/* * Copyright (c) 2012 cocos2d-x.org * http://www.cocos2d-x.org * * Copyright 2011 Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_H__ #define __CCCONTROL_H__ #include "CCControlUtils.h" #include "cocos2d.h" NS_CC_EXT_BEGIN class Invocation; /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ /** Number of kinds of control event. */ #define kControlEventTotalNumber 9 /* * @class * Control is inspired by the UIControl API class from the UIKit library of * CocoaTouch. It provides a base class for control Sprites such as Button * or Slider that convey user intent to the application. * * The goal of Control is to define an interface and base implementation for * preparing action messages and initially dispatching them to their targets when * certain events occur. * * To use the Control you have to subclass it. */ class Control : public LayerRGBA { public: /** Kinds of possible events for the control objects. */ enum class EventType { TOUCH_DOWN = 1 << 0, // A touch-down event in the control. DRAG_INSIDE = 1 << 1, // An event where a finger is dragged inside the bounds of the control. DRAG_OUTSIDE = 1 << 2, // An event where a finger is dragged just outside the bounds of the control. DRAG_ENTER = 1 << 3, // An event where a finger is dragged into the bounds of the control. DRAG_EXIT = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds. TOUCH_UP_INSIDE = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control. TOUCH_UP_OUTSIDE = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control. TOUCH_CANCEL = 1 << 7, // A system event canceling the current touches for the control. VALUE_CHANGED = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values. }; typedef void (Object::*Handler)(Object*, EventType); /** The possible state for a control. */ enum class State { NORMAL = 1 << 0, // The normal, or default state of a control¡ªthat is, enabled but neither selected nor highlighted. HIGH_LIGHTED = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property. DISABLED = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property. SELECTED = 1 << 3 // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property. }; static Control* create(); /** * @js ctor */ Control(); virtual bool init(void); /** * @js NA * @lua NA */ virtual ~Control(); /** Tells whether the control is enabled. */ virtual void setEnabled(bool bEnabled); virtual bool isEnabled() const; /** A Boolean value that determines the control selected state. */ virtual void setSelected(bool bSelected); virtual bool isSelected() const; /** A Boolean value that determines whether the control is highlighted. */ virtual void setHighlighted(bool bHighlighted); virtual bool isHighlighted() const; bool hasVisibleParents() const; /** * Updates the control layout using its current internal state. */ virtual void needsLayout(); /** * Sends action messages for the given control events. * * @param controlEvents A bitmask whose set flags specify the control events for * which action messages are sent. See "CCControlEvent" for bitmask constants. */ virtual void sendActionsForControlEvents(EventType controlEvents); /** * Adds a target and action for a particular event (or events) to an internal * dispatch table. * The action message may optionnaly include the sender and the event as * parameters, in that order. * When you call this method, target is not retained. * * @param target The target object that is, the object to which the action * message is sent. It cannot be nil. The target is not retained. * @param action A selector identifying an action message. It cannot be NULL. * @param controlEvents A bitmask specifying the control events for which the * action message is sent. See "CCControlEvent" for bitmask constants. */ virtual void addTargetWithActionForControlEvents(Object* target, Handler action, EventType controlEvents); /** * Removes a target and action for a particular event (or events) from an * internal dispatch table. * * @param target The target object—that is, the object to which the action * message is sent. Pass nil to remove all targets paired with action and the * specified control events. * @param action A selector identifying an action message. Pass NULL to remove * all action messages paired with target. * @param controlEvents A bitmask specifying the control events associated with * target and action. See "CCControlEvent" for bitmask constants. */ virtual void removeTargetWithActionForControlEvents(Object* target, Handler action, EventType controlEvents); /** * Returns a point corresponding to the touh location converted into the * control space coordinates. * @param touch A Touch object that represents a touch. */ virtual Point getTouchLocation(Touch* touch); virtual bool onTouchBegan(Touch *touch, Event *event) { return false; }; virtual void onTouchMoved(Touch *touch, Event *event) {}; virtual void onTouchEnded(Touch *touch, Event *event) {}; virtual void onTouchCancelled(Touch *touch, Event *event) {}; /** * Returns a boolean value that indicates whether a touch is inside the bounds * of the receiver. The given touch must be relative to the world. * * @param touch A Touch object that represents a touch. * * @return Whether a touch is inside the receiver's rect. */ virtual bool isTouchInside(Touch * touch); // Overrides virtual bool isOpacityModifyRGB() const override; virtual void setOpacityModifyRGB(bool bOpacityModifyRGB) override; /** * @js NA * @lua NA */ virtual void onEnter() override; /** * @js NA * @lua NA */ virtual void onExit() override; // virtual void registerWithTouchDispatcher() override; protected: /** * Returns an Invocation object able to construct messages using a given * target-action pair. (The invocation may optionnaly include the sender and * the event as parameters, in that order) * * @param target The target object. * @param action A selector identifying an action message. * @param controlEvent A control events for which the action message is sent. * See "CCControlEvent" for constants. * * @return an Invocation object able to construct messages using a given * target-action pair. */ Invocation* invocationWithTargetAndActionForControlEvent(Object* target, Handler action, EventType controlEvent); /** * Returns the Invocation list for the given control event. If the list does * not exist, it'll create an empty array before returning it. * * @param controlEvent A control events for which the action message is sent. * See "CCControlEvent" for constants. * * @return the Invocation list for the given control event. */ // Array* dispatchListforControlEvent(EventType controlEvent); /** * Adds a target and action for a particular event to an internal dispatch * table. * The action message may optionnaly include the sender and the event as * parameters, in that order. * When you call this method, target is not retained. * * @param target The target object¡ªthat is, the object to which the action * message is sent. It cannot be nil. The target is not retained. * @param action A selector identifying an action message. It cannot be NULL. * @param controlEvent A control event for which the action message is sent. * See "CCControlEvent" for constants. */ void addTargetWithActionForControlEvent(Object* target, Handler action, EventType controlEvent); /** * Removes a target and action for a particular event from an internal dispatch * table. * * @param target The target object¡ªthat is, the object to which the action * message is sent. Pass nil to remove all targets paired with action and the * specified control events. * @param action A selector identifying an action message. Pass NULL to remove * all action messages paired with target. * @param controlEvent A control event for which the action message is sent. * See "CCControlEvent" for constants. */ void removeTargetWithActionForControlEvent(Object* target, Handler action, EventType controlEvent); protected: bool _enabled; bool _selected; bool _highlighted; /** True if all of the controls parents are visible */ bool _hasVisibleParents; /** * Table of connection between the ControlEvents and their associated * target-actions pairs. For each ButtonEvents a list of NSInvocation * (which contains the target-action pair) is linked. */ Dictionary* _dispatchTable; //CCRGBAProtocol bool _isOpacityModifyRGB; /** The current control state constant. */ CC_SYNTHESIZE_READONLY(State, _state, State); }; // end of GUI group /// @} /// @} NS_CC_EXT_END #endif