#ifndef EAX_API_INCLUDED #define EAX_API_INCLUDED // // EAX API. // // Based on headers `eax[2-5].h` included in Doom 3 source code: // https://github.com/id-Software/DOOM-3/tree/master/neo/openal/include // #include <cfloat> #include <cstdint> #include <cstring> #include <array> #include "AL/al.h" #ifndef GUID_DEFINED #define GUID_DEFINED typedef struct _GUID { std::uint32_t Data1; std::uint16_t Data2; std::uint16_t Data3; std::uint8_t Data4[8]; } GUID; inline bool operator==(const GUID& lhs, const GUID& rhs) noexcept { return std::memcmp(&lhs, &rhs, sizeof(GUID)) == 0; } inline bool operator!=(const GUID& lhs, const GUID& rhs) noexcept { return !(lhs == rhs); } #endif // GUID_DEFINED extern const GUID DSPROPSETID_EAX_ReverbProperties; enum DSPROPERTY_EAX_REVERBPROPERTY : unsigned int { DSPROPERTY_EAX_ALL, DSPROPERTY_EAX_ENVIRONMENT, DSPROPERTY_EAX_VOLUME, DSPROPERTY_EAX_DECAYTIME, DSPROPERTY_EAX_DAMPING, }; // DSPROPERTY_EAX_REVERBPROPERTY struct EAX_REVERBPROPERTIES { unsigned long environment; float fVolume; float fDecayTime_sec; float fDamping; }; // EAX_REVERBPROPERTIES extern const GUID DSPROPSETID_EAXBUFFER_ReverbProperties; enum DSPROPERTY_EAXBUFFER_REVERBPROPERTY : unsigned int { DSPROPERTY_EAXBUFFER_ALL, DSPROPERTY_EAXBUFFER_REVERBMIX, }; // DSPROPERTY_EAXBUFFER_REVERBPROPERTY struct EAXBUFFER_REVERBPROPERTIES { float fMix; }; constexpr auto EAX_BUFFER_MINREVERBMIX = 0.0F; constexpr auto EAX_BUFFER_MAXREVERBMIX = 1.0F; constexpr auto EAX_REVERBMIX_USEDISTANCE = -1.0F; extern const GUID DSPROPSETID_EAX20_ListenerProperties; enum DSPROPERTY_EAX20_LISTENERPROPERTY : unsigned int { DSPROPERTY_EAX20LISTENER_NONE, DSPROPERTY_EAX20LISTENER_ALLPARAMETERS, DSPROPERTY_EAX20LISTENER_ROOM, DSPROPERTY_EAX20LISTENER_ROOMHF, DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR, DSPROPERTY_EAX20LISTENER_DECAYTIME, DSPROPERTY_EAX20LISTENER_DECAYHFRATIO, DSPROPERTY_EAX20LISTENER_REFLECTIONS, DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY, DSPROPERTY_EAX20LISTENER_REVERB, DSPROPERTY_EAX20LISTENER_REVERBDELAY, DSPROPERTY_EAX20LISTENER_ENVIRONMENT, DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE, DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION, DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF, DSPROPERTY_EAX20LISTENER_FLAGS }; // DSPROPERTY_EAX20_LISTENERPROPERTY struct EAX20LISTENERPROPERTIES { long lRoom; // room effect level at low frequencies long lRoomHF; // room effect high-frequency level re. low frequency level float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect float flDecayTime; // reverberation decay time at low frequencies float flDecayHFRatio; // high-frequency to low-frequency decay time ratio long lReflections; // early reflections level relative to room effect float flReflectionsDelay; // initial reflection delay time long lReverb; // late reverberation level relative to room effect float flReverbDelay; // late reverberation delay time relative to initial reflection unsigned long dwEnvironment; // sets all listener properties float flEnvironmentSize; // environment size in meters float flEnvironmentDiffusion; // environment diffusion float flAirAbsorptionHF; // change in level per meter at 5 kHz unsigned long dwFlags; // modifies the behavior of properties }; // EAX20LISTENERPROPERTIES enum : unsigned long { EAX2_ENVIRONMENT_GENERIC, EAX2_ENVIRONMENT_PADDEDCELL, EAX2_ENVIRONMENT_ROOM, EAX2_ENVIRONMENT_BATHROOM, EAX2_ENVIRONMENT_LIVINGROOM, EAX2_ENVIRONMENT_STONEROOM, EAX2_ENVIRONMENT_AUDITORIUM, EAX2_ENVIRONMENT_CONCERTHALL, EAX2_ENVIRONMENT_CAVE, EAX2_ENVIRONMENT_ARENA, EAX2_ENVIRONMENT_HANGAR, EAX2_ENVIRONMENT_CARPETEDHALLWAY, EAX2_ENVIRONMENT_HALLWAY, EAX2_ENVIRONMENT_STONECORRIDOR, EAX2_ENVIRONMENT_ALLEY, EAX2_ENVIRONMENT_FOREST, EAX2_ENVIRONMENT_CITY, EAX2_ENVIRONMENT_MOUNTAINS, EAX2_ENVIRONMENT_QUARRY, EAX2_ENVIRONMENT_PLAIN, EAX2_ENVIRONMENT_PARKINGLOT, EAX2_ENVIRONMENT_SEWERPIPE, EAX2_ENVIRONMENT_UNDERWATER, EAX2_ENVIRONMENT_DRUGGED, EAX2_ENVIRONMENT_DIZZY, EAX2_ENVIRONMENT_PSYCHOTIC, EAX2_ENVIRONMENT_COUNT, }; constexpr auto EAX2LISTENERFLAGS_DECAYTIMESCALE = 0x00000001UL; constexpr auto EAX2LISTENERFLAGS_REFLECTIONSSCALE = 0x00000002UL; constexpr auto EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE = 0x00000004UL; constexpr auto EAX2LISTENERFLAGS_REVERBSCALE = 0x00000008UL; constexpr auto EAX2LISTENERFLAGS_REVERBDELAYSCALE = 0x00000010UL; constexpr auto EAX2LISTENERFLAGS_DECAYHFLIMIT = 0x00000020UL; constexpr auto EAX2LISTENERFLAGS_RESERVED = 0xFFFFFFC0UL; constexpr auto EAX2LISTENER_MINROOM = -10'000L; constexpr auto EAX2LISTENER_MAXROOM = 0L; constexpr auto EAX2LISTENER_DEFAULTROOM = -1'000L; constexpr auto EAX2LISTENER_MINROOMHF = -10'000L; constexpr auto EAX2LISTENER_MAXROOMHF = 0L; constexpr auto EAX2LISTENER_DEFAULTROOMHF = -100L; constexpr auto EAX2LISTENER_MINROOMROLLOFFFACTOR = 0.0F; constexpr auto EAX2LISTENER_MAXROOMROLLOFFFACTOR = 10.0F; constexpr auto EAX2LISTENER_DEFAULTROOMROLLOFFFACTOR = 0.0F; constexpr auto EAX2LISTENER_MINDECAYTIME = 0.1F; constexpr auto EAX2LISTENER_MAXDECAYTIME = 20.0F; constexpr auto EAX2LISTENER_DEFAULTDECAYTIME = 1.49F; constexpr auto EAX2LISTENER_MINDECAYHFRATIO = 0.1F; constexpr auto EAX2LISTENER_MAXDECAYHFRATIO = 2.0F; constexpr auto EAX2LISTENER_DEFAULTDECAYHFRATIO = 0.83F; constexpr auto EAX2LISTENER_MINREFLECTIONS = -10'000L; constexpr auto EAX2LISTENER_MAXREFLECTIONS = 1'000L; constexpr auto EAX2LISTENER_DEFAULTREFLECTIONS = -2'602L; constexpr auto EAX2LISTENER_MINREFLECTIONSDELAY = 0.0F; constexpr auto EAX2LISTENER_MAXREFLECTIONSDELAY = 0.3F; constexpr auto EAX2LISTENER_DEFAULTREFLECTIONSDELAY = 0.007F; constexpr auto EAX2LISTENER_MINREVERB = -10'000L; constexpr auto EAX2LISTENER_MAXREVERB = 2'000L; constexpr auto EAX2LISTENER_DEFAULTREVERB = 200L; constexpr auto EAX2LISTENER_MINREVERBDELAY = 0.0F; constexpr auto EAX2LISTENER_MAXREVERBDELAY = 0.1F; constexpr auto EAX2LISTENER_DEFAULTREVERBDELAY = 0.011F; constexpr auto EAX2LISTENER_MINENVIRONMENT = 0UL; constexpr auto EAX2LISTENER_MAXENVIRONMENT = EAX2_ENVIRONMENT_COUNT - 1; constexpr auto EAX2LISTENER_DEFAULTENVIRONMENT = EAX2_ENVIRONMENT_GENERIC; constexpr auto EAX2LISTENER_MINENVIRONMENTSIZE = 1.0F; constexpr auto EAX2LISTENER_MAXENVIRONMENTSIZE = 100.0F; constexpr auto EAX2LISTENER_DEFAULTENVIRONMENTSIZE = 7.5F; constexpr auto EAX2LISTENER_MINENVIRONMENTDIFFUSION = 0.0F; constexpr auto EAX2LISTENER_MAXENVIRONMENTDIFFUSION = 1.0F; constexpr auto EAX2LISTENER_DEFAULTENVIRONMENTDIFFUSION = 1.0F; constexpr auto EAX2LISTENER_MINAIRABSORPTIONHF = -100.0F; constexpr auto EAX2LISTENER_MAXAIRABSORPTIONHF = 0.0F; constexpr auto EAX2LISTENER_DEFAULTAIRABSORPTIONHF = -5.0F; constexpr auto EAX2LISTENER_DEFAULTFLAGS = EAX2LISTENERFLAGS_DECAYTIMESCALE | EAX2LISTENERFLAGS_REFLECTIONSSCALE | EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE | EAX2LISTENERFLAGS_REVERBSCALE | EAX2LISTENERFLAGS_REVERBDELAYSCALE | EAX2LISTENERFLAGS_DECAYHFLIMIT; extern const GUID DSPROPSETID_EAX20_BufferProperties; enum DSPROPERTY_EAX20_BUFFERPROPERTY : unsigned int { DSPROPERTY_EAX20BUFFER_NONE, DSPROPERTY_EAX20BUFFER_ALLPARAMETERS, DSPROPERTY_EAX20BUFFER_DIRECT, DSPROPERTY_EAX20BUFFER_DIRECTHF, DSPROPERTY_EAX20BUFFER_ROOM, DSPROPERTY_EAX20BUFFER_ROOMHF, DSPROPERTY_EAX20BUFFER_ROOMROLLOFFFACTOR, DSPROPERTY_EAX20BUFFER_OBSTRUCTION, DSPROPERTY_EAX20BUFFER_OBSTRUCTIONLFRATIO, DSPROPERTY_EAX20BUFFER_OCCLUSION, DSPROPERTY_EAX20BUFFER_OCCLUSIONLFRATIO, DSPROPERTY_EAX20BUFFER_OCCLUSIONROOMRATIO, DSPROPERTY_EAX20BUFFER_OUTSIDEVOLUMEHF, DSPROPERTY_EAX20BUFFER_AIRABSORPTIONFACTOR, DSPROPERTY_EAX20BUFFER_FLAGS }; // DSPROPERTY_EAX20_BUFFERPROPERTY struct EAX20BUFFERPROPERTIES { long lDirect; // direct path level long lDirectHF; // direct path level at high frequencies long lRoom; // room effect level long lRoomHF; // room effect level at high frequencies float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect long lObstruction; // main obstruction control (attenuation at high frequencies) float flObstructionLFRatio; // obstruction low-frequency level re. main control long lOcclusion; // main occlusion control (attenuation at high frequencies) float flOcclusionLFRatio; // occlusion low-frequency level re. main control float flOcclusionRoomRatio; // occlusion room effect level re. main control long lOutsideVolumeHF; // outside sound cone level at high frequencies float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF unsigned long dwFlags; // modifies the behavior of properties }; // EAX20BUFFERPROPERTIES extern const GUID DSPROPSETID_EAX30_ListenerProperties; extern const GUID DSPROPSETID_EAX30_BufferProperties; constexpr auto EAX_MAX_FXSLOTS = 4; constexpr auto EAX40_MAX_ACTIVE_FXSLOTS = 2; constexpr auto EAX50_MAX_ACTIVE_FXSLOTS = 4; constexpr auto EAX_OK = 0L; constexpr auto EAXERR_INVALID_OPERATION = -1L; constexpr auto EAXERR_INVALID_VALUE = -2L; constexpr auto EAXERR_NO_EFFECT_LOADED = -3L; constexpr auto EAXERR_UNKNOWN_EFFECT = -4L; constexpr auto EAXERR_INCOMPATIBLE_SOURCE_TYPE = -5L; constexpr auto EAXERR_INCOMPATIBLE_EAX_VERSION = -6L; extern const GUID EAX_NULL_GUID; extern const GUID EAX_PrimaryFXSlotID; struct EAXVECTOR { float x; float y; float z; }; // EAXVECTOR inline bool operator==(const EAXVECTOR& lhs, const EAXVECTOR& rhs) noexcept { return std::memcmp(&lhs, &rhs, sizeof(EAXVECTOR)) == 0; } inline bool operator!=(const EAXVECTOR& lhs, const EAXVECTOR& rhs) noexcept { return !(lhs == rhs); } extern const GUID EAXPROPERTYID_EAX40_Context; extern const GUID EAXPROPERTYID_EAX50_Context; // EAX50 enum : unsigned long { HEADPHONES = 0, SPEAKERS_2, SPEAKERS_4, SPEAKERS_5, // 5.1 speakers SPEAKERS_6, // 6.1 speakers SPEAKERS_7, // 7.1 speakers }; // EAX50 enum : unsigned long { EAX_40 = 5, // EAX 4.0 EAX_50 = 6, // EAX 5.0 }; constexpr auto EAXCONTEXT_MINEAXSESSION = EAX_40; constexpr auto EAXCONTEXT_MAXEAXSESSION = EAX_50; constexpr auto EAXCONTEXT_DEFAULTEAXSESSION = EAX_40; constexpr auto EAXCONTEXT_MINMAXACTIVESENDS = 2UL; constexpr auto EAXCONTEXT_MAXMAXACTIVESENDS = 4UL; constexpr auto EAXCONTEXT_DEFAULTMAXACTIVESENDS = 2UL; // EAX50 struct EAXSESSIONPROPERTIES { unsigned long ulEAXVersion; unsigned long ulMaxActiveSends; }; // EAXSESSIONPROPERTIES enum EAXCONTEXT_PROPERTY : unsigned int { EAXCONTEXT_NONE = 0, EAXCONTEXT_ALLPARAMETERS, EAXCONTEXT_PRIMARYFXSLOTID, EAXCONTEXT_DISTANCEFACTOR, EAXCONTEXT_AIRABSORPTIONHF, EAXCONTEXT_HFREFERENCE, EAXCONTEXT_LASTERROR, // EAX50 EAXCONTEXT_SPEAKERCONFIG, EAXCONTEXT_EAXSESSION, EAXCONTEXT_MACROFXFACTOR, }; // EAXCONTEXT_PROPERTY struct EAX40CONTEXTPROPERTIES { GUID guidPrimaryFXSlotID; float flDistanceFactor; float flAirAbsorptionHF; float flHFReference; }; // EAX40CONTEXTPROPERTIES struct EAX50CONTEXTPROPERTIES : public EAX40CONTEXTPROPERTIES { float flMacroFXFactor; }; // EAX50CONTEXTPROPERTIES constexpr auto EAXCONTEXT_MINDISTANCEFACTOR = FLT_MIN; constexpr auto EAXCONTEXT_MAXDISTANCEFACTOR = FLT_MAX; constexpr auto EAXCONTEXT_DEFAULTDISTANCEFACTOR = 1.0F; constexpr auto EAXCONTEXT_MINAIRABSORPTIONHF = -100.0F; constexpr auto EAXCONTEXT_MAXAIRABSORPTIONHF = 0.0F; constexpr auto EAXCONTEXT_DEFAULTAIRABSORPTIONHF = -5.0F; constexpr auto EAXCONTEXT_MINHFREFERENCE = 1000.0F; constexpr auto EAXCONTEXT_MAXHFREFERENCE = 20000.0F; constexpr auto EAXCONTEXT_DEFAULTHFREFERENCE = 5000.0F; constexpr auto EAXCONTEXT_MINMACROFXFACTOR = 0.0F; constexpr auto EAXCONTEXT_MAXMACROFXFACTOR = 1.0F; constexpr auto EAXCONTEXT_DEFAULTMACROFXFACTOR = 0.0F; extern const GUID EAXPROPERTYID_EAX40_FXSlot0; extern const GUID EAXPROPERTYID_EAX50_FXSlot0; extern const GUID EAXPROPERTYID_EAX40_FXSlot1; extern const GUID EAXPROPERTYID_EAX50_FXSlot1; extern