } void CCDisplayLinkDirector::stopAnimation(void) { m_bInvalid = true; } void CCDisplayLinkDirector::setAnimationInterval(double dValue) { m_dAnimationInterval = dValue; m_fExpectedFrameRate = (ccTime)(1 / m_dAnimationInterval); if (! m_bInvalid) { stopAnimation(); startAnimation(); } } } //namespace cocos2d