#include "main.h" #include "../Classes/AppDelegate.h" #include "cocos2d.h" #include "CCEGLView.h" USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; CCApplication::sharedApplication().setResourceRootPath("../Resources/"); CCEGLView& eglView = CCEGLView::sharedOpenGLView(); eglView.setFrameSize(480, 320); return CCApplication::sharedApplication().run(); }