const GUID EAXPROPERTYID_EAX40_FXSlot2; extern const GUID EAXPROPERTYID_EAX50_FXSlot2; extern const GUID EAXPROPERTYID_EAX40_FXSlot3; extern const GUID EAXPROPERTYID_EAX50_FXSlot3; extern const GUID EAXCONTEXT_DEFAULTPRIMARYFXSLOTID; enum EAXFXSLOT_PROPERTY : unsigned int { EAXFXSLOT_PARAMETER = 0, EAXFXSLOT_NONE = 0x10000, EAXFXSLOT_ALLPARAMETERS, EAXFXSLOT_LOADEFFECT, EAXFXSLOT_VOLUME, EAXFXSLOT_LOCK, EAXFXSLOT_FLAGS, // EAX50 EAXFXSLOT_OCCLUSION, EAXFXSLOT_OCCLUSIONLFRATIO, }; // EAXFXSLOT_PROPERTY constexpr auto EAXFXSLOTFLAGS_ENVIRONMENT = 0x00000001UL; // EAX50 constexpr auto EAXFXSLOTFLAGS_UPMIX = 0x00000002UL; constexpr auto EAX40FXSLOTFLAGS_RESERVED = 0xFFFFFFFEUL; // reserved future use constexpr auto EAX50FXSLOTFLAGS_RESERVED = 0xFFFFFFFCUL; // reserved future use constexpr auto EAXFXSLOT_MINVOLUME = -10'000L; constexpr auto EAXFXSLOT_MAXVOLUME = 0L; constexpr auto EAXFXSLOT_DEFAULTVOLUME = 0L; constexpr auto EAXFXSLOT_MINLOCK = 0L; constexpr auto EAXFXSLOT_MAXLOCK = 1L; enum : long { EAXFXSLOT_UNLOCKED = 0, EAXFXSLOT_LOCKED = 1 }; constexpr auto EAXFXSLOT_MINOCCLUSION = -10'000L; constexpr auto EAXFXSLOT_MAXOCCLUSION = 0L; constexpr auto EAXFXSLOT_DEFAULTOCCLUSION = 0L; constexpr auto EAXFXSLOT_MINOCCLUSIONLFRATIO = 0.0F; constexpr auto EAXFXSLOT_MAXOCCLUSIONLFRATIO = 1.0F; constexpr auto EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO = 0.25F; constexpr auto EAX40FXSLOT_DEFAULTFLAGS = EAXFXSLOTFLAGS_ENVIRONMENT; constexpr auto EAX50FXSLOT_DEFAULTFLAGS = EAXFXSLOTFLAGS_ENVIRONMENT | EAXFXSLOTFLAGS_UPMIX; // ignored for reverb; struct EAX40FXSLOTPROPERTIES { GUID guidLoadEffect; long lVolume; long lLock; unsigned long ulFlags; }; // EAX40FXSLOTPROPERTIES struct EAX50FXSLOTPROPERTIES : public EAX40FXSLOTPROPERTIES { long lOcclusion; float flOcclusionLFRatio; }; // EAX50FXSLOTPROPERTIES extern const GUID EAXPROPERTYID_EAX40_Source; extern const GUID EAXPROPERTYID_EAX50_Source; // Source object properties enum EAXSOURCE_PROPERTY : unsigned int { // EAX30 EAXSOURCE_NONE, EAXSOURCE_ALLPARAMETERS, EAXSOURCE_OBSTRUCTIONPARAMETERS, EAXSOURCE_OCCLUSIONPARAMETERS, EAXSOURCE_EXCLUSIONPARAMETERS, EAXSOURCE_DIRECT, EAXSOURCE_DIRECTHF, EAXSOURCE_ROOM, EAXSOURCE_ROOMHF, EAXSOURCE_OBSTRUCTION, EAXSOURCE_OBSTRUCTIONLFRATIO, EAXSOURCE_OCCLUSION, EAXSOURCE_OCCLUSIONLFRATIO, EAXSOURCE_OCCLUSIONROOMRATIO, EAXSOURCE_OCCLUSIONDIRECTRATIO, EAXSOURCE_EXCLUSION, EAXSOURCE_EXCLUSIONLFRATIO, EAXSOURCE_OUTSIDEVOLUMEHF, EAXSOURCE_DOPPLERFACTOR, EAXSOURCE_ROLLOFFFACTOR, EAXSOURCE_ROOMROLLOFFFACTOR, EAXSOURCE_AIRABSORPTIONFACTOR, EAXSOURCE_FLAGS, // EAX40 EAXSOURCE_SENDPARAMETERS, EAXSOURCE_ALLSENDPARAMETERS, EAXSOURCE_OCCLUSIONSENDPARAMETERS, EAXSOURCE_EXCLUSIONSENDPARAMETERS, EAXSOURCE_ACTIVEFXSLOTID, // EAX50 EAXSOURCE_MACROFXFACTOR, EAXSOURCE_SPEAKERLEVELS, EAXSOURCE_ALL2DPARAMETERS, }; // EAXSOURCE_PROPERTY constexpr auto EAXSOURCEFLAGS_DIRECTHFAUTO = 0x00000001UL; // relates to EAXSOURCE_DIRECTHF constexpr auto EAXSOURCEFLAGS_ROOMAUTO = 0x00000002UL; // relates to EAXSOURCE_ROOM constexpr auto EAXSOURCEFLAGS_ROOMHFAUTO = 0x00000004UL; // relates to EAXSOURCE_ROOMHF // EAX50 constexpr auto EAXSOURCEFLAGS_3DELEVATIONFILTER = 0x00000008UL; constexpr auto EAXSOURCEFLAGS_UPMIX = 0x00000010UL; constexpr auto EAXSOURCEFLAGS_APPLYSPEAKERLEVELS = 0x00000020UL; constexpr auto EAX20SOURCEFLAGS_RESERVED = 0xFFFFFFF8UL; // reserved future use constexpr auto EAX50SOURCEFLAGS_RESERVED = 0xFFFFFFC0UL; // reserved future use constexpr auto EAXSOURCE_MINSEND = -10'000L; constexpr auto EAXSOURCE_MAXSEND = 0L; constexpr auto EAXSOURCE_DEFAULTSEND = 0L; constexpr auto EAXSOURCE_MINSENDHF = -10'000L; constexpr auto EAXSOURCE_MAXSENDHF = 0L; constexpr auto EAXSOURCE_DEFAULTSENDHF = 0L; constexpr auto EAXSOURCE_MINDIRECT = -10'000L; constexpr auto EAXSOURCE_MAXDIRECT = 1'000L; constexpr auto EAXSOURCE_DEFAULTDIRECT = 0L; constexpr auto EAXSOURCE_MINDIRECTHF = -10'000L; constexpr auto EAXSOURCE_MAXDIRECTHF = 0L; constexpr auto EAXSOURCE_DEFAULTDIRECTHF = 0L; constexpr auto EAXSOURCE_MINROOM = -10'000L; constexpr auto EAXSOURCE_MAXROOM = 1'000L; constexpr auto EAXSOURCE_DEFAULTROOM = 0L; constexpr auto EAXSOURCE_MINROOMHF = -10'000L; constexpr auto EAXSOURCE_MAXROOMHF = 0L; constexpr auto EAXSOURCE_DEFAULTROOMHF = 0L; constexpr auto EAXSOURCE_MINOBSTRUCTION = -10'000L; constexpr auto EAXSOURCE_MAXOBSTRUCTION = 0L; constexpr auto EAXSOURCE_DEFAULTOBSTRUCTION = 0L; constexpr auto EAXSOURCE_MINOBSTRUCTIONLFRATIO = 0.0F; constexpr auto EAXSOURCE_MAXOBSTRUCTIONLFRATIO = 1.0F; constexpr auto EAXSOURCE_DEFAULTOBSTRUCTIONLFRATIO = 0.0F; constexpr auto EAXSOURCE_MINOCCLUSION = -10'000L; constexpr auto EAXSOURCE_MAXOCCLUSION = 0L; constexpr auto EAXSOURCE_DEFAULTOCCLUSION = 0L; constexpr auto EAXSOURCE_MINOCCLUSIONLFRATIO = 0.0F; constexpr auto EAXSOURCE_MAXOCCLUSIONLFRATIO = 1.0F; constexpr auto EAXSOURCE_DEFAULTOCCLUSIONLFRATIO = 0.25F; constexpr auto EAXSOURCE_MINOCCLUSIONROOMRATIO = 0.0F; constexpr auto EAXSOURCE_MAXOCCLUSIONROOMRATIO = 10.0F; constexpr auto EAXSOURCE_DEFAULTOCCLUSIONROOMRATIO = 1.5F; constexpr auto EAXSOURCE_MINOCCLUSIONDIRECTRATIO = 0.0F; constexpr auto EAXSOURCE_MAXOCCLUSIONDIRECTRATIO = 10.0F; constexpr auto EAXSOURCE_DEFAULTOCCLUSIONDIRECTRATIO = 1.0F; constexpr auto EAXSOURCE_MINEXCLUSION = -10'000L; constexpr auto EAXSOURCE_MAXEXCLUSION = 0L; constexpr auto EAXSOURCE_DEFAULTEXCLUSION = 0L; constexpr auto EAXSOURCE_MINEXCLUSIONLFRATIO = 0.0F; constexpr auto EAXSOURCE_MAXEXCLUSIONLFRATIO = 1.0F; constexpr auto EAXSOURCE_DEFAULTEXCLUSIONLFRATIO = 1.0F; constexpr auto EAXSOURCE_MINOUTSIDEVOLUMEHF = -10'000L; constexpr auto EAXSOURCE_MAXOUTSIDEVOLUMEHF = 0L; constexpr auto EAXSOURCE_DEFAULTOUTSIDEVOLUMEHF = 0L; constexpr auto EAXSOURCE_MINDOPPLERFACTOR = 0.0F; constexpr auto EAXSOURCE_MAXDOPPLERFACTOR = 10.0F; constexpr