// // CCScale9Sprite.h // PlantCaring // // Created by Jung Sang-Taik on 12. 3. 16.. // Copyright (c) 2012 Neofect. All rights reserved. // #ifndef __CCScale9Sprite_H__ #define __CCScale9Sprite_H__ #include "CCNode.h" #include "CCProtocols.h" NS_CC_BEGIN class CCSprite; class CCSpriteBatchNode; class CCSpriteFrame; enum positions { pCentre = 0, pTop, pLeft, pRight, pBottom, pTopRight, pTopLeft, pBottomRight, pBottomLeft }; class CC_DLL CCScale9Sprite : public CCNode, CCRGBAProtocol { public: CCScale9Sprite(); virtual ~CCScale9Sprite(); public: /** Original sprite's size. */ CC_SYNTHESIZE(CCSize, m_originalSize, OriginalSize); /** Prefered sprite's size. By default the prefered size is the original size. */ //if the preferredSize component is given as -1, it is ignored CC_SYNTHESIZE(CCSize, m_preferredSize, PreferredSize); /** * The end-cap insets. * On a non-resizeable sprite, this property is set to CGRectZero; the sprite * does not use end caps and the entire sprite is subject to stretching. */ /** Opacity: conforms to CCRGBAProtocol protocol */ CC_PROPERTY(GLubyte, m_cOpacity, Opacity) /** Color: conforms to CCRGBAProtocol protocol */ CC_PROPERTY_PASS_BY_REF(ccColor3B, m_tColor, Color) CC_PROPERTY(CCRect, m_capInsets, CapInsets); protected: CCRect m_spriteRect; CCSpriteBatchNode* scale9Image; CCSprite* topLeft; CCSprite* top; CCSprite* topRight; CCSprite* left; CCSprite* centre; CCSprite* right; CCSprite* bottomLeft; CCSprite* bottom; CCSprite* bottomRight; /** Conforms to CocosNodeRGBA protocol. */ ccColor3B m_sColorUnmodified; bool m_bIsOpacityModifyRGB; public: void virtual setContentSize(const CCSize &size); virtual bool initWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, CCRect capInsets); /** * Initializes a 9-slice sprite with a texture file, a delimitation zone and * with the specified cap insets. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param file The name of the texture file. * @param rect The rectangle that describes the sub-part of the texture that * is the whole image. If the shape is the whole texture, set this to the * texture's full rect. * @param capInsets The values to use for the cap insets. */ virtual bool initWithFile(const char* file, CCRect rect, CCRect capInsets); /** * Creates a 9-slice sprite with a texture file, a delimitation zone and * with the specified cap insets. * * @see initWithFile:rect:centerRegion: */ static CCScale9Sprite* spriteWithFile(const char* file, CCRect rect, CCRect capInsets); /** * Initializes a 9-slice sprite with a texture file and a delimitation zone. The * texture will be broken down into a 3×3 grid of equal blocks. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param file The name of the texture file. * @param rect The rectangle that describes the sub-part of the texture that * is the whole image. If the shape is the whole texture, set this to the * texture's full rect. */ virtual bool initWithFile(const char* file, CCRect rect); /** * Creates a 9-slice sprite with a texture file and a delimitation zone. The * texture will be broken down into a 3×3 grid of equal blocks. * * @see initWithFile:rect: */ static CCScale9Sprite* spriteWithFile(const char* file, CCRect rect); /** * Initializes a 9-slice sprite with a texture file and with the specified cap * insets. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param file The name of the texture file. * @param capInsets The values to use for the cap insets. */ virtual bool initWithFile(CCRect capInsets, const char* file); /** * Creates a 9-slice sprite with a texture file. The whole texture will be * broken down into a 3×3 grid of equal blocks. * * @see initWithFile:capInsets: */ static CCScale9Sprite* spriteWithFile(CCRect capInsets, const char* file); /** * Initializes a 9-slice sprite with a texture file. The whole texture will be * broken down into a 3×3 grid of equal blocks. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param file The name of the texture file. */ virtual bool initWithFile(const char* file); /** * Creates a 9-slice sprite with a texture file. The whole texture will be * broken down into a 3×3 grid of equal blocks. * * @see initWithFile: */ static CCScale9Sprite* spriteWithFile(const char* file); /** * Initializes a 9-slice sprite with an sprite frame and with the specified * cap insets. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param spriteFrame The sprite frame object. * @param capInsets The values to use for the cap insets. */ virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets); /** * Creates a 9-slice sprite with an sprite frame and the centre of its zone. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @see initWithSpriteFrame:centerRegion: */ static CCScale9Sprite* spriteWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets); /** * Initializes a 9-slice sprite with an sprite frame. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param spriteFrame The sprite frame object. */ virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame); /** * Creates a 9-slice sprite with an sprite frame. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @see initWithSpriteFrame: */ static CCScale9Sprite* spriteWithSpriteFrame(CCSpriteFrame* spriteFrame); /** * Initializes a 9-slice sprite with an sprite frame name and with the specified * cap insets. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param spriteFrameName The sprite frame name. * @param capInsets The values to use for the cap insets. */ virtual bool initWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets); /** * Creates a 9-slice sprite with an sprite frame name and the centre of its * zone. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @see initWithSpriteFrameName:centerRegion: */ static CCScale9Sprite* spriteWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets); /** * Initializes a 9-slice sprite with an sprite frame name. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @param spriteFrameName The sprite frame name. */ virtual bool initWithSpriteFrameName(const char*spriteFrameName); /** * Creates a 9-slice sprite with an sprite frame name. * Once the sprite is created, you can then call its "setContentSize:" method * to resize the sprite will all it's 9-slice goodness intract. * It respects the anchorPoint too. * * @see initWithSpriteFrameName: */ static CCScale9Sprite* spriteWithSpriteFrameName(const char*spriteFrameName); /** * Creates and returns a new sprite object with the specified cap insets. * You use this method to add cap insets to a sprite or to change the existing * cap insets of a sprite. In both cases, you get back a new image and the * original sprite remains untouched. * * @param capInsets The values to use for the cap insets. */ CCScale9Sprite* resizableSpriteWithCapInsets(CCRect capInsets); static CCScale9Sprite* node(); // optional /** sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8 */ virtual void setIsOpacityModifyRGB(bool bValue); /** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 */ virtual bool getIsOpacityModifyRGB(void); }; NS_CC_END #endif // __CCScale9Sprite_H__