/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCRenderTexture.h" #include "CCDirector.h" #include "platform/platform.h" #include "CCXUIImage.h" #include "Support/ccUtls.h" #include namespace cocos2d { // implementation CCRenderTexture CCRenderTexture::CCRenderTexture() : m_pSprite(NULL) , m_uFBO(0) , m_nOldFBO(0) , m_pTexture(0) , m_ePixelFormat(kCCPixelFormatRGBA8888) { memset(m_aClearColor, 0, sizeof(m_aClearColor)); } CCRenderTexture::~CCRenderTexture() { removeAllChildrenWithCleanup(true); ccglDeleteFramebuffers(1, &m_uFBO); } CCSprite * CCRenderTexture::getSprite() { return m_pSprite; } void CCRenderTexture::setSprite(CCSprite* var) { m_pSprite = var; } CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat) { CCRenderTexture *pRet = new CCRenderTexture(); if(pRet && pRet->initWithWidthAndHeight(w, h, eFormat)) { pRet->autorelease(); return pRet; } CCX_SAFE_DELETE(pRet); return NULL; } CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h) { CCRenderTexture *pRet = new CCRenderTexture(); if(pRet && pRet->initWithWidthAndHeight(w, h, kCCTexture2DPixelFormat_RGBA8888)) { pRet->autorelease(); return pRet; } CCX_SAFE_DELETE(pRet) return NULL; } bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat) { bool bRet = false; do { w *= CC_CONTENT_SCALE_FACTOR(); h *= CC_CONTENT_SCALE_FACTOR(); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO); // textures must be power of two squared unsigned int powW = ccNextPOT(w); unsigned int powH = ccNextPOT(h); void *data = malloc((int)(powW * powH * 4)); CCX_BREAK_IF(! data); memset(data, 0, (int)(powW * powH * 4)); m_ePixelFormat = eFormat; m_pTexture = new CCTexture2D(); CCX_BREAK_IF(! m_pTexture); m_pTexture->initWithData(data, m_ePixelFormat, powW, powH, CGSizeMake((float)w, (float)h)); free( data ); // generate FBO ccglGenFramebuffers(1, &m_uFBO); ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO); // associate texture with FBO ccglFramebufferTexture2D(CC_GL_FRAMEBUFFER, CC_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0); // check if it worked (probably worth doing :) ) GLuint status = ccglCheckFramebufferStatus(CC_GL_FRAMEBUFFER); if (status != CC_GL_FRAMEBUFFER_COMPLETE) { NSAssert(0, "Render Texture : Could not attach texture to framebuffer"); CCX_SAFE_DELETE(m_pTexture); break; } m_pTexture->setAliasTexParameters(); m_pSprite = CCSprite::spriteWithTexture(m_pTexture); m_pTexture->release(); m_pSprite->setScaleY(-1); this->addChild(m_pSprite); ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA }; m_pSprite->setBlendFunc(tBlendFunc); ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO); bRet = true; } while (0); return bRet; } void CCRenderTexture::begin() { saveGLstate(); CC_DISABLE_DEFAULT_GL_STATES(); // Save the current matrix glPushMatrix(); CGSize texSize = m_pTexture->getContentSizeInPixels(); // Calculate the adjustment ratios based on the old and new projections CGSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels(); float widthRatio = size.width / texSize.width; float heightRatio = size.height / texSize.height; // Adjust the orthographic propjection and viewport ccglOrtho((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1); glViewport(0, 0, (GLsizei)texSize.width, (GLsizei)texSize.height); glGetIntegerv(CC_GL_FRAMEBUFFER_BINDING, &m_nOldFBO); ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO);//Will direct drawing to the frame buffer created above CC_ENABLE_DEFAULT_GL_STATES(); } void CCRenderTexture::beginWithClear(float r, float g, float b, float a) { this->saveGLstate(); CC_DISABLE_DEFAULT_GL_STATES(); // Save the current matrix glPushMatrix(); CGSize texSize = m_pTexture->getContentSizeInPixels(); // Calculate the adjustment ratios based on the old and new projections CGSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels(); float widthRatio = size.width / texSize.width; float heightRatio = size.height / texSize.height; // Adjust the orthographic propjection and viewport ccglOrtho((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1); glViewport(0, 0, texSize.width, texSize.height); glGetIntegerv(CC_GL_FRAMEBUFFER_BINDING, &m_oldFBO); ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_fbo);//Will direct drawing to the frame buffer created above glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); CC_ENABLE_DEFAULT_GL_STATES(); } void CCRenderTexture::end() { ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO); // Restore the original matrix and viewport glPopMatrix(); CGSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels(); glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height); this->restoreGLstate(); } void CCRenderTexture::clear(float r, float g, float b, float a) { this->begin(); glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); this->end(); } void CCRenderTexture::saveGLstate() { glGetFloatv(GL_COLOR_CLEAR_VALUE, m_aClearColor); } void CCRenderTexture::restoreGLstate() { glClearColor(m_aClearColor[0], m_aClearColor[1], m_aClearColor[2], m_aClearColor[3]); } bool CCRenderTexture::saveBuffer(const char *name) { return this->saveBuffer(name, kCCImageFormatJPG); } bool CCRenderTexture::saveBuffer(const char *fileName, int format) { bool bRet = false; //@ todo CCRenderTexture::saveBuffer // UIImage *myImage = this->getUIImageFromBuffer(format); // NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); // NSString *documentsDirectory = [paths objectAtIndex:0]; // NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:fileName]; // NSData * data = this->getUIImageAsDataFromBuffer(format); // if (data) // { // bRet = data->writeToFile(path, true); // delete data; // bRet = true; // } return bRet; } NSData * CCRenderTexture::getUIImageAsDataFromBuffer(int format) { NSData * pData = NULL; //@ todo CCRenderTexture::getUIImageAsDataFromBuffer // #include "Availability.h" // #include "UIKit.h" // GLubyte * pBuffer = NULL; // GLubyte * pPixels = NULL; // do // { // CCX_BREAK_IF(! m_pTexture); // // NSAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image"); // // CGSize s = m_pTexture->getContentSizeInPixels(); // int tx = s.width; // int ty = s.height; // // int bitsPerComponent = 8; // int bitsPerPixel = 32; // // int bytesPerRow = (bitsPerPixel / 8) * tx; // int myDataLength = bytesPerRow * ty; // // CCX_BREAK_IF(! (pBuffer = new GLubyte[tx * ty * 4])); // CCX_BREAK_IF(! (pPixels = new GLubyte[tx * ty * 4])); // // this->begin(); // glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer); // this->end(); // // int x,y; // // for(y = 0; y