auto EAXSOURCE_DEFAULTDOPPLERFACTOR = 1.0F; constexpr auto EAXSOURCE_MINROLLOFFFACTOR = 0.0F; constexpr auto EAXSOURCE_MAXROLLOFFFACTOR = 10.0F; constexpr auto EAXSOURCE_DEFAULTROLLOFFFACTOR = 0.0F; constexpr auto EAXSOURCE_MINROOMROLLOFFFACTOR = 0.0F; constexpr auto EAXSOURCE_MAXROOMROLLOFFFACTOR = 10.0F; constexpr auto EAXSOURCE_DEFAULTROOMROLLOFFFACTOR = 0.0F; constexpr auto EAXSOURCE_MINAIRABSORPTIONFACTOR = 0.0F; constexpr auto EAXSOURCE_MAXAIRABSORPTIONFACTOR = 10.0F; constexpr auto EAXSOURCE_DEFAULTAIRABSORPTIONFACTOR = 0.0F; // EAX50 constexpr auto EAXSOURCE_MINMACROFXFACTOR = 0.0F; constexpr auto EAXSOURCE_MAXMACROFXFACTOR = 1.0F; constexpr auto EAXSOURCE_DEFAULTMACROFXFACTOR = 1.0F; constexpr auto EAXSOURCE_MINSPEAKERLEVEL = -10'000L; constexpr auto EAXSOURCE_MAXSPEAKERLEVEL = 0L; constexpr auto EAXSOURCE_DEFAULTSPEAKERLEVEL = -10'000L; constexpr auto EAXSOURCE_DEFAULTFLAGS = EAXSOURCEFLAGS_DIRECTHFAUTO | EAXSOURCEFLAGS_ROOMAUTO | EAXSOURCEFLAGS_ROOMHFAUTO; enum : long { EAXSPEAKER_FRONT_LEFT = 1, EAXSPEAKER_FRONT_CENTER = 2, EAXSPEAKER_FRONT_RIGHT = 3, EAXSPEAKER_SIDE_RIGHT = 4, EAXSPEAKER_REAR_RIGHT = 5, EAXSPEAKER_REAR_CENTER = 6, EAXSPEAKER_REAR_LEFT = 7, EAXSPEAKER_SIDE_LEFT = 8, EAXSPEAKER_LOW_FREQUENCY = 9 }; // EAXSOURCEFLAGS_DIRECTHFAUTO, EAXSOURCEFLAGS_ROOMAUTO and EAXSOURCEFLAGS_ROOMHFAUTO are ignored for 2D sources // EAXSOURCEFLAGS_UPMIX is ignored for 3D sources constexpr auto EAX50SOURCE_DEFAULTFLAGS = EAXSOURCEFLAGS_DIRECTHFAUTO | EAXSOURCEFLAGS_ROOMAUTO | EAXSOURCEFLAGS_ROOMHFAUTO | EAXSOURCEFLAGS_UPMIX; struct EAX30SOURCEPROPERTIES { long lDirect; // direct path level (at low and mid frequencies) long lDirectHF; // relative direct path level at high frequencies long lRoom; // room effect level (at low and mid frequencies) long lRoomHF; // relative room effect level at high frequencies long lObstruction; // main obstruction control (attenuation at high frequencies) float flObstructionLFRatio; // obstruction low-frequency level re. main control long lOcclusion; // main occlusion control (attenuation at high frequencies) float flOcclusionLFRatio; // occlusion low-frequency level re. main control float flOcclusionRoomRatio; // relative occlusion control for room effect float flOcclusionDirectRatio; // relative occlusion control for direct path long lExclusion; // main exlusion control (attenuation at high frequencies) float flExclusionLFRatio; // exclusion low-frequency level re. main control long lOutsideVolumeHF; // outside sound cone level at high frequencies float flDopplerFactor; // like DS3D flDopplerFactor but per source float flRolloffFactor; // like DS3D flRolloffFactor but per source float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect float flAirAbsorptionFactor; // multiplies EAXREVERB_AIRABSORPTIONHF unsigned long ulFlags; // modifies the behavior of properties }; // EAX30SOURCEPROPERTIES struct EAX50SOURCEPROPERTIES : public EAX30SOURCEPROPERTIES { float flMacroFXFactor; }; // EAX50SOURCEPROPERTIES struct EAXSOURCEALLSENDPROPERTIES { GUID guidReceivingFXSlotID; long lSend; // send level (at low and mid frequencies) long lSendHF; // relative send level at high frequencies long lOcclusion; float flOcclusionLFRatio; float flOcclusionRoomRatio; float flOcclusionDirectRatio; long lExclusion; float flExclusionLFRatio; }; // EAXSOURCEALLSENDPROPERTIES struct EAXSOURCE2DPROPERTIES { long lDirect; // direct path level (at low and mid frequencies) long lDirectHF; // relative direct path level at high frequencies long lRoom; // room effect level (at low and mid frequencies) long lRoomHF; // relative room effect level at high frequencies unsigned long ulFlags; // modifies the behavior of properties }; // EAXSOURCE2DPROPERTIES struct EAXSPEAKERLEVELPROPERTIES { long lSpeakerID; long lLevel; }; // EAXSPEAKERLEVELPROPERTIES struct EAX40ACTIVEFXSLOTS { GUID guidActiveFXSlots[EAX40_MAX_ACTIVE_FXSLOTS]; }; // EAX40ACTIVEFXSLOTS struct EAX50ACTIVEFXSLOTS { GUID guidActiveFXSlots[EAX50_MAX_ACTIVE_FXSLOTS]; }; // EAX50ACTIVEFXSLOTS // Use this structure for EAXSOURCE_OBSTRUCTIONPARAMETERS property. struct EAXOBSTRUCTIONPROPERTIES { long lObstruction; float flObstructionLFRatio; }; // EAXOBSTRUCTIONPROPERTIES // Use this structure for EAXSOURCE_OCCLUSIONPARAMETERS property. struct EAXOCCLUSIONPROPERTIES { long lOcclusion; float flOcclusionLFRatio; float flOcclusionRoomRatio; float flOcclusionDirectRatio; }; // EAXOCCLUSIONPROPERTIES // Use this structure for EAXSOURCE_EXCLUSIONPARAMETERS property. struct EAXEXCLUSIONPROPERTIES { long lExclusion; float flExclusionLFRatio; }; // EAXEXCLUSIONPROPERTIES // Use this structure for EAXSOURCE_SENDPARAMETERS properties. struct EAXSOURCESENDPROPERTIES { GUID guidReceivingFXSlotID; long lSend; long lSendHF; }; // EAXSOURCESENDPROPERTIES // Use this structure for EAXSOURCE_OCCLUSIONSENDPARAMETERS struct EAXSOURCEOCCLUSIONSENDPROPERTIES { GUID guidReceivingFXSlotID; long lOcclusion; float flOcclusionLFRatio; float flOcclusionRoomRatio; float flOcclusionDirectRatio; }; // EAXSOURCEOCCLUSIONSENDPROPERTIES // Use this structure for EAXSOURCE_EXCLUSIONSENDPARAMETERS struct EAXSOURCEEXCLUSIONSENDPROPERTIES { GUID guidReceivingFXSlotID; long lExclusion; float flExclusionLFRatio; }; // EAXSOURCEEXCLUSIONSENDPROPERTIES extern const EAX40ACTIVEFXSLOTS EAX40SOURCE_DEFAULTACTIVEFXSLOTID; extern const EAX50ACTIVEFXSLOTS EAX50SOURCE_3DDEFAULTACTIVEFXSLOTID; extern const EAX50ACTIVEFXSLOTS EAX50SOURCE_2DDEFAULTACTIVEFXSLOTID; // EAX Reverb Effect extern const GUID EAX_REVERB_EFFECT; // Reverb effect properties enum EAXREVERB_PROPERTY : unsigned int { EAXREVERB_NONE, EAXREVERB_ALLPARAMETERS, EAXREVERB_ENVIRONMENT, EAXREVERB_ENVIRONMENTSIZE, EAXREVERB_ENVIRONMENTDIFFUSION, EAXREVERB_ROOM, EAXREVERB_ROOMHF, EAXREVERB_ROOMLF, EAXREVERB_DECAYTIME, EAXREVERB_DECAYHFRATIO, EAXREVERB_DECAYLFRATIO, EAXREVERB_REFLECTIONS, EAXREVERB_REFLECTIONSDELAY, EAXREVERB_REFLECTIONSPAN, EAXREVERB_REVERB, EAXREVERB_REVERBDELAY, EAXREVERB_REVERBPAN, EAXREVERB_ECHOTIME, EAXREVERB_ECHODEPTH, EAXREVERB_MODULATIONTIME, EAXREVERB_MODULATIONDEPTH, EAXREVERB_AIRABSORPTIONHF, EAXREVERB_HFREFERENCE, EAXREVERB_LFREFERENCE, EAXREVERB_ROOMROLLOFFFACTOR, EAXREVERB_FLAGS, }; // EAXREVERB_PROPERTY // used by EAXREVERB_ENVIRONMENT enum : unsigned long { EAX_ENVIRONMENT_GENERIC, EAX_ENVIRONMENT_PADDEDCELL, EAX_ENVIRONMENT_ROOM, EAX_ENVIRONMENT_BATHROOM, EAX_ENVIRONMENT_LIVINGROOM, EAX_ENVIRONMENT_STONEROOM, EAX_ENVIRONMENT_AUDITORIUM, EAX_ENVIRONMENT_CONCERTHALL, EAX_ENVIRONMENT_CAVE, EAX_ENVIRONMENT_ARENA, EAX_ENVIRONMENT_HANGAR, EAX_ENVIRONMENT_CARPETEDHALLWAY, EAX_ENVIRONMENT_HALLWAY, EAX_ENVIRONMENT_STONECORRIDOR, EAX_ENVIRONMENT_ALLEY, EAX_ENVIRONMENT_FOREST, EAX_ENVIRONMENT_CITY, EAX_ENVIRONMENT_MOUNTAINS, EAX_ENVIRONMENT_QUARRY, EAX_ENVIRONMENT_PLAIN, EAX_ENVIRONMENT_PARKINGLOT, EAX_ENVIRONMENT_SEWERPIPE, EAX_ENVIRONMENT_UNDERWATER, EAX_ENVIRONMENT_DRUGGED, EAX_ENVIRONMENT_DIZZY, EAX_ENVIRONMENT_PSYCHOTIC, EAX1_ENVIRONMENT_COUNT, // EAX30 EAX_ENVIRONMENT_UNDEFINED = EAX1_ENVIRONMENT_COUNT, EAX3_ENVIRONMENT_COUNT, }; // reverberation decay time constexpr auto EAXREVERBFLAGS_DECAYTIMESCALE = 0x00000001UL; // reflection level constexpr auto EAXREVERBFLAGS_REFLECTIONSSCALE = 0x00000002UL; // initial reflection delay time constexpr auto EAXREVERBFLAGS_REFLECTIONSDELAYSCALE = 0x00000004UL; // reflections level constexpr auto EAXREVERBFLAGS_REVERBSCALE = 0x00000008UL; // late reverberation delay time constexpr auto EAXREVERBFLAGS_REVERBDELAYSCALE = 0x00000010UL; // echo time // EAX30+ constexpr auto EAXREVERBFLAGS_ECHOTIMESCALE = 0x00000040UL; // modulation time // EAX30+ constexpr auto EAXREVERBFLAGS_MODULATIONTIMESCALE = 0x00000080UL; // This flag limits high-frequency decay time according to air absorption. constexpr auto EAXREVERBFLAGS_DECAYHFLIMIT = 0x00000020UL; constexpr auto EAXREVERBFLAGS_RESERVED = 0xFFFFFF00UL; // reserved future use struct EAXREVERBPROPERTIES { unsigned long ulEnvironment; // sets all reverb properties float flEnvironmentSize; // environment size in meters float flEnvironmentDiffusion; // environment diffusion long lRoom; // room effect level (at mid frequencies) long lRoomHF; // relative room effect level at high frequencies long lRoomLF; // relative room effect level at low frequencies float flDecayTime; // reverberation decay time at mid frequencies float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio long lReflections; // early reflections level relative to room effect float flReflectionsDelay; // initial reflection delay time EAXVECTOR vReflectionsPan; // early reflections panning vector long lReverb; // late reverberation level relative to room effect float flReverbDelay; // late reverberation delay time relative to initial reflection EAXVECTOR vReverbPan; // late reverberation panning vector float flEchoTime; // echo time float flEchoDepth; // echo depth float flModulationTime; // modulation time float flModulationDepth; // modulation depth float flAirAbsorptionHF; // change in level per meter at high frequencies float flHFReference; // reference high frequency float flLFReference; // reference low frequency float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect unsigned long ulFlags; // modifies the behavior of properties }; // EAXREVERBPROPERTIES constexpr auto EAXREVERB_MINENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_GENERIC); constexpr auto EAX1REVERB_MAXENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_PSYCHOTIC); constexpr auto EAX30REVERB_MAXENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_UNDEFINED); constexpr auto EAXREVERB_DEFAULTENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_GENERIC); constexpr auto EAXREVERB_MINENVIRONMENTSIZE = 1.0F; constexpr auto EAXREVERB_MAXENVIRONMENTSIZE = 100.0F; constexpr auto EAXREVERB_DEFAULTENVIRONMENTSIZE = 7.5F; constexpr auto EAXREVERB_MINENVIRONMENTDIFFUSION = 0.0F; constexpr auto EAXREVERB_MAXENVIRONMENTDIFFUSION = 1.0F; constexpr auto EAXREVERB_DEFAULTENVIRONMENTDIFFUSION = 1.0F; constexpr auto EAXREVERB_MINROOM = -10'000L; constexpr auto EAXREVERB_MAXROOM = 0L; constexpr auto EAXREVERB_DEFAULTROOM = -1'000L; constexpr auto EAXREVERB_MINROOMHF = -10'000L; constexpr auto EAXREVERB_MAXROOMHF = 0L; constexpr auto EAXREVERB_DEFAULTROOMHF = -100L; constexpr auto EAXREVERB_MINROOMLF = -10'000L; constexpr auto EAXREVERB_MAXROOMLF = 0L; constexpr auto EAXREVERB_DEFAULTROOMLF = 0L; constexpr auto EAXREVERB_MINDECAYTIME = 0.1F; constexpr auto EAXREVERB_MAXDECAYTIME = 20.0F; constexpr auto EAXREVERB_DEFAULTDECAYTIME = 1.49F; constexpr auto EAXREVERB_MINDECAYHFRATIO = 0.1F; constexpr auto EAXREVERB_MAXDECAYHFRATIO = 2.0F; constexpr auto EAXREVERB_DEFAULTDECAYHFRATIO = 0.83F; constexpr auto EAXREVERB_MINDECAYLFRATIO = 0.1F; constexpr auto EAXREVERB_MAXDECAYLFRATIO = 2.0F; constexpr auto EAXREVERB_DEFAULTDECAYLFRATIO = 1.0F; constexpr auto EAXREVERB_MINREFLECTIONS = -10'000L; constexpr auto EAXREVERB_MAXREFLECTIONS = 1'000L; constexpr auto EAXREVERB_DEFAULTREFLECTIONS = -2'602L; constexpr auto EAXREVERB_MINREFLECTIONSDELAY = 0.0F; constexpr auto EAXREVERB_MAXREFLECTIONSDELAY = 0.3F; constexpr auto EAXREVERB_DEFAULTREFLECTIONSDELAY = 0.007F; constexpr auto EAXREVERB_DEFAULTREFLECTIONSPAN = EAXVECTOR{0.0F, 0.0F, 0.0F}; constexpr auto EAXREVERB_MINREVERB = -10'000L; constexpr auto EAXREVERB_MAXREVERB = 2'000L; constexpr auto EAXREVERB_DEFAULTREVERB = 200L; constexpr auto EAXREVERB_MINREVERBDELAY = 0.0F; constexpr auto EAXREVERB_MAXREVERBDELAY = 0.1F; constexpr auto EAXREVERB_DEFAULTREVERBDELAY = 0.011F; constexpr auto EAXREVERB_DEFAULTREVERBPAN = EAXVECTOR{0.0F, 0.0F, 0.0F}; constexpr