/* cocos2d for windows * * http://cocos2d-win.blogspot.com * * Copyright (C) 2010 KOO C.H * * This program is free software; you can redistribute it and/or modify * it under the terms of the 'cocos2d for windows' license. * * You will find a copy of this license within the cocos2d for windows * distribution inside the "LICENSE" file. * */ #ifndef __CCMUTABLE_DICTIONARY_H__ #define __CCMUTABLE_DICTIONARY_H__ #include #include #include "NSObject.h" #include "NSMutableArray.h" using namespace std; namespace cocos2d { template class NSMutableDictionary : public NSObject { public: typedef std::map<_T, _ValueT> NSObjectMap; typedef typename NSObjectMap::iterator NSObjectMapIter; protected: typedef pair<_T, _ValueT> Int_Pair; NSObjectMap m_Map; bool m_bBegin; NSObjectMapIter m_MapIter; public: NSMutableDictionary(void) { m_bBegin = false; } ~NSMutableDictionary(void) { removeAllObjects(); } /// return the number of items unsigned int count() { return m_Map.size(); } /// return all the keys std::vector allKeys() { std::vector tRet; NSObjectMapIter it; for( it = m_Map.begin(); it != m_Map.end(); ++it) { tRet.push_back(it->first); } return tRet; } /** @warning : We use '==' to compare two objects*/ std::vector allKeysForObject(_ValueT object) { std::vector tRet; NSObjectMapIter it; for( it= m_Map.begin(); it != m_Map.end(); ++it) { if (it->second == object) { tRet.push_back(it->first); } } return tRet; } _ValueT objectForKey(_T key) ///< { NSObjectMapIter it; it = m_Map.find(key); if(it == m_Map.end()) //no match case return NULL; return it->second; } bool setObject(_ValueT pObject, _T key) { pair pr; pr = m_Map.insert( Int_Pair(key, pObject) ); if(pr.second == true) { pObject->retain(); return true; } return false; } void removeObjectForKey(_T key) { NSObjectMapIter it; it = m_Map.find(key); if(it == m_Map.end()) //no match case return; if(it->second ) { it->second->release() ; m_Map.erase(it); } } bool begin() { if(m_Map.size() == 0) return false; m_MapIter = m_Map.begin(); m_bBegin = true; return true; } _ValueT next(_T* key = NULL) { if(!m_bBegin) return NULL; _ValueT pObject = m_MapIter->second; if(m_MapIter == m_Map.end()) { m_bBegin = false; } else { if(key) { *key = m_MapIter->first; } m_MapIter++; if(m_MapIter == m_Map.end()) { m_bBegin = false; } } return pObject; } void end() { m_bBegin = false; } void removeAllObjects() { NSObjectMapIter it; for( it= m_Map.begin(); it != m_Map.end(); ++it) { it->second->release(); } m_Map.clear(); } static NSMutableDictionary<_T, _ValueT>* dictionaryWithDictionary(NSMutableDictionary<_T, _ValueT>* srcDict) { NSMutableDictionary<_T, _ValueT>* pNewDict = new NSMutableDictionary<_T, _ValueT>(); srcDict->begin(); _T key; _ValueT value; while( (value = srcDict->next(&key)) ) { pNewDict->setObject(value, key); } srcDict->end(); return pNewDict; } }; #define NSDictionary NSMutableDictionary }//namespace cocos2d #endif //__CCMUTABLE_DICTIONARY_H__