auto EAXREVERB_MINECHOTIME = 0.075F; constexpr auto EAXREVERB_MAXECHOTIME = 0.25F; constexpr auto EAXREVERB_DEFAULTECHOTIME = 0.25F; constexpr auto EAXREVERB_MINECHODEPTH = 0.0F; constexpr auto EAXREVERB_MAXECHODEPTH = 1.0F; constexpr auto EAXREVERB_DEFAULTECHODEPTH = 0.0F; constexpr auto EAXREVERB_MINMODULATIONTIME = 0.04F; constexpr auto EAXREVERB_MAXMODULATIONTIME = 4.0F; constexpr auto EAXREVERB_DEFAULTMODULATIONTIME = 0.25F; constexpr auto EAXREVERB_MINMODULATIONDEPTH = 0.0F; constexpr auto EAXREVERB_MAXMODULATIONDEPTH = 1.0F; constexpr auto EAXREVERB_DEFAULTMODULATIONDEPTH = 0.0F; constexpr auto EAXREVERB_MINAIRABSORPTIONHF = -100.0F; constexpr auto EAXREVERB_MAXAIRABSORPTIONHF = 0.0F; constexpr auto EAXREVERB_DEFAULTAIRABSORPTIONHF = -5.0F; constexpr auto EAXREVERB_MINHFREFERENCE = 1'000.0F; constexpr auto EAXREVERB_MAXHFREFERENCE = 20'000.0F; constexpr auto EAXREVERB_DEFAULTHFREFERENCE = 5'000.0F; constexpr auto EAXREVERB_MINLFREFERENCE = 20.0F; constexpr auto EAXREVERB_MAXLFREFERENCE = 1'000.0F; constexpr auto EAXREVERB_DEFAULTLFREFERENCE = 250.0F; constexpr auto EAXREVERB_MINROOMROLLOFFFACTOR = 0.0F; constexpr auto EAXREVERB_MAXROOMROLLOFFFACTOR = 10.0F; constexpr auto EAXREVERB_DEFAULTROOMROLLOFFFACTOR = 0.0F; constexpr auto EAX1REVERB_MINVOLUME = 0.0F; constexpr auto EAX1REVERB_MAXVOLUME = 1.0F; constexpr auto EAX1REVERB_MINDAMPING = 0.0F; constexpr auto EAX1REVERB_MAXDAMPING = 2.0F; constexpr auto EAXREVERB_DEFAULTFLAGS = EAXREVERBFLAGS_DECAYTIMESCALE | EAXREVERBFLAGS_REFLECTIONSSCALE | EAXREVERBFLAGS_REFLECTIONSDELAYSCALE | EAXREVERBFLAGS_REVERBSCALE | EAXREVERBFLAGS_REVERBDELAYSCALE | EAXREVERBFLAGS_DECAYHFLIMIT; using Eax1ReverbPresets = std::array<EAX_REVERBPROPERTIES, EAX1_ENVIRONMENT_COUNT>; extern const Eax1ReverbPresets EAX1REVERB_PRESETS; using Eax2ReverbPresets = std::array<EAX20LISTENERPROPERTIES, EAX2_ENVIRONMENT_COUNT>; extern const Eax2ReverbPresets EAX2REVERB_PRESETS; using EaxReverbPresets = std::array<EAXREVERBPROPERTIES, EAX1_ENVIRONMENT_COUNT>; extern const EaxReverbPresets EAXREVERB_PRESETS; // AGC Compressor Effect extern const GUID EAX_AGCCOMPRESSOR_EFFECT; enum EAXAGCCOMPRESSOR_PROPERTY : unsigned int { EAXAGCCOMPRESSOR_NONE, EAXAGCCOMPRESSOR_ALLPARAMETERS, EAXAGCCOMPRESSOR_ONOFF, }; // EAXAGCCOMPRESSOR_PROPERTY struct EAXAGCCOMPRESSORPROPERTIES { unsigned long ulOnOff; // Switch Compressor on or off }; // EAXAGCCOMPRESSORPROPERTIES constexpr auto EAXAGCCOMPRESSOR_MINONOFF = 0UL; constexpr auto EAXAGCCOMPRESSOR_MAXONOFF = 1UL; constexpr auto EAXAGCCOMPRESSOR_DEFAULTONOFF = EAXAGCCOMPRESSOR_MAXONOFF; // Autowah Effect extern const GUID EAX_AUTOWAH_EFFECT; enum EAXAUTOWAH_PROPERTY : unsigned int { EAXAUTOWAH_NONE, EAXAUTOWAH_ALLPARAMETERS, EAXAUTOWAH_ATTACKTIME, EAXAUTOWAH_RELEASETIME, EAXAUTOWAH_RESONANCE, EAXAUTOWAH_PEAKLEVEL, }; // EAXAUTOWAH_PROPERTY struct EAXAUTOWAHPROPERTIES { float flAttackTime; // Attack time (seconds) float flReleaseTime; // Release time (seconds) long lResonance; // Resonance (mB) long lPeakLevel; // Peak level (mB) }; // EAXAUTOWAHPROPERTIES constexpr auto EAXAUTOWAH_MINATTACKTIME = 0.0001F; constexpr auto EAXAUTOWAH_MAXATTACKTIME = 1.0F; constexpr auto EAXAUTOWAH_DEFAULTATTACKTIME = 0.06F; constexpr auto EAXAUTOWAH_MINRELEASETIME = 0.0001F; constexpr auto EAXAUTOWAH_MAXRELEASETIME = 1.0F; constexpr auto EAXAUTOWAH_DEFAULTRELEASETIME = 0.06F; constexpr auto EAXAUTOWAH_MINRESONANCE = 600L; constexpr auto EAXAUTOWAH_MAXRESONANCE = 6000L; constexpr auto EAXAUTOWAH_DEFAULTRESONANCE = 6000L; constexpr auto EAXAUTOWAH_MINPEAKLEVEL = -9000L; constexpr auto EAXAUTOWAH_MAXPEAKLEVEL = 9000L; constexpr auto EAXAUTOWAH_DEFAULTPEAKLEVEL = 2100L; // Chorus Effect extern const GUID EAX_CHORUS_EFFECT; enum EAXCHORUS_PROPERTY : unsigned int { EAXCHORUS_NONE, EAXCHORUS_ALLPARAMETERS, EAXCHORUS_WAVEFORM, EAXCHORUS_PHASE, EAXCHORUS_RATE, EAXCHORUS_DEPTH, EAXCHORUS_FEEDBACK, EAXCHORUS_DELAY, }; // EAXCHORUS_PROPERTY enum : unsigned long { EAX_CHORUS_SINUSOID, EAX_CHORUS_TRIANGLE, }; struct EAXCHORUSPROPERTIES { unsigned long ulWaveform; // Waveform selector - see enum above long lPhase; // Phase (Degrees) float flRate; // Rate (Hz) float flDepth; // Depth (0 to 1) float flFeedback; // Feedback (-1 to 1) float flDelay; // Delay (seconds) }; // EAXCHORUSPROPERTIES constexpr auto EAXCHORUS_MINWAVEFORM = 0UL; constexpr auto EAXCHORUS_MAXWAVEFORM = 1UL; constexpr auto EAXCHORUS_DEFAULTWAVEFORM = 1UL; constexpr auto EAXCHORUS_MINPHASE = -180L; constexpr auto EAXCHORUS_MAXPHASE = 180L; constexpr auto EAXCHORUS_DEFAULTPHASE = 90L; constexpr auto EAXCHORUS_MINRATE = 0.0F; constexpr auto EAXCHORUS_MAXRATE = 10.0F; constexpr auto EAXCHORUS_DEFAULTRATE = 1.1F; constexpr auto EAXCHORUS_MINDEPTH = 0.0F; constexpr auto EAXCHORUS_MAXDEPTH = 1.0F; constexpr auto EAXCHORUS_DEFAULTDEPTH = 0.1F; constexpr auto EAXCHORUS_MINFEEDBACK = -1.0F; constexpr auto EAXCHORUS_MAXFEEDBACK = 1.0F; constexpr auto EAXCHORUS_DEFAULTFEEDBACK = 0.25F; constexpr auto EAXCHORUS_MINDELAY = 0.0002F; constexpr auto EAXCHORUS_MAXDELAY = 0.016F; constexpr auto EAXCHORUS_DEFAULTDELAY = 0.016F; // Distortion Effect extern const GUID EAX_DISTORTION_EFFECT; enum EAXDISTORTION_PROPERTY : unsigned int { EAXDISTORTION_NONE, EAXDISTORTION_ALLPARAMETERS, EAXDISTORTION_EDGE, EAXDISTORTION_GAIN, EAXDISTORTION_LOWPASSCUTOFF, EAXDISTORTION_EQCENTER, EAXDISTORTION_EQBANDWIDTH, }; // EAXDISTORTION_PROPERTY struct EAXDISTORTIONPROPERTIES { float flEdge; // Controls the shape of the distortion (0 to 1) long lGain; // Controls the post distortion gain (mB) float flLowPassCutOff; // Controls the cut-off of the filter pre-distortion (Hz) float flEQCenter; // Controls the center frequency of the EQ post-distortion (Hz) float flEQBandwidth; // Controls the bandwidth of the EQ post-distortion (Hz) }; // EAXDISTORTIONPROPERTIES constexpr auto EAXDISTORTION_MINEDGE = 0.0F; constexpr auto EAXDISTORTION_MAXEDGE = 1.0F; constexpr auto EAXDISTORTION_DEFAULTEDGE = 0.2F; constexpr auto EAXDISTORTION_MINGAIN = -6000L; constexpr auto EAXDISTORTION_MAXGAIN = 0L; constexpr auto EAXDISTORTION_DEFAULTGAIN = -2600L; constexpr auto EAXDISTORTION_MINLOWPASSCUTOFF = 80.0F; constexpr auto EAXDISTORTION_MAXLOWPASSCUTOFF = 24000.0F; constexpr auto EAXDISTORTION_DEFAULTLOWPASSCUTOFF = 8000.0F; constexpr auto EAXDISTORTION_MINEQCENTER = 80.0F; constexpr auto EAXDISTORTION_MAXEQCENTER = 24000.0F; constexpr auto EAXDISTORTION_DEFAULTEQCENTER = 3600.0F; constexpr auto EAXDISTORTION_MINEQBANDWIDTH = 80.0F; constexpr auto EAXDISTORTION_MAXEQBANDWIDTH = 24000.0F; constexpr auto EAXDISTORTION_DEFAULTEQBANDWIDTH = 3600.0F; // Echo Effect extern const GUID EAX_ECHO_EFFECT; enum EAXECHO_PROPERTY : unsigned int { EAXECHO_NONE, EAXECHO_ALLPARAMETERS, EAXECHO_DELAY, EAXECHO_LRDELAY, EAXECHO_DAMPING, EAXECHO_FEEDBACK, EAXECHO_SPREAD, }; // EAXECHO_PROPERTY struct EAXECHOPROPERTIES { float flDelay; // Controls the initial delay time (seconds) float flLRDelay; // Controls the delay time between the first and second taps (seconds) float flDamping; // Controls a low-pass filter that dampens the echoes (0 to 1) float flFeedback; // Controls the duration of echo repetition (0 to 1) float flSpread; // Controls the left-right spread of the echoes }; // EAXECHOPROPERTIES constexpr auto EAXECHO_MINDAMPING = 0.0F; constexpr auto EAXECHO_MAXDAMPING = 0.99F; constexpr auto EAXECHO_DEFAULTDAMPING = 0.5F; constexpr auto EAXECHO_MINDELAY = 0.002F; constexpr auto EAXECHO_MAXDELAY = 0.207F; constexpr auto EAXECHO_DEFAULTDELAY = 0.1F; constexpr auto EAXECHO_MINLRDELAY = 0.0F; constexpr auto EAXECHO_MAXLRDELAY = 0.404F; constexpr auto EAXECHO_DEFAULTLRDELAY = 0.1F; constexpr auto EAXECHO_MINFEEDBACK = 0.0F; constexpr auto EAXECHO_MAXFEEDBACK = 1.0F; constexpr auto EAXECHO_DEFAULTFEEDBACK = 0.5F; constexpr auto EAXECHO_MINSPREAD = -1.0F; constexpr auto EAXECHO_MAXSPREAD = 1.0F; constexpr auto EAXECHO_DEFAULTSPREAD = -1.0F; // Equalizer Effect extern const GUID EAX_EQUALIZER_EFFECT; enum EAXEQUALIZER_PROPERTY : unsigned int { EAXEQUALIZER_NONE, EAXEQUALIZER_ALLPARAMETERS, EAXEQUALIZER_LOWGAIN, EAXEQUALIZER_LOWCUTOFF, EAXEQUALIZER_MID1GAIN, EAXEQUALIZER_MID1CENTER, EAXEQUALIZER_MID1WIDTH, EAXEQUALIZER_MID2GAIN, EAXEQUALIZER_MID2CENTER, EAXEQUALIZER_MID2WIDTH, EAXEQUALIZER_HIGHGAIN, EAXEQUALIZER_HIGHCUTOFF, }; // EAXEQUALIZER_PROPERTY struct EAXEQUALIZERPROPERTIES { long lLowGain; // (mB) float flLowCutOff; // (Hz) long lMid1Gain; // (mB) float flMid1Center; // (Hz) float flMid1Width; // (octaves) long lMid2Gain; // (mB) float flMid2Center; // (Hz) float flMid2Width; // (octaves) long lHighGain; // (mB) float flHighCutOff; // (Hz) }; // EAXEQUALIZERPROPERTIES constexpr auto EAXEQUALIZER_MINLOWGAIN = -1800L; constexpr auto EAXEQUALIZER_MAXLOWGAIN = 1800L; constexpr auto EAXEQUALIZER_DEFAULTLOWGAIN = 0L; constexpr auto EAXEQUALIZER_MINLOWCUTOFF = 50.0F; constexpr auto EAXEQUALIZER_MAXLOWCUTOFF = 800.0F; constexpr auto EAXEQUALIZER_DEFAULTLOWCUTOFF = 200.0F; constexpr auto EAXEQUALIZER_MINMID1GAIN = -1800L; constexpr auto EAXEQUALIZER_MAXMID1GAIN = 1800L; constexpr auto EAXEQUALIZER_DEFAULTMID1GAIN = 0L; constexpr auto EAXEQUALIZER_MINMID1CENTER = 200.0F; constexpr auto EAXEQUALIZER_MAXMID1CENTER = 3000.0F; constexpr auto EAXEQUALIZER_DEFAULTMID1CENTER = 500.0F; constexpr auto EAXEQUALIZER_MINMID1WIDTH = 0.01F; constexpr auto EAXEQUALIZER_MAXMID1WIDTH = 1.0F; constexpr auto EAXEQUALIZER_DEFAULTMID1WIDTH = 1.0F; constexpr auto EAXEQUALIZER_MINMID2GAIN = -1800L; constexpr auto EAXEQUALIZER_MAXMID2GAIN = 1800L; constexpr auto EAXEQUALIZER_DEFAULTMID2GAIN = 0L; constexpr auto EAXEQUALIZER_MINMID2CENTER = 1000.0F; constexpr auto EAXEQUALIZER_MAXMID2CENTER = 8000.0F; constexpr auto EAXEQUALIZER_DEFAULTMID2CENTER = 3000.0F; constexpr auto EAXEQUALIZER_MINMID2WIDTH = 0.01F; constexpr auto EAXEQUALIZER_MAXMID2WIDTH = 1.0F; constexpr auto EAXEQUALIZER_DEFAULTMID2WIDTH = 1.0F; constexpr auto EAXEQUALIZER_MINHIGHGAIN = -1800L; constexpr auto EAXEQUALIZER_MAXHIGHGAIN = 1800L; constexpr auto EAXEQUALIZER_DEFAULTHIGHGAIN = 0L; constexpr auto EAXEQUALIZER_MINHIGHCUTOFF = 4000.0F; constexpr auto EAXEQUALIZER_MAXHIGHCUTOFF = 16000.0F; constexpr auto EAXEQUALIZER_DEFAULTHIGHCUTOFF = 6000.0F; // Flanger Effect extern const GUID EAX_FLANGER_EFFECT; enum EAXFLANGER_PROPERTY : unsigned int { EAXFLANGER_NONE, EAXFLANGER_ALLPARAMETERS, EAXFLANGER_WAVEFORM, EAXFLANGER_PHASE, EAXFLANGER_RATE, EAXFLANGER_DEPTH, EAXFLANGER_FEEDBACK, EAXFLANGER_DELAY, }; // EAXFLANGER_PROPERTY enum : unsigned long { EAX_FLANGER_SINUSOID, EAX_FLANGER_TRIANGLE, }; struct EAXFLANGERPROPERTIES { unsigned long ulWaveform; // Waveform selector - see enum above long lPhase; // Phase (Degrees) float flRate; // Rate (Hz) float flDepth; // Depth (0 to 1) float flFeedback; // Feedback (0 to 1) float flDelay; // Delay (seconds) }; // EAXFLANGERPROPERTIES constexpr auto EAXFLANGER_MINWAVEFORM = 0UL; constexpr auto EAXFLANGER_MAXWAVEFORM = 1UL; constexpr auto EAXFLANGER_DEFAULTWAVEFORM = 1UL; constexpr auto EAXFLANGER_MINPHASE = -180L; constexpr auto EAXFLANGER_MAXPHASE = 180L; constexpr auto EAXFLANGER_DEFAULTPHASE = 0L; constexpr auto EAXFLANGER_MINRATE = 0.0F; constexpr auto EAXFLANGER_MAXRATE = 10.0F; constexpr auto EAXFLANGER_DEFAULTRATE = 0.27F; constexpr auto EAXFLANGER_MINDEPTH = 0.0F; constexpr auto EAXFLANGER_MAXDEPTH = 1.0F; constexpr auto EAXFLANGER_DEFAULTDEPTH = 1.0F; constexpr auto EAXFLANGER_MINFEEDBACK = -1.0F; constexpr auto EAXFLANGER_MAXFEEDBACK = 1.0F; constexpr auto EAXFLANGER_DEFAULTFEEDBACK = -0.5F; constexpr auto EAXFLANGER_MINDELAY = 0.0002F; constexpr auto EAXFLANGER_MAXDELAY = 0.004F; constexpr auto EAXFLANGER_DEFAULTDELAY = 0.002F; // Frequency Shifter Effect extern const GUID EAX_FREQUENCYSHIFTER_EFFECT; enum EAXFREQUENCYSHIFTER_PROPERTY : unsigned int { EAXFREQUENCYSHIFTER_NONE, EAXFREQUENCYSHIFTER_ALLPARAMETERS, EAXFREQUENCYSHIFTER_FREQUENCY, EAXFREQUENCYSHIFTER_LEFTDIRECTION, EAXFREQUENCYSHIFTER_RIGHTDIRECTION, }; // EAXFREQUENCYSHIFTER_PROPERTY enum : unsigned long { EAX_FREQUENCYSHIFTER_DOWN, EAX_FREQUENCYSHIFTER_UP, EAX_FREQUENCYSHIFTER_OFF }; struct EAXFREQUENCYSHIFTERPROPERTIES { float flFrequency; // (Hz) unsigned long ulLeftDirection; // see enum above unsigned long ulRightDirection; // see enum above }; // EAXFREQUENCYSHIFTERPROPERTIES constexpr auto EAXFREQUENCYSHIFTER_MINFREQUENCY = 0.0F; constexpr auto EAXFREQUENCYSHIFTER_MAXFREQUENCY = 24000.0F; constexpr auto EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY = EAXFREQUENCYSHIFTER_MINFREQUENCY; constexpr auto EAXFREQUENCYSHIFTER_MINLEFTDIRECTION = 0UL; constexpr auto EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION = 2UL; constexpr auto EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION = EAXFREQUENCYSHIFTER_MINLEFTDIRECTION; constexpr auto EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION = 0UL; constexpr auto EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION = 2UL; constexpr auto EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION = EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION; // Vocal Morpher Effect extern const GUID EAX_VOCALMORPHER_EFFECT; enum EAXVOCALMORPHER_PROPERTY : unsigned int { EAXVOCALMORPHER_NONE, EAXVOCALMORPHER_ALLPARAMETERS, EAXVOCALMORPHER_PHONEMEA, EAXVOCALMORPHER_PHONEMEACOARSETUNING, EAXVOCALMORPHER_PHONEMEB, EAXVOCALMORPHER_PHONEMEBCOARSETUNING, EAXVOCALMORPHER_WAVEFORM, EAXVOCALMORPHER_RATE, }; // EAXVOCALMORPHER_PROPERTY enum : unsigned long { A, E, I, O, U, AA, AE, AH, AO, EH, ER, IH, IY, UH, UW, B, D, F, G, J, K, L, M, N, P, R, S, T, V, Z, }; enum : unsigned long { EAX_VOCALMORPHER_SINUSOID, EAX_VOCALMORPHER_TRIANGLE, EAX_VOCALMORPHER_SAWTOOTH }; // Use this structure for EAXVOCALMORPHER_ALLPARAMETERS struct EAXVOCALMORPHERPROPERTIES { unsigned long ulPhonemeA; // see enum above long lPhonemeACoarseTuning; // (semitones) unsigned long ulPhonemeB; // see enum above long lPhonemeBCoarseTuning; // (semitones) unsigned long ulWaveform; // Waveform selector - see enum above float flRate; // (Hz) }; // EAXVOCALMORPHERPROPERTIES constexpr auto EAXVOCALMORPHER_MINPHONEMEA = 0UL; constexpr auto EAXVOCALMORPHER_MAXPHONEMEA = 29UL; constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEA = EAXVOCALMORPHER_MINPHONEMEA; constexpr auto EAXVOCALMORPHER_MINPHONEMEACOARSETUNING = -24L; constexpr auto EAXVOCALMORPHER_MAXPHONEMEACOARSETUNING = 24L; constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEACOARSETUNING = 0L; constexpr auto EAXVOCALMORPHER_MINPHONEMEB = 0UL; constexpr auto EAXVOCALMORPHER_MAXPHONEMEB = 29UL; constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEB = 10UL; constexpr auto EAXVOCALMORPHER_MINPHONEMEBCOARSETUNING = -24L; constexpr auto EAXVOCALMORPHER_MAXPHONEMEBCOARSETUNING = 24L; constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEBCOARSETUNING = 0L; constexpr auto EAXVOCALMORPHER_MINWAVEFORM = 0UL; constexpr auto EAXVOCALMORPHER_MAXWAVEFORM = 2UL; constexpr auto EAXVOCALMORPHER_DEFAULTWAVEFORM = EAXVOCALMORPHER_MINWAVEFORM; constexpr auto EAXVOCALMORPHER_MINRATE = 0.0F; constexpr auto EAXVOCALMORPHER_MAXRATE = 10.0F; constexpr auto EAXVOCALMORPHER_DEFAULTRATE = 1.41F; // Pitch Shifter Effect extern const GUID EAX_PITCHSHIFTER_EFFECT; enum EAXPITCHSHIFTER_PROPERTY : unsigned int { EAXPITCHSHIFTER_NONE, EAXPITCHSHIFTER_ALLPARAMETERS, EAXPITCHSHIFTER_COARSETUNE, EAXPITCHSHIFTER_FINETUNE, }; // EAXPITCHSHIFTER_PROPERTY struct EAXPITCHSHIFTERPROPERTIES { long lCoarseTune; // Amount of pitch shift (semitones) long lFineTune; // Amount of pitch shift (cents) }; // EAXPITCHSHIFTERPROPERTIES constexpr auto EAXPITCHSHIFTER_MINCOARSETUNE = -12L; constexpr auto EAXPITCHSHIFTER_MAXCOARSETUNE = 12L; constexpr auto EAXPITCHSHIFTER_DEFAULTCOARSETUNE = 12L; constexpr auto EAXPITCHSHIFTER_MINFINETUNE = -50L; constexpr auto EAXPITCHSHIFTER_MAXFINETUNE = 50L; constexpr auto EAXPITCHSHIFTER_DEFAULTFINETUNE = 0L; // Ring Modulator Effect extern const GUID EAX_RINGMODULATOR_EFFECT; enum EAXRINGMODULATOR_PROPERTY : unsigned int { EAXRINGMODULATOR_NONE, EAXRINGMODULATOR_ALLPARAMETERS, EAXRINGMODULATOR_FREQUENCY, EAXRINGMODULATOR_HIGHPASSCUTOFF, EAXRINGMODULATOR_WAVEFORM, }; // EAXRINGMODULATOR_PROPERTY enum : unsigned long { EAX_RINGMODULATOR_SINUSOID, EAX_RINGMODULATOR_SAWTOOTH, EAX_RINGMODULATOR_SQUARE, }; // Use this structure for EAXRINGMODULATOR_ALLPARAMETERS struct EAXRINGMODULATORPROPERTIES { float flFrequency; // Frequency of modulation (Hz) float flHighPassCutOff; // Cut-off frequency of high-pass filter (Hz) unsigned long ulWaveform; // Waveform selector - see enum above }; // EAXRINGMODULATORPROPERTIES constexpr auto EAXRINGMODULATOR_MINFREQUENCY = 0.0F; constexpr auto EAXRINGMODULATOR_MAXFREQUENCY = 8000.0F; constexpr auto EAXRINGMODULATOR_DEFAULTFREQUENCY = 440.0F; constexpr auto EAXRINGMODULATOR_MINHIGHPASSCUTOFF = 0.0F; constexpr auto EAXRINGMODULATOR_MAXHIGHPASSCUTOFF = 24000.0F; constexpr auto EAXRINGMODULATOR_DEFAULTHIGHPASSCUTOFF = 800.0F; constexpr auto EAXRINGMODULATOR_MINWAVEFORM = 0UL; constexpr auto EAXRINGMODULATOR_MAXWAVEFORM = 2UL; constexpr auto EAXRINGMODULATOR_DEFAULTWAVEFORM = EAXRINGMODULATOR_MINWAVEFORM; using LPEAXSET = ALenum(AL_APIENTRY*)( const GUID* property_set_id, ALuint property_id, ALuint property_source_id, ALvoid* property_buffer, ALuint property_size); using LPEAXGET = ALenum(AL_APIENTRY*)( const GUID* property_set_id, ALuint property_id, ALuint property_source_id, ALvoid* property_buffer, ALuint property_size); #endif // !EAX_API_INCLUDED